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Bubberstation/code/modules/hydroponics/hydroponics.dm
Cheridan b4f1e03341 Merge pull request #2285 from ChuckTheSheep/Botany
Irrigation Botany Changes
2014-01-18 12:12:38 -08:00

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36 KiB
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/obj/machinery/hydroponics
name = "hydroponics tray"
icon = 'icons/obj/hydroponics.dmi'
icon_state = "hydrotray3"
density = 1
anchored = 1
var/waterlevel = 100 //The amount of water in the tray (max 100)
var/nutrilevel = 10 //The amount of nutrient in the tray (max 10)
var/pestlevel = 0 //The amount of pests in the tray (max 10)
var/weedlevel = 0 //The amount of weeds in the tray (max 10)
var/yieldmod = 1 //Modifier to yield
var/mutmod = 1 //Modifier to mutation chance
var/toxic = 0 //Toxicity in the tray?
var/age = 0 //Current age
var/dead = 0 //Is it dead?
var/health = 0 //Its health.
var/lastproduce = 0 //Last time it was harvested
var/lastcycle = 0 //Used for timing of cycles.
var/cycledelay = 200 //About 10 seconds / cycle
var/planted = 0 //Is it occupied?
var/harvest = 0 //Ready to harvest?
var/obj/item/seeds/myseed = null //The currently planted seed
var/unwrenchable = 1
pixel_y=8
/obj/machinery/hydroponics/proc/FindConnected()
var/list/connected = list()
var/list/processing_atoms = list(src)
while(processing_atoms.len)
var/atom/a = processing_atoms[1]
for(var/step_dir in cardinal)
var/obj/machinery/hydroponics/h = locate() in get_step(a, step_dir)
if(h && h.anchored==2 && !(h in connected) && !(h in processing_atoms))
processing_atoms += h
processing_atoms -= a
connected += a
return connected
/obj/machinery/hydroponics/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
if(!planted)
..()
return
if(istype(Proj ,/obj/item/projectile/energy/floramut))
mutate()
else if(istype(Proj ,/obj/item/projectile/energy/florayield))
if(myseed.yield == 0)//Oh god don't divide by zero you'll doom us all.
adjustSYield(1)
//world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
else if(prob(1/(myseed.yield * myseed.yield) *100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
adjustSYield(1)
//world << "Yield increased by 1, to a total of [myseed.yield]"
else
..()
return
obj/machinery/hydroponics/process()
if(myseed && (myseed.loc != src))
myseed.loc = src
if(world.time > (lastcycle + cycledelay))
lastcycle = world.time
if(planted && !dead)
// Advance age
age++
//Nutrients//////////////////////////////////////////////////////////////
// Nutrients deplete slowly
if(prob(50))
adjustNutri(-1)
// Lack of nutrients hurts non-weeds
if(nutrilevel <= 0 && myseed.plant_type != 1)
adjustHealth(-rand(1,3))
//Photosynthesis/////////////////////////////////////////////////////////
// Lack of light hurts non-mushrooms
if(isturf(loc))
var/turf/currentTurf = loc
var/lightAmt = currentTurf.lighting_lumcount
if(myseed.plant_type == 2) // Mushroom
if(lightAmt < 2)
adjustHealth(-1)
else // Non-mushroom
if(lightAmt < 4)
adjustHealth(-2)
//Water//////////////////////////////////////////////////////////////////
// Drink random amount of water
adjustWater(-rand(1,6))
// If the plant is dry, it loses health pretty fast, unless mushroom
if(waterlevel <= 10 && myseed.plant_type != 2)
adjustHealth(-rand(0,1))
if(waterlevel <= 0)
adjustHealth(-rand(0,2))
// Sufficient water level and nutrient level = plant healthy
else if(waterlevel > 10 && nutrilevel > 0)
adjustHealth(rand(1,2))
if(prob(5)) //5 percent chance the weed population will increase
adjustWeeds(1)
//Toxins/////////////////////////////////////////////////////////////////
// Too much toxins cause harm, but when the plant drinks the contaiminated water, the toxins disappear slowly
if(toxic >= 40 && toxic < 80)
adjustHealth(-1)
adjustToxic(-rand(1,10))
else if(toxic >= 80) // I don't think it ever gets here tbh unless above is commented out
adjustHealth(-3)
adjustToxic(-rand(1,10))
//Pests & Weeds//////////////////////////////////////////////////////////
else if(pestlevel >= 5)
adjustHealth(-1)
// If it's a weed, it doesn't stunt the growth
if(weedlevel >= 5 && myseed.plant_type != 1 )
adjustHealth(-1)
//Health & Age///////////////////////////////////////////////////////////
// Plant dies if health <= 0
if(health <= 0)
plantdies()
adjustWeeds(1) // Weeds flourish
// If the plant is too old, lose health fast
if(age > myseed.lifespan)
adjustHealth(-rand(1,5))
// Harvest code
if(age > myseed.production && (age - lastproduce) > myseed.production && (!harvest && !dead))
for(var/i = 0; i < mutmod; i++)
if(prob(85))
mutate()
else if(prob(30))
hardmutate()
else if(prob(5))
mutatespecie()
if(yieldmod > 0 && myseed.yield != -1) // Unharvestable shouldn't be harvested
harvest = 1
else
lastproduce = age
if(prob(5)) // On each tick, there's a 5 percent chance the pest population will increase
adjustPests(1)
else
if(waterlevel > 10 && nutrilevel > 0 && prob(10)) // If there's no plant, the percentage chance is 10%
adjustWeeds(1)
// Weeeeeeeeeeeeeeedddssss
if(weedlevel >= 10 && prob(50)) // At this point the plant is kind of fucked. Weeds can overtake the plant spot.
if(planted)
if(myseed.plant_type == 0) // If a normal plant
weedinvasion()
else
weedinvasion() // Weed invasion into empty tray
update_icon()
return
obj/machinery/hydroponics/update_icon()
//Refreshes the icon and sets the luminosity
overlays.Cut()
var/n = 0
for(var/Dir in cardinal)
var/obj/machinery/hydroponics/t = locate() in get_step(src,Dir)
if(t && t.anchored==2 && src.anchored==2)
n += Dir
icon_state = "hoses-[n]"
if(planted)
if(dead)
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-dead")
else if(harvest)
if(myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]")
else
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-harvest")
else if(age < myseed.maturation)
var/t_growthstate = ((age / myseed.maturation) * myseed.growthstages ) // Make sure it won't crap out due to HERPDERP 6 stages only
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[round(t_growthstate)]")
lastproduce = age //Cheating by putting this here, it means that it isn't instantly ready to harvest
else
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]") // Same
if(waterlevel <= 10)
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lowwater3")
if(nutrilevel <= 2)
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lownutri3")
if(health <= (myseed.endurance / 2))
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lowhealth3")
if(weedlevel >= 5 || pestlevel >= 5 || toxic >= 40)
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_alert3")
if(harvest)
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_harvest3")
if(istype(myseed,/obj/item/seeds/glowshroom))
SetLuminosity(round(myseed.potency / 10))
else
SetLuminosity(0)
return
obj/machinery/hydroponics/proc/weedinvasion() // If a weed growth is sufficient, this happens.
dead = 0
var/oldPlantName
if(myseed) // In case there's nothing in the tray beforehand
oldPlantName = myseed.plantname
del(myseed)
else
oldPlantName = "Empty tray"
switch(rand(1,18)) // randomly pick predominative weed
if(16 to 18)
myseed = new /obj/item/seeds/reishimycelium
if(14 to 15)
myseed = new /obj/item/seeds/nettleseed
if(12 to 13)
myseed = new /obj/item/seeds/harebell
if(10 to 11)
myseed = new /obj/item/seeds/amanitamycelium
if(8 to 9)
myseed = new /obj/item/seeds/chantermycelium
if(6 to 7)
myseed = new /obj/item/seeds/towermycelium
if(4 to 5)
myseed = new /obj/item/seeds/plumpmycelium
else
myseed = new /obj/item/seeds/weeds
planted = 1
age = 0
health = myseed.endurance
lastcycle = world.time
harvest = 0
weedlevel = 0 // Reset
pestlevel = 0 // Reset
update_icon()
visible_message("\blue [oldPlantName] overtaken by [myseed.plantname].")
obj/machinery/hydroponics/proc/mutate(var/lifemut=2, var/endmut=5, var/productmut=1, var/yieldmut=2, var/potmut=25) // Mutates the current seed
if(!planted)
return
adjustSLife(rand(-lifemut,lifemut))
adjustSEnd(rand(-endmut,endmut))
adjustSProduct(rand(-productmut,productmut))
adjustSYield(rand(-yieldmut,yieldmut))
adjustSPot(rand(-potmut,potmut))
obj/machinery/hydroponics/proc/hardmutate()
mutate(4, 10, 2, 4, 50)
obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
if(!planted || dead)
return
var/oldPlantName = myseed.plantname
if(myseed.mutatelist.len > 0)
var/mutantseed = pick(myseed.mutatelist)
del(myseed)
myseed = new mutantseed
else
return
dead = 0
hardmutate()
planted = 1
age = 0
health = myseed.endurance
lastcycle = world.time
harvest = 0
weedlevel = 0 // Reset
spawn(5) // Wait a while
update_icon()
visible_message("\red[oldPlantName] suddenly mutated into \blue [myseed.plantname]!")
obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent instead. Mind you, this pretty much destroys the old plant
if( weedlevel > 5 )
if(myseed)
del(myseed)
var/newWeed = pick(/obj/item/seeds/libertymycelium, /obj/item/seeds/angelmycelium, /obj/item/seeds/deathnettleseed, /obj/item/seeds/kudzuseed)
myseed = new newWeed
dead = 0
hardmutate()
planted = 1
age = 0
health = myseed.endurance
lastcycle = world.time
harvest = 0
weedlevel = 0 // Reset
spawn(5) // Wait a while
update_icon()
visible_message("\red The mutated weeds in [src] spawned a \blue [myseed.plantname]!")
else
usr << "The few weeds in [src] seem to react, but only for a moment..."
obj/machinery/hydroponics/proc/plantdies() // OH NOES!!!!! I put this all in one function to make things easier
health = 0
harvest = 0
pestlevel = 0 // Pests die
if(!dead)
update_icon()
dead = 1
obj/machinery/hydroponics/proc/mutatepest()
if(pestlevel > 5)
visible_message("The pests seem to behave oddly...")
for(var/i=0, i<3, i++)
var/obj/effect/spider/spiderling/S = new(src.loc)
S.grow_as = /mob/living/simple_animal/hostile/giant_spider/hunter
else
usr << "The pests seem to behave oddly, but quickly settle down..."
obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
//Called when mob user "attacks" it with object O
if(istype(O, /obj/item/nutrient))
var/obj/item/nutrient/myNut = O
user.u_equip(O)
adjustNutri(10)
yieldmod = myNut.yieldmod
mutmod = myNut.mutmod
user << "You replace the nutrient solution in [src]."
del(O)
update_icon()
else if(istype(O, /obj/item/weapon/reagent_containers) ) // Syringe stuff (and other reagent containers now too)
var/obj/item/weapon/reagent_containers/reagent_source = O
if(istype(reagent_source, /obj/item/weapon/reagent_containers/syringe))
var/obj/item/weapon/reagent_containers/syringe/syr = reagent_source
if(syr.mode != 1)
user << "You can't get any extract out of this plant."
return
if(!reagent_source.reagents.total_volume)
user << "<span class='notice'>[reagent_source] is empty.</span>"
return 1
var/list/trays = list(src)//makes the list just this in cases of syringes and compost etc
var/target = myseed ? myseed.plantname : src
var/visi_msg = ""
if(istype(reagent_source, /obj/item/weapon/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/weapon/reagent_containers/pill))
visi_msg="[user] composts [reagent_source], spreading it through [target]"
else
if(istype(reagent_source, /obj/item/weapon/reagent_containers/syringe/))
var/obj/item/weapon/reagent_containers/syringe/syr = reagent_source
visi_msg="[user] injects [target] with [syr]"
if(syr.reagents.total_volume <= 0)
syr.mode = 0
syr.update_icon()
else if(istype(reagent_source, /obj/item/weapon/reagent_containers/spray/))
visi_msg="[user] sprays [target] with [reagent_source]"
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
else if(reagent_source.amount_per_transfer_from_this) // Droppers, cans, beakers, what have you.
visi_msg="[user] uses [reagent_source] on [target]"
// Beakers, bottles, buckets, etc. Can't use is_open_container though.
if(istype(reagent_source, /obj/item/weapon/reagent_containers/glass/))
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
if(reagent_source.amount_per_transfer_from_this>30 && reagent_source.reagents.total_volume>=reagent_source.amount_per_transfer_from_this)
trays=FindConnected()
visi_msg+=" setting off the irrigation system"
if(visi_msg)
visible_message("<span class='notice'>[visi_msg].</span>")
var/split = round(reagent_source.amount_per_transfer_from_this/trays.len)
for(var/obj/machinery/hydroponics/H in trays)
//cause I don't want to feel like im juggling 15 tamagotchis and I can get to my real work of ripping flooring apart in hopes of validating my life choices of becoming a space-gardener
var/datum/reagents/S = new /datum/reagents()
S.my_atom = H
reagent_source.reagents.trans_to(S,split)
if(istype(reagent_source, /obj/item/weapon/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/weapon/reagent_containers/pill))
del(reagent_source)
// Requires 5 mutagen to possibly change species.
if(S.has_reagent("mutagen", 5))
switch(rand(100))
if(91 to 100) H.plantdies()
if(81 to 90) H.mutatespecie()
if(66 to 80) H.hardmutate()
if(41 to 65) H.mutate()
if(21 to 41) user << "The plants don't seem to react..."
if(11 to 20) H.mutateweed()
if(1 to 10) H.mutatepest()
else user << "Nothing happens..."
// 2 or 1 units is enough to change the yield and other stats.
else if(S.has_reagent("mutagen", 2))
H.hardmutate()
else if(S.has_reagent("mutagen", 1))
H.mutate()
// Antitoxin binds shit pretty well. So the tox goes significantly down
if(S.has_reagent("anti_toxin", 1))
H.adjustToxic(-round(S.get_reagent_amount("anti_toxin")*2))
// NIGGA, YOU JUST WENT ON FULL RETARD.
if(S.has_reagent("toxin", 1))
H.adjustToxic(round(S.get_reagent_amount("toxin")*2))
// Milk is good for humans, but bad for plants. The sugars canot be used by plants, and the milk fat fucks up growth. Not shrooms though. I can't deal with this now...
if(S.has_reagent("milk", 1))
H.adjustNutri(round(S.get_reagent_amount("milk")*0.1))
H.adjustWater(round(S.get_reagent_amount("milk")*0.9))
// Beer is a chemical composition of alcohol and various other things. It's a shitty nutrient but hey, it's still one. Also alcohol is bad, mmmkay?
if(S.has_reagent("beer", 1))
H.adjustHealth(-round(S.get_reagent_amount("beer")*0.05))
H.adjustNutri(round(S.get_reagent_amount("beer")*0.25))
H.adjustWater(round(S.get_reagent_amount("beer")*0.7))
// You're an idiot for thinking that one of the most corrosive and deadly gasses would be beneficial
if(S.has_reagent("fluorine", 1))
H.adjustHealth(-round(S.get_reagent_amount("fluorine")*2))
H.adjustToxic(round(S.get_reagent_amount("flourine")*2.5))
H.adjustWater(-round(S.get_reagent_amount("flourine")*0.5))
H.adjustWeeds(-rand(1,4))
// You're an idiot for thinking that one of the most corrosive and deadly gasses would be beneficial
if(S.has_reagent("chlorine", 1))
H.adjustHealth(-round(S.get_reagent_amount("chlorine")*1))
H.adjustToxic(round(S.get_reagent_amount("chlorine")*1.5))
H.adjustWater(-round(S.get_reagent_amount("chlorine")*0.5))
H.adjustWeeds(-rand(1,3))
// White Phosphorous + water -> phosphoric acid. That's not a good thing really. Phosphoric salts are beneficial though. And even if the plant suffers, in the long run the tray gets some nutrients. The benefit isn't worth that much.
if(S.has_reagent("phosphorus", 1))
H.adjustHealth(-round(S.get_reagent_amount("phosphorus")*0.75))
H.adjustNutri(round(S.get_reagent_amount("phosphorus")*0.1))
H.adjustWater(-round(S.get_reagent_amount("phosphorus")*0.5))
H.adjustWeeds(-rand(1,2))
// Plants should not have sugar, they can't use it and it prevents them getting water/ nutients, it is good for mold though...
if(S.has_reagent("sugar", 1))
H.adjustWeeds(rand(1,2))
H.adjustPests(rand(1,2))
H.adjustNutri(round(S.get_reagent_amount("sugar")*0.1))
// It is water!
if(S.has_reagent("water", 1))
H.adjustWater(round(S.get_reagent_amount("water")*1))
// Holy water. Mostly the same as water, it also heals the plant a little with the power of the spirits~
if(S.has_reagent("holywater", 1))
H.adjustWater(round(S.get_reagent_amount("holywater")*1))
H.adjustHealth(round(S.get_reagent_amount("holywater")*0.1))
// A variety of nutrients are dissolved in club soda, without sugar. These nutrients include carbon, oxygen, hydrogen, phosphorous, potassium, sulfur and sodium, all of which are needed for healthy plant growth.
if(S.has_reagent("sodawater", 1))
H.adjustWater(round(S.get_reagent_amount("sodawater")*1))
H.adjustHealth(round(S.get_reagent_amount("sodawater")*0.1))
H.adjustNutri(round(S.get_reagent_amount("sodawater")*0.1))
// Man, you guys are retards
if(S.has_reagent("sacid", 1))
H.adjustHealth(-round(S.get_reagent_amount("sacid")*1))
H.adjustToxic(round(S.get_reagent_amount("sacid")*1.5))
H.adjustWeeds(-rand(1,2))
// SERIOUSLY
if(S.has_reagent("pacid", 1))
H.adjustHealth(-round(S.get_reagent_amount("pacid")*2))
H.adjustToxic(round(S.get_reagent_amount("pacid")*3))
H.adjustWeeds(-rand(1,4))
// Plant-B-Gone is just as bad
if(S.has_reagent("plantbgone", 1))
H.adjustHealth(-round(S.get_reagent_amount("plantbgone")*2))
H.adjustToxic(-round(S.get_reagent_amount("plantbgone")*3))
H.adjustWeeds(-rand(4,8))
// Healing
if(S.has_reagent("cryoxadone", 1))
H.adjustHealth(round(S.get_reagent_amount("cryoxadone")*3))
H.adjustToxic(-round(S.get_reagent_amount("cryoxadone")*3))
// Ammonia is bad ass.
if(S.has_reagent("ammonia", 1))
H.adjustHealth(round(S.get_reagent_amount("ammonia")*0.5))
H.adjustNutri(round(S.get_reagent_amount("ammonia")*1))
// This is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
if(S.has_reagent("diethylamine", 1))
H.adjustHealth(round(S.get_reagent_amount("diethylamine")*1))
H.adjustNutri(round(S.get_reagent_amount("diethylamine")*2))
H.adjustPests(-rand(1,2))
// Compost, effectively
if(S.has_reagent("nutriment", 1))
H.adjustHealth(round(S.get_reagent_amount("nutriment")*0.5))
H.adjustNutri(round(S.get_reagent_amount("nutriment")*1))
// Poor man's mutagen.
if(S.has_reagent("radium", 10) || S.has_reagent("uranium", 10))
switch(rand(100))
if(91 to 100) H.plantdies()
if(81 to 90) H.mutatespecie()
if(66 to 80) H.hardmutate()
if(41 to 65) H.mutate()
if(21 to 41) user << "The plants don't seem to react..."
if(11 to 20) H.mutateweed()
if(1 to 10) H.mutatepest()
else user << "Nothing happens..."
// Can change the yield and other stats, but requires more than mutagen
else if(S.has_reagent("radium", 5) || S.has_reagent("uranium", 5))
H.hardmutate()
else if(S.has_reagent("radium", 2) || S.has_reagent("uranium", 2))
H.mutate()
// After handling the mutating, we now handle the damage from adding crude radioactives...
if(S.has_reagent("uranium", 1))
H.adjustHealth(-round(S.get_reagent_amount("uranium")*1))
H.adjustToxic(round(S.get_reagent_amount("uranium")*2))
if(S.has_reagent("radium", 1))
H.adjustHealth(-round(S.get_reagent_amount("radium")*1))
H.adjustToxic(round(S.get_reagent_amount("radium")*3)) // Radium is harsher (OOC: also easier to produce)
// The best stuff there is. For testing/debugging.
if(S.has_reagent("adminordrazine", 1))
H.adjustWater(round(S.get_reagent_amount("adminordrazine")*1))
H.adjustHealth(round(S.get_reagent_amount("adminordrazine")*1))
H.adjustNutri(round(S.get_reagent_amount("adminordrazine")*1))
H.adjustPests(-rand(1,5))
H.adjustWeeds(-rand(1,5))
if(S.has_reagent("adminordrazine", 5))
switch(rand(100))
if(66 to 100) H.mutatespecie()
if(33 to 65) H.mutateweed()
if(1 to 32) H.mutatepest()
else user << "Nothing happens..."
S.clear_reagents()
del(S)
H.update_icon()
return 1
else if( istype(O, /obj/item/seeds/) )
if(!planted)
user.u_equip(O)
user << "You plant [O]."
dead = 0
myseed = O
planted = 1
age = 1
health = myseed.endurance
lastcycle = world.time
O.loc = src
if((user.client && user.s_active != src))
user.client.screen -= O
O.dropped(user)
update_icon()
else
user << "\red [src] already has seeds in it!"
else if(istype(O, /obj/item/device/analyzer/plant_analyzer))
if(planted && myseed)
user << "*** <B>[myseed.plantname]</B> ***" //Carn: now reports the plants growing, not the seeds.
user << "-Plant Age: <span class='notice'> [age]</span>"
user << "-Plant Endurance: <span class='notice'> [myseed.endurance]</span>"
user << "-Plant Lifespan: <span class='notice'> [myseed.lifespan]</span>"
if(myseed.yield != -1)
user << "-Plant Yield: <span class='notice'> [myseed.yield]</span>"
user << "-Plant Production: <span class='notice'> [myseed.production]</span>"
if(myseed.potency != -1)
user << "-Plant Potency: <span class='notice'> [myseed.potency]</span>"
user << "-Weed level: <span class='notice'> [weedlevel]/10</span>"
user << "-Pest level: <span class='notice'> [pestlevel]/10</span>"
user << "-Toxicity level: <span class='notice'> [toxic]/100</span>"
user << "-Water level: <span class='notice'> [waterlevel]/100</span>"
user << "-Nutrition level: <span class='notice'> [nutrilevel]/10</span>"
user << ""
else
user << "<B>No plant found.</B>"
user << "-Weed level: <span class='notice'> [weedlevel]/10</span>"
user << "-Pest level: <span class='notice'> [pestlevel]/10</span>"
user << "-Toxicity level: <span class='notice'> [toxic]/100</span>"
user << "-Water level: <span class='notice'> [waterlevel]/100</span>"
user << "-Nutrition level: <span class='notice'> [nutrilevel]/10</span>"
user << ""
else if(istype(O, /obj/item/weapon/minihoe))
if(weedlevel > 0)
user.visible_message("<span class='notice'>[user] uproots the weeds.</span>", "<span class='notice'>You remove the weeds from [src].</span>")
weedlevel = 0
update_icon()
else
user << "<span class='notice'>This plot is completely devoid of weeds. It doesn't need uprooting.</span>"
else if( istype(O, /obj/item/weapon/weedspray) )
var/obj/item/weedkiller/myWKiller = O
user.u_equip(O)
adjustToxic(myWKiller.toxicity)
adjustWeeds(-myWKiller.WeedKillStr)
user << "You apply the weedkiller solution into [src]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
del(O)
update_icon()
else if(istype(O, /obj/item/weapon/storage/bag/plants))
attack_hand(user)
var/obj/item/weapon/storage/bag/plants/S = O
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in locate(user.x,user.y,user.z))
if(!S.can_be_inserted(G))
return
S.handle_item_insertion(G, 1)
else if( istype(O, /obj/item/weapon/pestspray) )
var/obj/item/pestkiller/myPKiller = O
user.u_equip(O)
adjustToxic(myPKiller.toxicity)
adjustPests(-myPKiller.PestKillStr)
user << "You apply the pestkiller solution into [src]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
del(O)
update_icon()
else if(istype(O, /obj/item/weapon/wrench) && unwrenchable)
if(anchored==2)
user << "Unscrew the hoses first!"
return
if(!anchored && !isinspace())
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
anchored = 1
user << "You wrench [src] in place."
else if(anchored)
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
anchored = 0
user << "You unwrench [src]."
else if(istype(O, /obj/item/weapon/screwdriver))
if(anchored)
if(anchored==2)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
anchored = 1
user << "You unscrew the [src]'s hoses."
else if(anchored==1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
anchored = 2
user << "You screw in the [src]'s hoses."
for(var/obj/machinery/hydroponics/h in range(1,src))
spawn()
h.update_icon()
else if(istype(O, /obj/item/weapon/shovel))
if(istype(src, /obj/machinery/hydroponics/soil))
user << "You clear up [src]!"
del(src)
return
/obj/machinery/hydroponics/attack_hand(mob/user as mob)
if(istype(user, /mob/living/silicon)) //How does AI know what plant is?
return
if(harvest)
if(!user in range(1,src))
return
myseed.harvest()
else if(dead)
planted = 0
dead = 0
user << "You remove the dead plant from [src]."
del(myseed)
update_icon()
else
if(planted && !dead)
user << "[src] has \blue [myseed.plantname] \black planted."
if(health <= (myseed.endurance / 2))
user << "The plant looks unhealthy."
else
user << "[src] is empty."
user << "Water: [waterlevel]/100"
user << "Nutrient: [nutrilevel]/10"
if(weedlevel >= 5) // Visual aid for those blind
user << "[src] is filled with weeds!"
if(pestlevel >= 5) // Visual aid for those blind
user << "[src] is filled with tiny worms!"
user << "" // Empty line for readability.
/obj/item/seeds/proc/harvest(mob/user = usr)
var/obj/machinery/hydroponics/parent = loc //for ease of access
var/t_amount = 0
while(t_amount < (yield * parent.yieldmod))
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new product(user.loc, potency) // User gets a consumable
if(!t_prod) return
t_prod.seed = type
t_prod.lifespan = lifespan
t_prod.endurance = endurance
t_prod.maturation = maturation
t_prod.production = production
t_prod.yield = yield
t_prod.potency = potency
t_prod.plant_type = plant_type
t_amount++
parent.update_tray()
/*
/obj/item/seeds/grassseed/harvest(mob/user = usr)
var/obj/machinery/hydroponics/parent = loc //for ease of access
var/t_yield = round(yield*parent.yieldmod)
if(t_yield > 0)
var/obj/item/stack/tile/grass/new_grass = new/obj/item/stack/tile/grass(user.loc)
new_grass.amount = t_yield
parent.update_tray()
/obj/item/seeds/gibtomato/harvest(mob/user = usr)
var/obj/machinery/hydroponics/parent = loc //for ease of access
var/t_amount = 0
while ( t_amount < (yield * parent.yieldmod ))
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new product(user.loc, potency) // User gets a consumable
t_prod.seed = type
t_prod.lifespan = lifespan
t_prod.endurance = endurance
t_prod.maturation = maturation
t_prod.production = production
t_prod.yield = yield
t_prod.potency = potency
t_prod.plant_type = plant_type
t_amount++
parent.update_tray()
*/
/obj/item/seeds/nettleseed/harvest(mob/user = usr)
var/obj/machinery/hydroponics/parent = loc //for ease of access
var/t_amount = 0
while(t_amount < (yield * parent.yieldmod))
var/obj/item/weapon/grown/t_prod = new product(user.loc, potency) // User gets a consumable -QualityVan
t_prod.seed = type
t_prod.lifespan = lifespan
t_prod.endurance = endurance
t_prod.maturation = maturation
t_prod.production = production
t_prod.yield = yield
t_prod.changePotency(potency) // -QualityVan
t_prod.plant_type = plant_type
t_amount++
parent.update_tray()
/obj/item/seeds/deathnettleseed/harvest(mob/user = usr) //isn't a nettle subclass yet, so
var/obj/machinery/hydroponics/parent = loc //for ease of access
var/t_amount = 0
while(t_amount < (yield * parent.yieldmod))
var/obj/item/weapon/grown/t_prod = new product(user.loc, potency) // User gets a consumable -QualityVan
t_prod.seed = type
t_prod.lifespan = lifespan
t_prod.endurance = endurance
t_prod.maturation = maturation
t_prod.production = production
t_prod.yield = yield
t_prod.changePotency(potency) // -QualityVan
t_prod.plant_type = plant_type
t_amount++
parent.update_tray()
/obj/item/seeds/eggyseed/harvest(mob/user = usr)
var/obj/machinery/hydroponics/parent = loc //for ease of access
var/t_amount = 0
while(t_amount < (yield * parent.yieldmod))
new product(user.loc)
t_amount++
parent.update_tray()
/obj/item/seeds/replicapod/harvest(mob/user = usr) //now that one is fun -- Urist
var/obj/machinery/hydroponics/parent = loc
var/make_podman = 0
var/mob/ghost
if(ckey && config.revival_pod_plants)
ghost = find_dead_player("[ckey]")
if(ismob(ghost))
if(istype(ghost,/mob/dead/observer))
var/mob/dead/observer/O = ghost
if(istype(mind,/datum/mind))
if(O.can_reenter_corpse)
make_podman = 1
else
make_podman = 1
if(make_podman) //all conditions met!
var/mob/living/carbon/human/podman = new /mob/living/carbon/human(parent.loc)
if(realName)
podman.real_name = realName
else
podman.real_name = "Pod Person [rand(0,999)]"
var/oldactive = mind.active
mind.active = 1
mind.transfer_to(podman)
mind.active = oldactive
// -- Mode/mind specific stuff goes here. TODO! Broken :( Should be merged into mob/living/Login
switch(ticker.mode.name)
if("revolution")
if(podman.mind in ticker.mode:revolutionaries)
ticker.mode:add_revolutionary(podman.mind)
ticker.mode:update_all_rev_icons() //So the icon actually appears
if(podman.mind in ticker.mode:head_revolutionaries)
ticker.mode:update_all_rev_icons()
if("nuclear emergency")
if(podman.mind in ticker.mode:syndicates)
ticker.mode:update_all_synd_icons()
if("cult")
if(podman.mind in ticker.mode:cult)
ticker.mode:add_cultist(podman.mind)
ticker.mode:update_all_cult_icons() //So the icon actually appears
// -- End mode specific stuff
podman.gender = ghost.gender
//dna stuff
hardset_dna(podman, ui, se, null, !prob(potency) ? "plant" : null) //makes sure podman has dna and sets the dna's ui/se/mutantrace/real_name etc variables
else //else, one packet of seeds. maybe two
var/seed_count = 1
if(prob(yield * parent.yieldmod * 20))
seed_count++
for(var/i=0,i<seed_count,i++)
var/obj/item/seeds/replicapod/harvestseeds = new /obj/item/seeds/replicapod(user.loc)
harvestseeds.lifespan = lifespan
harvestseeds.endurance = endurance
harvestseeds.maturation = maturation
harvestseeds.production = production
harvestseeds.yield = yield
harvestseeds.potency = potency
parent.update_tray()
/obj/item/seeds/replicapod/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/reagent_containers))
if(ckey == null)
user << "You inject the contents of the syringe into the seeds."
for(var/datum/reagent/blood/bloodSample in W:reagents.reagent_list)
var/mob/living/carbon/human/source = bloodSample.data["donor"] //hacky, since it gets the CURRENT condition of the mob, not how it was when the blood sample was taken
if(!istype(source))
continue
//ui = bloodSample.data["blood_dna"] doesn't work for whatever reason
ui = source.dna.uni_identity
se = source.dna.struc_enzymes
if(source.ckey)
ckey = source.ckey
else if(source.mind)
ckey = ckey(source.mind.key)
realName = source.real_name
gender = source.gender
if(!isnull(source.mind))
mind = source.mind
W:reagents.clear_reagents()
else
user << "There is already a genetic sample in these seeds."
else
return ..()
/obj/machinery/hydroponics/proc/update_tray(mob/user = usr)
harvest = 0
lastproduce = age
if(istype(myseed,/obj/item/seeds/replicapod/))
user << "You harvest from the [myseed.plantname]."
else if((yieldmod * myseed.yield) <= 0)
user << "\red You fail to harvest anything useful."
else
user << "You harvest [yieldmod * myseed.yield] items from the [myseed.plantname]."
if(myseed.oneharvest)
del(myseed)
planted = 0
dead = 0
update_icon()
/// Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.///
/obj/machinery/hydroponics/proc/adjustNutri(var/adjustamt)
nutrilevel += adjustamt
nutrilevel = max(nutrilevel, 0)
nutrilevel = min(nutrilevel, 10)
/obj/machinery/hydroponics/proc/adjustWater(var/adjustamt)
waterlevel += adjustamt
waterlevel = max(waterlevel, 0)
waterlevel = min(waterlevel, 100)
if(adjustamt>0)
adjustToxic(-round(adjustamt/4))//Toxicity dilutation code. The more water you put in, the lesser the toxin concentration.
/obj/machinery/hydroponics/proc/adjustHealth(var/adjustamt)
if(planted && !dead)
health += adjustamt
health = max(health, 0)
health = min(health, myseed.endurance)
/obj/machinery/hydroponics/proc/adjustToxic(var/adjustamt)
toxic += adjustamt
toxic = max(toxic, 0)
toxic = min(toxic, 100)
/obj/machinery/hydroponics/proc/adjustPests(var/adjustamt)
pestlevel += adjustamt
pestlevel = max(pestlevel, 0)
pestlevel = min(pestlevel, 10)
/obj/machinery/hydroponics/proc/adjustWeeds(var/adjustamt)
weedlevel += adjustamt
weedlevel = max(weedlevel, 0)
pestlevel = min(pestlevel, 10)
/// Seed Setters ///
/obj/machinery/hydroponics/proc/adjustSYield(var/adjustamt)//0,10
if(myseed.yield != -1) // Unharvestable shouldn't suddenly turn harvestable
myseed.yield += adjustamt
myseed.yield = max(myseed.yield, 0)
myseed.yield = min(myseed.yield, 10)
if(myseed.yield <= 0 && myseed.plant_type == 2)
myseed.yield = 1 // Mushrooms always have a minimum yield of 1.
/obj/machinery/hydroponics/proc/adjustSLife(var/adjustamt)//10,100
myseed.lifespan += adjustamt
myseed.lifespan = max(myseed.lifespan, 10)
myseed.lifespan = min(myseed.lifespan, 100)
/obj/machinery/hydroponics/proc/adjustSEnd(var/adjustamt)//10,100
myseed.endurance += adjustamt
myseed.endurance = max(myseed.endurance, 10)
myseed.endurance = min(myseed.endurance, 100)
/obj/machinery/hydroponics/proc/adjustSProduct(var/adjustamt)//2,10
myseed.production += adjustamt
myseed.production = max(myseed.endurance, 2)
myseed.production = min(myseed.endurance, 10)
/obj/machinery/hydroponics/proc/adjustSPot(var/adjustamt)//0,100
if(myseed.potency != -1) //Not all plants have a potency
myseed.potency += adjustamt
myseed.potency = max(myseed.potency, 0)
myseed.potency = min(myseed.potency, 100)
///////////////////////////////////////////////////////////////////////////////
/obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
name = "soil"
icon = 'icons/obj/hydroponics.dmi'
icon_state = "soil"
density = 0
use_power = 0
unwrenchable = 0
update_icon() // Same as normal but with the overlays removed - Cheridan.
overlays.Cut()
if(planted)
if(dead)
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-dead")
else if(harvest)
if(myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]")
else
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-harvest")
else if(age < myseed.maturation)
var/t_growthstate = ((age / myseed.maturation) * myseed.growthstages )
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[round(t_growthstate)]")
lastproduce = age
else
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]")
if(!luminosity)
if(istype(myseed,/obj/item/seeds/glowshroom))
SetLuminosity(round(myseed.potency/10))
else
SetLuminosity(0)
return