mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-18 21:15:21 +00:00
More standart machinery procs More sprites Constructable mech rechargers Over all tide up Its not over yet folks, next are coming constructable kitchen machinery and SMESes, update to newer uis, even more standartization and maybe some more R&D content Stay turned
121 lines
4.2 KiB
Plaintext
121 lines
4.2 KiB
Plaintext
/*///////////////Circuit Imprinter (By Darem)////////////////////////
|
|
Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in
|
|
a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
|
|
using metal and glass, it uses glass and reagents (usually sulfuric acis).
|
|
|
|
*/
|
|
/obj/machinery/r_n_d/circuit_imprinter
|
|
name = "Circuit Imprinter"
|
|
icon_state = "circuit_imprinter"
|
|
flags = OPENCONTAINER
|
|
|
|
var/g_amount = 0
|
|
var/gold_amount = 0
|
|
var/diamond_amount = 0
|
|
var/max_material_amount = 75000.0
|
|
var/efficiency_coeff
|
|
|
|
New()
|
|
..()
|
|
component_parts = list()
|
|
component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src)
|
|
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
|
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
|
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
|
|
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
|
|
RefreshParts()
|
|
|
|
RefreshParts()
|
|
var/T = 0
|
|
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
|
|
T += G.reagents.maximum_volume
|
|
var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials.
|
|
reagents = R
|
|
R.my_atom = src
|
|
T = 0
|
|
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
|
|
T += M.rating
|
|
max_material_amount = T * 75000.0
|
|
T = 0
|
|
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
|
|
T += M.rating
|
|
efficiency_coeff = T-1
|
|
|
|
blob_act()
|
|
if (prob(50))
|
|
del(src)
|
|
|
|
meteorhit()
|
|
del(src)
|
|
return
|
|
|
|
proc/TotalMaterials()
|
|
return g_amount + gold_amount + diamond_amount
|
|
|
|
attackby(var/obj/item/O as obj, var/mob/user as mob)
|
|
if (shocked)
|
|
shock(user,50)
|
|
if (default_deconstruction_screwdriver(user, "circuit_imprinter_t", "circuit_imprinter", O))
|
|
if(linked_console)
|
|
linked_console.linked_imprinter = null
|
|
linked_console = null
|
|
return
|
|
|
|
if (panel_open)
|
|
if(istype(O, /obj/item/weapon/crowbar))
|
|
if(g_amount >= 3750)
|
|
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
|
|
G.amount = round(g_amount / 3750)
|
|
if(gold_amount >= 2000)
|
|
var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(src.loc)
|
|
G.amount = round(gold_amount / 2000)
|
|
if(diamond_amount >= 2000)
|
|
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
|
|
G.amount = round(diamond_amount / 2000)
|
|
default_deconstruction_crowbar(O)
|
|
return
|
|
else
|
|
user << "\red You can't load the [src.name] while it's opened."
|
|
return
|
|
if (disabled)
|
|
return
|
|
if (!linked_console)
|
|
user << "\The [name] must be linked to an R&D console first!"
|
|
return
|
|
if (O.is_open_container())
|
|
return
|
|
if (!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond))
|
|
user << "\red You cannot insert this item into the [name]!"
|
|
return
|
|
if (stat)
|
|
return
|
|
if (busy)
|
|
user << "\red The [name] is busy. Please wait for completion of previous operation."
|
|
return
|
|
var/obj/item/stack/sheet/stack = O
|
|
if ((TotalMaterials() + stack.perunit) > max_material_amount)
|
|
user << "\red The [name] is full. Please remove glass from the protolathe in order to insert more."
|
|
return
|
|
|
|
var/amount = round(input("How many sheets do you want to add?") as num)
|
|
if(amount < 0)
|
|
amount = 0
|
|
if(amount == 0)
|
|
return
|
|
if(amount > stack.amount)
|
|
amount = min(stack.amount, round((max_material_amount-TotalMaterials())/stack.perunit))
|
|
|
|
busy = 1
|
|
use_power(max(1000, (3750*amount/10)))
|
|
spawn(16)
|
|
user << "\blue You add [amount] sheets to the [src.name]."
|
|
if(istype(stack, /obj/item/stack/sheet/glass))
|
|
g_amount += amount * 3750
|
|
else if(istype(stack, /obj/item/stack/sheet/mineral/gold))
|
|
gold_amount += amount * 2000
|
|
else if(istype(stack, /obj/item/stack/sheet/mineral/diamond))
|
|
diamond_amount += amount * 2000
|
|
stack.use(amount)
|
|
busy = 0
|
|
src.updateUsrDialog()
|