Files
Bubberstation/code/modules/research/circuitprinter.dm
Razharas 87f137766c Standartization and more issues fixing
More standart machinery procs
More sprites
Constructable mech rechargers
Over all tide up

Its not over yet folks, next are coming constructable kitchen machinery
and SMESes, update to newer uis, even more standartization and maybe
some more R&D content
Stay turned
2014-01-14 02:42:07 +04:00

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/*///////////////Circuit Imprinter (By Darem)////////////////////////
Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in
a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
using metal and glass, it uses glass and reagents (usually sulfuric acis).
*/
/obj/machinery/r_n_d/circuit_imprinter
name = "Circuit Imprinter"
icon_state = "circuit_imprinter"
flags = OPENCONTAINER
var/g_amount = 0
var/gold_amount = 0
var/diamond_amount = 0
var/max_material_amount = 75000.0
var/efficiency_coeff
New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
RefreshParts()
RefreshParts()
var/T = 0
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
T += G.reagents.maximum_volume
var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials.
reagents = R
R.my_atom = src
T = 0
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
T += M.rating
max_material_amount = T * 75000.0
T = 0
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
T += M.rating
efficiency_coeff = T-1
blob_act()
if (prob(50))
del(src)
meteorhit()
del(src)
return
proc/TotalMaterials()
return g_amount + gold_amount + diamond_amount
attackby(var/obj/item/O as obj, var/mob/user as mob)
if (shocked)
shock(user,50)
if (default_deconstruction_screwdriver(user, "circuit_imprinter_t", "circuit_imprinter", O))
if(linked_console)
linked_console.linked_imprinter = null
linked_console = null
return
if (panel_open)
if(istype(O, /obj/item/weapon/crowbar))
if(g_amount >= 3750)
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
G.amount = round(g_amount / 3750)
if(gold_amount >= 2000)
var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(src.loc)
G.amount = round(gold_amount / 2000)
if(diamond_amount >= 2000)
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
G.amount = round(diamond_amount / 2000)
default_deconstruction_crowbar(O)
return
else
user << "\red You can't load the [src.name] while it's opened."
return
if (disabled)
return
if (!linked_console)
user << "\The [name] must be linked to an R&D console first!"
return
if (O.is_open_container())
return
if (!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond))
user << "\red You cannot insert this item into the [name]!"
return
if (stat)
return
if (busy)
user << "\red The [name] is busy. Please wait for completion of previous operation."
return
var/obj/item/stack/sheet/stack = O
if ((TotalMaterials() + stack.perunit) > max_material_amount)
user << "\red The [name] is full. Please remove glass from the protolathe in order to insert more."
return
var/amount = round(input("How many sheets do you want to add?") as num)
if(amount < 0)
amount = 0
if(amount == 0)
return
if(amount > stack.amount)
amount = min(stack.amount, round((max_material_amount-TotalMaterials())/stack.perunit))
busy = 1
use_power(max(1000, (3750*amount/10)))
spawn(16)
user << "\blue You add [amount] sheets to the [src.name]."
if(istype(stack, /obj/item/stack/sheet/glass))
g_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/mineral/gold))
gold_amount += amount * 2000
else if(istype(stack, /obj/item/stack/sheet/mineral/diamond))
diamond_amount += amount * 2000
stack.use(amount)
busy = 0
src.updateUsrDialog()