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89 lines
2.7 KiB
Plaintext
89 lines
2.7 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/*
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Destructive Analyzer
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It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
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Note: Must be placed within 3 tiles of the R&D Console
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*/
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/obj/machinery/r_n_d/destructive_analyzer
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name = "Destructive Analyzer"
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icon_state = "d_analyzer"
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var/obj/item/weapon/loaded_item = null
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var/decon_mod = 0
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/obj/machinery/r_n_d/destructive_analyzer/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/destructive_analyzer(null)
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component_parts += new /obj/item/weapon/stock_parts/scanning_module(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
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RefreshParts()
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/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
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var/T = 0
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for(var/obj/item/weapon/stock_parts/S in component_parts)
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T += S.rating
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decon_mod = T
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/obj/machinery/r_n_d/destructive_analyzer/meteorhit()
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del(src)
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return
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/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(var/list/source_list)
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var/list/temp_list = params2list(source_list)
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for(var/O in temp_list)
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temp_list[O] = text2num(temp_list[O])
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return temp_list
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/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/O as obj, var/mob/user as mob)
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if (shocked)
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shock(user,50)
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if (default_deconstruction_screwdriver(user, "d_analyzer_t", "d_analyzer", O))
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if(linked_console)
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linked_console.linked_destroy = null
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linked_console = null
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return
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default_deconstruction_crowbar(O)
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if (disabled)
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return
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if (!linked_console)
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user << "<span class='warning'>The protolathe must be linked to an R&D console first!</span>"
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return
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if (busy)
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user << "<span class='warning'> The protolathe is busy right now.</span>"
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return
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if (istype(O, /obj/item) && !loaded_item)
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if(!O.origin_tech)
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user << "<span class='warning'> This doesn't seem to have a tech origin!</span>"
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return
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var/list/temp_tech = ConvertReqString2List(O.origin_tech)
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if (temp_tech.len == 0)
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user << "<span class='warning'> You cannot deconstruct this item!</span>"
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return
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busy = 1
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loaded_item = O
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user.drop_item()
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O.loc = src
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user << "<span class='notice'>You add the [O.name] to the machine!</span>"
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flick("d_analyzer_la", src)
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spawn(10)
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icon_state = "d_analyzer_l"
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busy = 0
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return
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//For testing purposes only.
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/*/obj/item/weapon/deconstruction_test
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name = "Test Item"
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desc = "WTF?"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "d20"
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g_amt = 5000
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m_amt = 5000
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origin_tech = "materials=5;plasmatech=5;syndicate=5;programming=9"*/
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