Files
Bubberstation/code/modules/admin/skill_panel.dm
MrDoomBringer ceea9b6793 [Ready] Skillcapes II: Revenge of the broken github: A Skill Menu Special: New Sprites Edition (#50656)
* 10K hours

60,000 minutes
hahah


sure if you want a trailing newline i can do that


default cloak gets default skill


lazy list and no equip good


necessary ig


Update code/datums/skills/_skill.dm

Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
Update code/datums/skills/gaming.dm

Co-Authored-By: Angust <46400996+Angustmeta@users.noreply.github.com>
WIP PDA skill monitor program


hacky fixes till i refactor skills


refactors skills a bit, adds admin skill edit menu


If you have a failing, it's that you're always demanding perfection

...IF you have a failing
i think that's it for the admin skill manger


appeases lord flord


bruh


level names


FUCK!!


unga


Update code/modules/vehicles/vehicle_key.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/topic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/skill_panel.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/skill_panel.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Apply suggestions from code review

frick

Co-authored-by: Rohesie <rohesie@gmail.com>
EOL and dumb spaces


more rohsie bait


tgui: Query Windows Registry for BYOND cache directory

hell yeah brother


update tgui and dmi


CLRF and bat file


typo ig

* tgui and new janicloak that i accdiently changed on another branch

* jani

* gamer cloak

* trim trailing whitespace

* tgui

* bruh

* variable renaming
2020-05-25 21:46:22 -03:00

56 lines
2.7 KiB
Plaintext

/datum/skill_panel
var/datum/mind/targetmind
var/client/holder //client of whoever is using this datum
/datum/skill_panel/New(user, datum/mind/mind)//H can either be a client or a mob due to byondcode(tm)
targetmind = mind
if (istype(user,/client))
var/client/userClient = user
holder = userClient //if its a client, assign it to holder
else
var/mob/userMob = user
holder = userMob.client //if its a mob, assign the mob's client to holder
/datum/skill_panel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, \
force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)//ui_interact is called when the client verb is called.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "SkillPanel", "Manage Skills", 600, 500, master_ui, state)
ui.open()
/datum/skill_panel/ui_data(mob/user) //Sends info about the skills to UI
. = list()
for (var/type in GLOB.skill_types)
var/datum/skill/S = GetSkillRef(type)
var/lvl_num = targetmind.get_skill_level(type)
var/lvl_name = uppertext(targetmind.get_skill_level_name(type))
var/exp = targetmind.get_skill_exp(type)
var/xp_prog_to_level = targetmind.exp_needed_to_level_up(type)
var/xp_req_to_level = 0
if (xp_prog_to_level)//is it even possible to level up?
xp_req_to_level = SKILL_EXP_LIST[lvl_num+1] - SKILL_EXP_LIST[lvl_num]
var/exp_percent = exp / SKILL_EXP_LIST[SKILL_LEVEL_LEGENDARY]
.["skills"] += list(list("playername" = targetmind.current, "path" = type, "name" = S.name, "desc" = S.desc, "lvlnum" = lvl_num, "lvl" = lvl_name, "exp" = exp, "exp_prog" = xp_req_to_level - xp_prog_to_level, "exp_req" = xp_req_to_level, "exp_percent" = exp_percent, "max_exp" = SKILL_EXP_LIST[length(SKILL_EXP_LIST)]))
/datum/skill_panel/ui_act(action, params)
. = ..()
if(.)
return
switch (action)
if ("adj_exp")
var/skill = text2path(params["skill"])
var/number = input("Please insert the amount of experience you'd like to add/subtract:") as num|null
if (number)
targetmind.adjust_experience(skill, number)
if ("set_exp")
var/skill = text2path(params["skill"])
var/number = input("Please insert the number you want to set the player's exp to:") as num|null
if (number)
targetmind.set_experience(skill, number)
if ("set_lvl")
var/skill = text2path(params["skill"])
var/max_skill = length(SKILL_EXP_LIST)
var/number = input("Please insert a whole number between 1 (NONE) and [max_skill] (LEGENDARY) corresponding to the level you'd like to set the player to.") as num|null
if (number > 0 && number <= max_skill )
targetmind.set_level(skill, number)