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* 10K hours 60,000 minutes hahah sure if you want a trailing newline i can do that default cloak gets default skill lazy list and no equip good necessary ig Update code/datums/skills/_skill.dm Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com> Update code/datums/skills/gaming.dm Co-Authored-By: Angust <46400996+Angustmeta@users.noreply.github.com> WIP PDA skill monitor program hacky fixes till i refactor skills refactors skills a bit, adds admin skill edit menu If you have a failing, it's that you're always demanding perfection ...IF you have a failing i think that's it for the admin skill manger appeases lord flord bruh level names FUCK!! unga Update code/modules/vehicles/vehicle_key.dm Co-authored-by: Rohesie <rohesie@gmail.com> Update code/modules/admin/topic.dm Co-authored-by: Rohesie <rohesie@gmail.com> Update code/modules/admin/skill_panel.dm Co-authored-by: Rohesie <rohesie@gmail.com> Update code/modules/admin/skill_panel.dm Co-authored-by: Rohesie <rohesie@gmail.com> Apply suggestions from code review frick Co-authored-by: Rohesie <rohesie@gmail.com> EOL and dumb spaces more rohsie bait tgui: Query Windows Registry for BYOND cache directory hell yeah brother update tgui and dmi CLRF and bat file typo ig * tgui and new janicloak that i accdiently changed on another branch * jani * gamer cloak * trim trailing whitespace * tgui * bruh * variable renaming
56 lines
2.7 KiB
Plaintext
56 lines
2.7 KiB
Plaintext
/datum/skill_panel
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var/datum/mind/targetmind
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var/client/holder //client of whoever is using this datum
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/datum/skill_panel/New(user, datum/mind/mind)//H can either be a client or a mob due to byondcode(tm)
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targetmind = mind
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if (istype(user,/client))
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var/client/userClient = user
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holder = userClient //if its a client, assign it to holder
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else
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var/mob/userMob = user
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holder = userMob.client //if its a mob, assign the mob's client to holder
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/datum/skill_panel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, \
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force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)//ui_interact is called when the client verb is called.
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "SkillPanel", "Manage Skills", 600, 500, master_ui, state)
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ui.open()
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/datum/skill_panel/ui_data(mob/user) //Sends info about the skills to UI
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. = list()
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for (var/type in GLOB.skill_types)
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var/datum/skill/S = GetSkillRef(type)
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var/lvl_num = targetmind.get_skill_level(type)
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var/lvl_name = uppertext(targetmind.get_skill_level_name(type))
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var/exp = targetmind.get_skill_exp(type)
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var/xp_prog_to_level = targetmind.exp_needed_to_level_up(type)
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var/xp_req_to_level = 0
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if (xp_prog_to_level)//is it even possible to level up?
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xp_req_to_level = SKILL_EXP_LIST[lvl_num+1] - SKILL_EXP_LIST[lvl_num]
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var/exp_percent = exp / SKILL_EXP_LIST[SKILL_LEVEL_LEGENDARY]
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.["skills"] += list(list("playername" = targetmind.current, "path" = type, "name" = S.name, "desc" = S.desc, "lvlnum" = lvl_num, "lvl" = lvl_name, "exp" = exp, "exp_prog" = xp_req_to_level - xp_prog_to_level, "exp_req" = xp_req_to_level, "exp_percent" = exp_percent, "max_exp" = SKILL_EXP_LIST[length(SKILL_EXP_LIST)]))
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/datum/skill_panel/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch (action)
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if ("adj_exp")
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var/skill = text2path(params["skill"])
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var/number = input("Please insert the amount of experience you'd like to add/subtract:") as num|null
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if (number)
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targetmind.adjust_experience(skill, number)
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if ("set_exp")
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var/skill = text2path(params["skill"])
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var/number = input("Please insert the number you want to set the player's exp to:") as num|null
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if (number)
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targetmind.set_experience(skill, number)
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if ("set_lvl")
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var/skill = text2path(params["skill"])
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var/max_skill = length(SKILL_EXP_LIST)
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var/number = input("Please insert a whole number between 1 (NONE) and [max_skill] (LEGENDARY) corresponding to the level you'd like to set the player to.") as num|null
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if (number > 0 && number <= max_skill )
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targetmind.set_level(skill, number)
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