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## About The Pull Request Read title, not having these checks can knock out the messenger for everyone for the entire round ## Why It's Good For The Game I didn't think about hard deletes in my original NT Messenger PR, and as far as I know this hasn't happened on this codebase yet. However this PR doesn't only help downstreams that struggle with hard deletes, it also implements some pretty critical guards as not having a messenger for an entire round is pretty bad and sometimes hard deletes are very hard to track and fix, so it could potentially break the messenger for a lot of rounds.