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* Feex (#54716) [09:18:04] Runtime in card_slot.dm, line 72: Cannot execute 1.put in hands(). Usage of the try_eject proc is an eclectic mix of unimplemented behaviour and incorrect argument order, with behaviour that can cause runtimes. Prototype for the try_eject proc wasn't even implemented properly by children. Nothing implemented it used the slots arg, so I modified the base prototype. Cleaned up various proc calls. Should no longer have incorrect arg-based runtimes. * Cleans up try_eject proc prototype and various proc usages to fix some runtimes Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
/obj/item/computer_hardware/ai_slot
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name = "intelliCard interface slot"
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desc = "A module allowing this computer to interface with most common intelliCard modules. Necessary for some programs to run properly."
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power_usage = 100 //W
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icon_state = "card_mini"
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w_class = WEIGHT_CLASS_SMALL
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device_type = MC_AI
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expansion_hw = TRUE
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var/obj/item/aicard/stored_card = null
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var/locked = FALSE
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/obj/item/computer_hardware/ai_slot/handle_atom_del(atom/A)
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if(A == stored_card)
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try_eject(forced = TRUE)
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. = ..()
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/obj/item/computer_hardware/ai_slot/examine(mob/user)
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. = ..()
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if(stored_card)
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. += "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it."
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/obj/item/computer_hardware/ai_slot/try_insert(obj/item/I, mob/living/user = null)
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if(!holder)
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return FALSE
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if(!istype(I, /obj/item/aicard))
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return FALSE
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if(stored_card)
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to_chat(user, "<span class='warning'>You try to insert \the [I] into \the [src], but the slot is occupied.</span>")
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return FALSE
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if(user && !user.transferItemToLoc(I, src))
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return FALSE
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stored_card = I
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to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
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return TRUE
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/obj/item/computer_hardware/ai_slot/try_eject(mob/living/user = null, forced = FALSE)
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if(!stored_card)
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to_chat(user, "<span class='warning'>There is no card in \the [src].</span>")
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return FALSE
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if(locked && !forced)
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to_chat(user, "<span class='warning'>Safeties prevent you from removing the card until reconstruction is complete...</span>")
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return FALSE
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if(stored_card)
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to_chat(user, "<span class='notice'>You remove [stored_card] from [src].</span>")
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locked = FALSE
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if(user)
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user.put_in_hands(stored_card)
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else
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stored_card.forceMove(drop_location())
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stored_card = null
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return TRUE
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return FALSE
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/obj/item/computer_hardware/ai_slot/attackby(obj/item/I, mob/living/user)
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if(..())
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return
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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to_chat(user, "<span class='notice'>You press down on the manual eject button with \the [I].</span>")
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try_eject(user, TRUE)
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return
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