Files
Bubberstation/code/modules/mapfluff
Tim 58a0794fa6 Fix drink labels for alcohol bottles (#88355)
## About The Pull Request
- Fixes #88351

An examine proc used bitflags to determine the contents of a bottle
despite whatever reagents are inside. I went and changed the examine
message to use `The label says it contains` instead of `It is` which is
more appropriate. Also the empty bottle parent type was listed as
`ALCOHOL` despite spawning with no reagents. A lot of alcohol subtypes
relied on this to give them the correct bitflag.

## Why It's Good For The Game
Drink consistency.

## Changelog
🆑
fix: Fix drink labels for alcohol bottles
/🆑
2024-12-05 22:31:55 -08:00
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