mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-06 06:52:39 +00:00
About The Pull Request Alphabetized several long lists of strings so its easier for us to look through them, just code polish, nothing the players would see. Fixed some minor spelling errors as well. Clarified door bolt state to be less ambiguous in the door wiring gui. Originally it would say the door bolts have fallen, and the door bolts "Look up". i dont know about you but that was very not clear for me to read. Like where are the bolts? In the door or the frame? Arnt there bolts on top and bottom? Just didn't make sense to me. Now it says "Have engaged!" & "Have disengaged" hopefully that makes the state clearer at a glance. I also added a small handful of funny texts to some string files. See changelog Why It's Good For The Game Well, who doesn't like a bit of polish? Just makes the game a little easier for people. Also funny text funny text. Changelog spelling: improves spelling and adds more flavortext
465 lines
13 KiB
Plaintext
465 lines
13 KiB
Plaintext
/* Alien shit!
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* Contains:
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* structure/alien
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* Resin
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* Weeds
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* Egg
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*/
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/obj/structure/alien
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icon = 'icons/mob/nonhuman-player/alien.dmi'
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max_integrity = 100
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/obj/structure/alien/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BRUTE)
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damage_amount *= 0.25
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if(BURN)
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damage_amount *= 2
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. = ..()
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/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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else
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playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
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if(BURN)
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if(damage_amount)
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/*
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* Generic alien stuff, not related to the purple lizards but still alien-like
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*/
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/obj/structure/alien/gelpod
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name = "gelatinous mound"
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desc = "A mound of jelly-like substance encasing something inside."
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icon = 'icons/obj/fluff.dmi'
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icon_state = "gelmound"
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/obj/structure/alien/gelpod/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/effect/mob_spawn/corpse/human/damaged(get_turf(src))
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qdel(src)
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/*
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* Resin
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*/
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/obj/structure/alien/resin
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name = "resin"
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desc = "Looks like some kind of thick resin."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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density = TRUE
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opacity = TRUE
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anchored = TRUE
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
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max_integrity = 200
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var/resintype = null
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can_atmos_pass = ATMOS_PASS_DENSITY
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/obj/structure/alien/resin/Initialize(mapload)
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. = ..()
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air_update_turf(TRUE, TRUE)
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/obj/structure/alien/resin/Destroy()
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air_update_turf(TRUE, FALSE)
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. = ..()
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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. = ..()
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move_update_air(T)
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Thick resin solidified into a wall."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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resintype = "wall"
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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/obj/structure/alien/resin/wall/block_superconductivity()
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return 1
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/// meant for one lavaland ruin or anywhere that has simplemobs who can push aside structures
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/obj/structure/alien/resin/wall/immovable
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desc = "Dense resin solidified into a wall."
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move_resist = MOVE_FORCE_VERY_STRONG
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/obj/structure/alien/resin/wall/creature
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name = "gelatinous wall"
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desc = "Thick material shaped into a wall. Yuck."
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color = "#8EC127"
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/obj/structure/alien/resin/membrane
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name = "resin membrane"
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desc = "Resin just thin enough to let light pass through."
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icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
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icon_state = "resin_membrane-0"
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base_icon_state = "resin_membrane"
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opacity = FALSE
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max_integrity = 160
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resintype = "membrane"
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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/obj/structure/alien/resin/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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///Used in the big derelict ruin exclusively.
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/obj/structure/alien/resin/membrane/creature
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name = "gelatinous membrane"
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desc = "A strange combination of thin, gelatinous material."
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color = "#4BAE56"
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/*
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* Weeds
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*/
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#define NODERANGE 3
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/obj/structure/alien/weeds
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gender = PLURAL
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name = "resin floor"
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desc = "A thick resin surface covers the floor."
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anchored = TRUE
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density = FALSE
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layer = TURF_LAYER
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plane = FLOOR_PLANE
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icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
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icon_state = "weeds1-0"
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base_icon_state = "weeds1"
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max_integrity = 15
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ALIEN_WEEDS)
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///the range of the weeds going to be affected by the node
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var/node_range = NODERANGE
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///the parent node that will determine if we grow or die
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var/obj/structure/alien/weeds/node/parent_node
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///the list of turfs that the weeds will not be able to grow over
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var/static/list/blacklisted_turfs = list(
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/turf/open/space,
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/turf/open/chasm,
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/turf/open/lava,
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/turf/open/water,
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/turf/open/openspace,
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)
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/obj/structure/alien/weeds/Initialize(mapload)
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//so the sprites line up right in the map editor
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pixel_x = -4
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pixel_y = -4
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. = ..()
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set_base_icon()
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AddElement(/datum/element/atmos_sensitive, mapload)
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/obj/structure/alien/weeds/Destroy()
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if(parent_node)
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UnregisterSignal(parent_node, COMSIG_PARENT_QDELETING)
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parent_node = null
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return ..()
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///Randomizes the weeds' starting icon, gets redefined by children for them not to share the behavior.
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/obj/structure/alien/weeds/proc/set_base_icon()
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. = base_icon_state
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switch(rand(1,3))
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if(1)
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icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
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base_icon_state = "weeds1"
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if(2)
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icon = 'icons/obj/smooth_structures/alien/weeds2.dmi'
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base_icon_state = "weeds2"
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if(3)
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icon = 'icons/obj/smooth_structures/alien/weeds3.dmi'
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base_icon_state = "weeds3"
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set_smoothed_icon_state(smoothing_junction)
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/**
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* Called when the node is trying to grow/expand
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*/
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/obj/structure/alien/weeds/proc/try_expand()
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//we cant grow without a parent node
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if(!parent_node)
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return
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//lets make sure we are still on a valid location
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var/turf/src_turf = get_turf(src)
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if(is_type_in_list(src_turf, blacklisted_turfs))
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qdel(src)
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return
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//lets try to grow in a direction
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for(var/turf/check_turf in src_turf.get_atmos_adjacent_turfs())
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//we cannot grow on blacklisted turfs
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if(is_type_in_list(check_turf, blacklisted_turfs))
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continue
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var/obj/structure/alien/weeds/check_weed = locate() in check_turf
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//we cannot grow onto other weeds
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if(check_weed)
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continue
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//spawn a new one in the turf
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check_weed = new(check_turf)
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//set the new one's parent node to our parent node
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check_weed.parent_node = parent_node
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check_weed.RegisterSignal(parent_node, COMSIG_PARENT_QDELETING, .proc/after_parent_destroyed)
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/**
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* Called when the parent node is destroyed
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*/
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/obj/structure/alien/weeds/proc/after_parent_destroyed()
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if(!find_new_parent())
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var/random_time = rand(2 SECONDS, 8 SECONDS)
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addtimer(CALLBACK(src, .proc/do_qdel), random_time)
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/**
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* Called when trying to find a new parent after our previous parent died
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* Will return false if it can't find a new_parent
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* Will return the new parent if it can find one
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*/
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/obj/structure/alien/weeds/proc/find_new_parent()
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var/previous_node = parent_node
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parent_node = null
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for(var/obj/structure/alien/weeds/node/new_parent in range(node_range, src))
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if(new_parent == previous_node)
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continue
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parent_node = new_parent
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RegisterSignal(parent_node, COMSIG_PARENT_QDELETING, .proc/after_parent_destroyed)
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return parent_node
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return FALSE
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/**
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* Called to delete the weed
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*/
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/obj/structure/alien/weeds/proc/do_qdel()
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qdel(src)
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/obj/structure/alien/weeds/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return exposed_temperature > 300
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/obj/structure/alien/weeds/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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take_damage(5, BURN, 0, 0)
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/obj/structure/alien/weeds/node
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name = "glowing resin"
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desc = "Blue bioluminescence shines from beneath the surface."
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icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
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icon_state = "weednode-0"
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base_icon_state = "weednode"
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light_color = LIGHT_COLOR_BLUE
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light_power = 0.5
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///the range of the light for the node
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var/lon_range = 4
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///the minimum time it takes for another weed to spread from this one
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var/minimum_growtime = 5 SECONDS
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///the maximum time it takes for another weed to spread from this one
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var/maximum_growtime = 10 SECONDS
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//the cooldown between each growth
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COOLDOWN_DECLARE(growtime)
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/obj/structure/alien/weeds/node/Initialize(mapload)
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. = ..()
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//give it light
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set_light(lon_range)
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//we are the parent node
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parent_node = src
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//destroy any non-node weeds on turf
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var/obj/structure/alien/weeds/check_weed = locate(/obj/structure/alien/weeds) in loc
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if(check_weed && check_weed != src)
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qdel(check_weed)
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//start the cooldown
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COOLDOWN_START(src, growtime, rand(minimum_growtime, maximum_growtime))
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//start processing
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START_PROCESSING(SSobj, src)
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/obj/structure/alien/weeds/node/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/structure/alien/weeds/node/process()
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//we need to have a cooldown, so check and then add
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if(!COOLDOWN_FINISHED(src, growtime))
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return
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COOLDOWN_START(src, growtime, rand(minimum_growtime, maximum_growtime))
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//attempt to grow all weeds in range
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for(var/obj/structure/alien/weeds/growing_weed in range(node_range, src))
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growing_weed.try_expand()
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/obj/structure/alien/weeds/node/set_base_icon()
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return //No icon randomization at init. The node's icon is already well defined.
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/obj/structure/alien/weeds/creature
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name = "gelatinous floor"
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desc = "A thick gelatinous surface covers the floor. Someone get the galoshes."
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color = "#4BAE56"
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#undef NODERANGE
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/*
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* Egg
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*/
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//for the status var
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#define BURSTING "bursting"
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#define BURST "burst"
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#define GROWING "growing"
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#define GROWN "grown"
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#define MIN_GROWTH_TIME 900 //time it takes to grow a hugger
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#define MAX_GROWTH_TIME 1500
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/obj/structure/alien/egg
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name = "egg"
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desc = "A large mottled egg."
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var/base_icon = "egg"
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icon_state = "egg_growing"
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density = FALSE
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anchored = TRUE
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max_integrity = 100
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integrity_failure = 0.05
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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layer = MOB_LAYER
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plane = GAME_PLANE_FOV_HIDDEN
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var/obj/item/clothing/mask/facehugger/child
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///Proximity monitor associated with this atom, needed for proximity checks.
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var/datum/proximity_monitor/proximity_monitor
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/obj/structure/alien/egg/Initialize(mapload)
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. = ..()
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update_appearance()
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if(status == GROWING || status == GROWN)
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child = new(src)
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if(status == GROWING)
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addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
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proximity_monitor = new(src, status == GROWN ? 1 : 0)
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if(status == BURST)
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atom_integrity = integrity_failure * max_integrity
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AddElement(/datum/element/atmos_sensitive, mapload)
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/obj/structure/alien/egg/update_icon_state()
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switch(status)
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if(GROWING)
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icon_state = "[base_icon]_growing"
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if(GROWN)
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icon_state = "[base_icon]"
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if(BURST)
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icon_state = "[base_icon]_hatched"
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return ..()
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/obj/structure/alien/egg/attack_paw(mob/living/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/alien/egg/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(user.getorgan(/obj/item/organ/internal/alien/plasmavessel))
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switch(status)
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if(BURSTING)
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to_chat(user, span_notice("The child is hatching out."))
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return
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if(BURST)
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to_chat(user, span_notice("You clear the hatched egg."))
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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qdel(src)
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return
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if(GROWING)
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to_chat(user, span_notice("The child is not developed yet."))
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return
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if(GROWN)
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to_chat(user, span_notice("You retrieve the child."))
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Burst(kill=FALSE)
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return
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else
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to_chat(user, span_notice("It feels slimy."))
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user.changeNext_move(CLICK_CD_MELEE)
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/obj/structure/alien/egg/proc/Grow()
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status = GROWN
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update_appearance()
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proximity_monitor.set_range(1)
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//drops and kills the hugger if any is remaining
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/obj/structure/alien/egg/proc/Burst(kill = TRUE)
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if(status == GROWN || status == GROWING)
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status = BURSTING
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proximity_monitor.set_range(0)
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flick("egg_opening", src)
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addtimer(CALLBACK(src, .proc/finish_bursting, kill), 15)
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/obj/structure/alien/egg/proc/finish_bursting(kill = TRUE)
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status = BURST
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update_appearance()
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if(child)
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child.forceMove(get_turf(src))
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// TECHNICALLY you could put non-facehuggers in the child var
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if(istype(child))
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if(kill)
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child.Die()
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else
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for(var/mob/M in range(1,src))
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if(CanHug(M))
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child.Leap(M)
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break
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/obj/structure/alien/egg/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return exposed_temperature > 500
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/obj/structure/alien/egg/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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take_damage(5, BURN, 0, 0)
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/obj/structure/alien/egg/atom_break(damage_flag)
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. = ..()
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if(!(flags_1 & NODECONSTRUCT_1))
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if(status != BURST)
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Burst(kill=TRUE)
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/obj/structure/alien/egg/HasProximity(atom/movable/AM)
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if(status == GROWN)
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if(!CanHug(AM))
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return
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var/mob/living/carbon/C = AM
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if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/internal/body_egg/alien_embryo))
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return
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Burst(kill=FALSE)
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/obj/structure/alien/egg/grown
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status = GROWN
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icon_state = "egg"
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/obj/structure/alien/egg/burst
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status = BURST
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icon_state = "egg_hatched"
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#undef BURSTING
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#undef BURST
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#undef GROWING
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#undef GROWN
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#undef MIN_GROWTH_TIME
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#undef MAX_GROWTH_TIME
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