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Bubberstation/code/game/objects/structures/aliens.dm
Marina fcaa0b24db Alphabetized, fixed spelling error, clarifying event descriptions. Polish (#69707)
About The Pull Request

Alphabetized several long lists of strings so its easier for us to look through them, just code polish, nothing the players would see.

Fixed some minor spelling errors as well.

Clarified door bolt state to be less ambiguous in the door wiring gui.
Originally it would say the door bolts have fallen, and the door bolts "Look up". i dont know about you but that was very not clear for me to read. Like where are the bolts? In the door or the frame? Arnt there bolts on top and bottom? Just didn't make sense to me.

Now it says "Have engaged!" & "Have disengaged"
hopefully that makes the state clearer at a glance.

I also added a small handful of funny texts to some string files. See changelog
Why It's Good For The Game

Well, who doesn't like a bit of polish? Just makes the game a little easier for people.
Also funny text funny text.
Changelog

spelling: improves spelling and adds more flavortext
2022-09-11 21:51:01 +12:00

465 lines
13 KiB
Plaintext

/* Alien shit!
* Contains:
* structure/alien
* Resin
* Weeds
* Egg
*/
/obj/structure/alien
icon = 'icons/mob/nonhuman-player/alien.dmi'
max_integrity = 100
/obj/structure/alien/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
switch(damage_type)
if(BRUTE)
damage_amount *= 0.25
if(BURN)
damage_amount *= 2
. = ..()
/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/*
* Generic alien stuff, not related to the purple lizards but still alien-like
*/
/obj/structure/alien/gelpod
name = "gelatinous mound"
desc = "A mound of jelly-like substance encasing something inside."
icon = 'icons/obj/fluff.dmi'
icon_state = "gelmound"
/obj/structure/alien/gelpod/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/effect/mob_spawn/corpse/human/damaged(get_turf(src))
qdel(src)
/*
* Resin
*/
/obj/structure/alien/resin
name = "resin"
desc = "Looks like some kind of thick resin."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin_wall-0"
base_icon_state = "resin_wall"
density = TRUE
opacity = TRUE
anchored = TRUE
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
max_integrity = 200
var/resintype = null
can_atmos_pass = ATMOS_PASS_DENSITY
/obj/structure/alien/resin/Initialize(mapload)
. = ..()
air_update_turf(TRUE, TRUE)
/obj/structure/alien/resin/Destroy()
air_update_turf(TRUE, FALSE)
. = ..()
/obj/structure/alien/resin/Move()
var/turf/T = loc
. = ..()
move_update_air(T)
/obj/structure/alien/resin/wall
name = "resin wall"
desc = "Thick resin solidified into a wall."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin_wall-0"
base_icon_state = "resin_wall"
resintype = "wall"
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
/obj/structure/alien/resin/wall/block_superconductivity()
return 1
/// meant for one lavaland ruin or anywhere that has simplemobs who can push aside structures
/obj/structure/alien/resin/wall/immovable
desc = "Dense resin solidified into a wall."
move_resist = MOVE_FORCE_VERY_STRONG
/obj/structure/alien/resin/wall/creature
name = "gelatinous wall"
desc = "Thick material shaped into a wall. Yuck."
color = "#8EC127"
/obj/structure/alien/resin/membrane
name = "resin membrane"
desc = "Resin just thin enough to let light pass through."
icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
icon_state = "resin_membrane-0"
base_icon_state = "resin_membrane"
opacity = FALSE
max_integrity = 160
resintype = "membrane"
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
/obj/structure/alien/resin/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
///Used in the big derelict ruin exclusively.
/obj/structure/alien/resin/membrane/creature
name = "gelatinous membrane"
desc = "A strange combination of thin, gelatinous material."
color = "#4BAE56"
/*
* Weeds
*/
#define NODERANGE 3
/obj/structure/alien/weeds
gender = PLURAL
name = "resin floor"
desc = "A thick resin surface covers the floor."
anchored = TRUE
density = FALSE
layer = TURF_LAYER
plane = FLOOR_PLANE
icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
icon_state = "weeds1-0"
base_icon_state = "weeds1"
max_integrity = 15
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ALIEN_WEEDS)
///the range of the weeds going to be affected by the node
var/node_range = NODERANGE
///the parent node that will determine if we grow or die
var/obj/structure/alien/weeds/node/parent_node
///the list of turfs that the weeds will not be able to grow over
var/static/list/blacklisted_turfs = list(
/turf/open/space,
/turf/open/chasm,
/turf/open/lava,
/turf/open/water,
/turf/open/openspace,
)
/obj/structure/alien/weeds/Initialize(mapload)
//so the sprites line up right in the map editor
pixel_x = -4
pixel_y = -4
. = ..()
set_base_icon()
AddElement(/datum/element/atmos_sensitive, mapload)
/obj/structure/alien/weeds/Destroy()
if(parent_node)
UnregisterSignal(parent_node, COMSIG_PARENT_QDELETING)
parent_node = null
return ..()
///Randomizes the weeds' starting icon, gets redefined by children for them not to share the behavior.
/obj/structure/alien/weeds/proc/set_base_icon()
. = base_icon_state
switch(rand(1,3))
if(1)
icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
base_icon_state = "weeds1"
if(2)
icon = 'icons/obj/smooth_structures/alien/weeds2.dmi'
base_icon_state = "weeds2"
if(3)
icon = 'icons/obj/smooth_structures/alien/weeds3.dmi'
base_icon_state = "weeds3"
set_smoothed_icon_state(smoothing_junction)
/**
* Called when the node is trying to grow/expand
*/
/obj/structure/alien/weeds/proc/try_expand()
//we cant grow without a parent node
if(!parent_node)
return
//lets make sure we are still on a valid location
var/turf/src_turf = get_turf(src)
if(is_type_in_list(src_turf, blacklisted_turfs))
qdel(src)
return
//lets try to grow in a direction
for(var/turf/check_turf in src_turf.get_atmos_adjacent_turfs())
//we cannot grow on blacklisted turfs
if(is_type_in_list(check_turf, blacklisted_turfs))
continue
var/obj/structure/alien/weeds/check_weed = locate() in check_turf
//we cannot grow onto other weeds
if(check_weed)
continue
//spawn a new one in the turf
check_weed = new(check_turf)
//set the new one's parent node to our parent node
check_weed.parent_node = parent_node
check_weed.RegisterSignal(parent_node, COMSIG_PARENT_QDELETING, .proc/after_parent_destroyed)
/**
* Called when the parent node is destroyed
*/
/obj/structure/alien/weeds/proc/after_parent_destroyed()
if(!find_new_parent())
var/random_time = rand(2 SECONDS, 8 SECONDS)
addtimer(CALLBACK(src, .proc/do_qdel), random_time)
/**
* Called when trying to find a new parent after our previous parent died
* Will return false if it can't find a new_parent
* Will return the new parent if it can find one
*/
/obj/structure/alien/weeds/proc/find_new_parent()
var/previous_node = parent_node
parent_node = null
for(var/obj/structure/alien/weeds/node/new_parent in range(node_range, src))
if(new_parent == previous_node)
continue
parent_node = new_parent
RegisterSignal(parent_node, COMSIG_PARENT_QDELETING, .proc/after_parent_destroyed)
return parent_node
return FALSE
/**
* Called to delete the weed
*/
/obj/structure/alien/weeds/proc/do_qdel()
qdel(src)
/obj/structure/alien/weeds/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 300
/obj/structure/alien/weeds/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
/obj/structure/alien/weeds/node
name = "glowing resin"
desc = "Blue bioluminescence shines from beneath the surface."
icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
icon_state = "weednode-0"
base_icon_state = "weednode"
light_color = LIGHT_COLOR_BLUE
light_power = 0.5
///the range of the light for the node
var/lon_range = 4
///the minimum time it takes for another weed to spread from this one
var/minimum_growtime = 5 SECONDS
///the maximum time it takes for another weed to spread from this one
var/maximum_growtime = 10 SECONDS
//the cooldown between each growth
COOLDOWN_DECLARE(growtime)
/obj/structure/alien/weeds/node/Initialize(mapload)
. = ..()
//give it light
set_light(lon_range)
//we are the parent node
parent_node = src
//destroy any non-node weeds on turf
var/obj/structure/alien/weeds/check_weed = locate(/obj/structure/alien/weeds) in loc
if(check_weed && check_weed != src)
qdel(check_weed)
//start the cooldown
COOLDOWN_START(src, growtime, rand(minimum_growtime, maximum_growtime))
//start processing
START_PROCESSING(SSobj, src)
/obj/structure/alien/weeds/node/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/alien/weeds/node/process()
//we need to have a cooldown, so check and then add
if(!COOLDOWN_FINISHED(src, growtime))
return
COOLDOWN_START(src, growtime, rand(minimum_growtime, maximum_growtime))
//attempt to grow all weeds in range
for(var/obj/structure/alien/weeds/growing_weed in range(node_range, src))
growing_weed.try_expand()
/obj/structure/alien/weeds/node/set_base_icon()
return //No icon randomization at init. The node's icon is already well defined.
/obj/structure/alien/weeds/creature
name = "gelatinous floor"
desc = "A thick gelatinous surface covers the floor. Someone get the galoshes."
color = "#4BAE56"
#undef NODERANGE
/*
* Egg
*/
//for the status var
#define BURSTING "bursting"
#define BURST "burst"
#define GROWING "growing"
#define GROWN "grown"
#define MIN_GROWTH_TIME 900 //time it takes to grow a hugger
#define MAX_GROWTH_TIME 1500
/obj/structure/alien/egg
name = "egg"
desc = "A large mottled egg."
var/base_icon = "egg"
icon_state = "egg_growing"
density = FALSE
anchored = TRUE
max_integrity = 100
integrity_failure = 0.05
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
layer = MOB_LAYER
plane = GAME_PLANE_FOV_HIDDEN
var/obj/item/clothing/mask/facehugger/child
///Proximity monitor associated with this atom, needed for proximity checks.
var/datum/proximity_monitor/proximity_monitor
/obj/structure/alien/egg/Initialize(mapload)
. = ..()
update_appearance()
if(status == GROWING || status == GROWN)
child = new(src)
if(status == GROWING)
addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
proximity_monitor = new(src, status == GROWN ? 1 : 0)
if(status == BURST)
atom_integrity = integrity_failure * max_integrity
AddElement(/datum/element/atmos_sensitive, mapload)
/obj/structure/alien/egg/update_icon_state()
switch(status)
if(GROWING)
icon_state = "[base_icon]_growing"
if(GROWN)
icon_state = "[base_icon]"
if(BURST)
icon_state = "[base_icon]_hatched"
return ..()
/obj/structure/alien/egg/attack_paw(mob/living/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/alien/egg/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(.)
return
if(user.getorgan(/obj/item/organ/internal/alien/plasmavessel))
switch(status)
if(BURSTING)
to_chat(user, span_notice("The child is hatching out."))
return
if(BURST)
to_chat(user, span_notice("You clear the hatched egg."))
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
qdel(src)
return
if(GROWING)
to_chat(user, span_notice("The child is not developed yet."))
return
if(GROWN)
to_chat(user, span_notice("You retrieve the child."))
Burst(kill=FALSE)
return
else
to_chat(user, span_notice("It feels slimy."))
user.changeNext_move(CLICK_CD_MELEE)
/obj/structure/alien/egg/proc/Grow()
status = GROWN
update_appearance()
proximity_monitor.set_range(1)
//drops and kills the hugger if any is remaining
/obj/structure/alien/egg/proc/Burst(kill = TRUE)
if(status == GROWN || status == GROWING)
status = BURSTING
proximity_monitor.set_range(0)
flick("egg_opening", src)
addtimer(CALLBACK(src, .proc/finish_bursting, kill), 15)
/obj/structure/alien/egg/proc/finish_bursting(kill = TRUE)
status = BURST
update_appearance()
if(child)
child.forceMove(get_turf(src))
// TECHNICALLY you could put non-facehuggers in the child var
if(istype(child))
if(kill)
child.Die()
else
for(var/mob/M in range(1,src))
if(CanHug(M))
child.Leap(M)
break
/obj/structure/alien/egg/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 500
/obj/structure/alien/egg/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
/obj/structure/alien/egg/atom_break(damage_flag)
. = ..()
if(!(flags_1 & NODECONSTRUCT_1))
if(status != BURST)
Burst(kill=TRUE)
/obj/structure/alien/egg/HasProximity(atom/movable/AM)
if(status == GROWN)
if(!CanHug(AM))
return
var/mob/living/carbon/C = AM
if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/internal/body_egg/alien_embryo))
return
Burst(kill=FALSE)
/obj/structure/alien/egg/grown
status = GROWN
icon_state = "egg"
/obj/structure/alien/egg/burst
status = BURST
icon_state = "egg_hatched"
#undef BURSTING
#undef BURST
#undef GROWING
#undef GROWN
#undef MIN_GROWTH_TIME
#undef MAX_GROWTH_TIME