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Bubberstation/code/modules/admin/create_mob.dm
FernandoJ8 aa2eee2ded De-hardcodes randomize_human() and fixes some related issues along the way (#68876)
* First draft on this branch. Should work.

* Whoopsie

* Some fixes

* And again

* Final draft, question mark?

* Please enter the commit message for your changes

* Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

* please work

* Saving for the week offline

* Final draft

* Final final draft

* Oh and clean this up

* eah

* Okay, final for real.

* I lied.

* Sure thing boss

* clinclin

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>

* That's all of em I think

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-08-14 19:55:13 -07:00

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/datum/admins/proc/create_mob(mob/user)
var/static/create_mob_html
if (!create_mob_html)
var/mobjs = null
mobjs = jointext(typesof(/mob), ";")
create_mob_html = file2text('html/create_object.html')
create_mob_html = replacetext(create_mob_html, "Create Object", "Create Mob")
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
user << browse(create_panel_helper(create_mob_html), "window=create_mob;size=425x475")
/proc/randomize_human(mob/living/carbon/human/human)
if(human.dna.species.sexes)
human.gender = pick(MALE, FEMALE, PLURAL)
else
human.gender = PLURAL
human.physique = human.gender
human.real_name = human.dna?.species.random_name(human.gender) || random_unique_name(human.gender)
human.name = human.real_name
human.hairstyle = random_hairstyle(human.gender)
human.facial_hairstyle = random_facial_hairstyle(human.gender)
human.hair_color = "#[random_color()]"
human.facial_hair_color = human.hair_color
var/random_eye_color = random_eye_color()
human.eye_color_left = random_eye_color
human.eye_color_right = random_eye_color
human.dna.blood_type = random_blood_type()
human.dna.features["mcolor"] = "#[random_color()]"
human.dna.species.randomize_active_underwear(human)
for(var/datum/species/species_path as anything in subtypesof(/datum/species))
var/datum/species/new_species = new species_path
new_species.randomize_features(human)
human.dna.species.spec_updatehealth(human)
human.dna.update_dna_identity()
human.updateappearance()
human.update_body(is_creating = TRUE)