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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
55 lines
2.2 KiB
Plaintext
55 lines
2.2 KiB
Plaintext
#define SUCCESSFUL_SPAWN 2
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#define NOT_ENOUGH_PLAYERS 3
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#define MAP_ERROR 4
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#define WAITING_FOR_SOMETHING 5
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#define EVENT_CANT_RUN 0
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#define EVENT_READY 1
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#define EVENT_CANCELLED 2
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#define EVENT_INTERRUPTED 3
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///Events that mess with or create artificial intelligences, such as vending machines and the AI itself
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#define EVENT_CATEGORY_AI "AI issues"
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///Events that spawn anomalies, which might be the source of anomaly cores
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#define EVENT_CATEGORY_ANOMALIES "Anomalies"
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///Events pertaining cargo, messages incoming to the station and job slots
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#define EVENT_CATEGORY_BUREAUCRATIC "Bureaucratic"
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///Events that cause breakages and malfunctions that could be fixed by engineers
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#define EVENT_CATEGORY_ENGINEERING "Engineering"
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///Events that spawn creatures with simple desires, such as to hunt
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#define EVENT_CATEGORY_ENTITIES "Entities"
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///Events that should have no harmful effects, and might be useful to the crew
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#define EVENT_CATEGORY_FRIENDLY "Friendly"
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///Events that affect the body and mind
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#define EVENT_CATEGORY_HEALTH "Health"
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///Events reserved for special occasions
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#define EVENT_CATEGORY_HOLIDAY "Holiday"
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///Events with enemy groups with a more complex plan
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#define EVENT_CATEGORY_INVASION "Invasion"
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///Events that make a mess
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#define EVENT_CATEGORY_JANITORIAL "Janitorial"
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///Events that summon meteors and other debris, and stationwide waves of harmful space weather
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#define EVENT_CATEGORY_SPACE "Space Threats"
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///Events summoned by a wizard
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#define EVENT_CATEGORY_WIZARD "Wizard"
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/// Return from admin setup to stop the event from triggering entirely.
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#define ADMIN_CANCEL_EVENT "cancel event"
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/// Event can never be triggered by wizards
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#define NEVER_TRIGGERED_BY_WIZARDS -1
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/// Event can only run on a map set in space
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#define EVENT_SPACE_ONLY (1 << 0)
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/// Event can only run on a map which is a planet
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#define EVENT_PLANETARY_ONLY (1 << 1)
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/// Event timer in seconds
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#define EVENT_SECONDS *0.5
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///Backstory key for the fugitive solo backstories
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#define FUGITIVE_BACKSTORY_WALDO "waldo"
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#define FUGITIVE_BACKSTORY_INVISIBLE "invisible"
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///Backstory keys for the fugitive team backstories
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#define FUGITIVE_BACKSTORY_PRISONER "prisoner"
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#define FUGITIVE_BACKSTORY_CULTIST "cultist"
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#define FUGITIVE_BACKSTORY_SYNTH "synth"
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