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Bubberstation/code/datums/eigenstate.dm
norsvenska aefec7cb2b Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)
## About The Pull Request

it's - conjunction of "it" and "is"
its - possessive form of "it"

grammar is hard, and there were a lot of places where "it's" was used
where it shouldn't have been. i went and painstakingly searched the
entire repository for these instances, spending a few hours on it. i
completely ignored the changelog archive, and i may have missed some
outliers. most player-facing ones should be corrected, though
## Why It's Good For The Game
proper grammar is good

## Changelog
🆑
spellcheck: Numerous instances of "it's" have been properly replaced
with "its"
/🆑
2024-07-21 15:47:03 -04:00

129 lines
5.3 KiB
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GLOBAL_DATUM_INIT(eigenstate_manager, /datum/eigenstate_manager, new)
///A singleton used to teleport people to a linked web of itterative entries. If one entry is deleted, the 2 around it will forge a link instead.
/datum/eigenstate_manager
///The list of objects that something is linked to indexed by UID
var/list/eigen_targets = list()
///UID to object reference
var/list/eigen_id = list()
///Unique id counter
var/id_counter = 1
///Limit the number of sparks created when teleporting multiple atoms to 1
var/spark_time = 0
///Creates a new link of targets unique to their own id
/datum/eigenstate_manager/proc/create_new_link(targets, subtle = TRUE)
if(length(targets) <= 1)
return FALSE
for(var/atom/target as anything in targets) //Clear out any connected
var/already_linked = eigen_id[target]
if(!already_linked)
continue
if(length(eigen_targets[already_linked]) > 1) //Eigenstates are notorious for having cliques!
if(!subtle)
target.visible_message("[target] fizzes, it's already linked to something else!")
targets -= target
continue
if(!subtle)
target.visible_message("[target] fizzes, collapsing its unique wavefunction into the others!") //If we're in a eigenlink all on our own and are open to new friends
remove_eigen_entry(target) //clearup for new stuff
//Do we still have targets?
if(!length(targets))
return FALSE
var/atom/visible_atom = targets[1] //The object that'll handle the messages
if(length(targets) == 1)
if(!subtle)
visible_atom.visible_message("[targets[1]] fizzes, there's nothing it can link to!")
return FALSE
var/subtle_keyword = subtle ? "subtle" : ""
eigen_targets["[id_counter][subtle_keyword]"] = list() //Add to the master list
for(var/atom/target as anything in targets)
eigen_targets["[id_counter][subtle_keyword]"] += target
eigen_id[target] = "[id_counter][subtle_keyword]"
RegisterSignal(target, COMSIG_CLOSET_INSERT, PROC_REF(use_eigenlinked_atom))
RegisterSignal(target, COMSIG_QDELETING, PROC_REF(remove_eigen_entry))
if(!subtle)
RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(TOOL_WELDER), PROC_REF(tool_interact))
target.RegisterSignal(target, COMSIG_EIGENSTATE_ACTIVATE, TYPE_PROC_REF(/obj/structure/closet,bust_open))
ADD_TRAIT(target, TRAIT_BANNED_FROM_CARGO_SHUTTLE, REF(src))
if(!subtle)
target.add_atom_colour(COLOR_PERIWINKLEE, FIXED_COLOUR_PRIORITY) //Tint the locker slightly.
target.alpha = 200
do_sparks(3, FALSE, target)
visible_atom.visible_message("The items shimmer and fizzle, turning a shade of violet blue.")
id_counter++
return TRUE
///reverts everything back to start
/datum/eigenstate_manager/eigenstates/Destroy()
for(var/index in 1 to id_counter)
for(var/entry in eigen_targets["[index]"])
remove_eigen_entry(entry)
eigen_targets = null
eigen_id = null
id_counter = 1
return ..()
///removes an object reference from the master list
/datum/eigenstate_manager/proc/remove_eigen_entry(atom/entry)
SIGNAL_HANDLER
var/id = eigen_id[entry]
eigen_targets[id] -= entry
eigen_id -= entry
entry.remove_atom_colour(FIXED_COLOUR_PRIORITY, COLOR_PERIWINKLEE)
entry.alpha = 255
UnregisterSignal(entry, list(
COMSIG_QDELETING,
COMSIG_CLOSET_INSERT,
COMSIG_ATOM_TOOL_ACT(TOOL_WELDER),
))
REMOVE_TRAIT(entry, TRAIT_BANNED_FROM_CARGO_SHUTTLE, REF(src))
entry.UnregisterSignal(entry, COMSIG_EIGENSTATE_ACTIVATE) //This is a signal on the object itself so we have to call it from that
///Remove the current entry if we're empty
for(var/targets in eigen_targets)
if(!length(eigen_targets[targets]))
eigen_targets -= targets
///Finds the object within the master list, then sends the thing to the object's location
/datum/eigenstate_manager/proc/use_eigenlinked_atom(atom/object_sent_from, atom/movable/thing_to_send)
SIGNAL_HANDLER
var/id = eigen_id[object_sent_from]
if(!id)
stack_trace("[object_sent_from] attempted to eigenlink to something that didn't have a valid id!")
return FALSE
var/subtle = findtext(id, "subtle")
var/list/items = eigen_targets[id]
var/index = (items.Find(object_sent_from))+1 //index + 1
if(!index)
stack_trace("[object_sent_from] attempted to eigenlink to something that didn't contain it!")
return FALSE
if(index > length(eigen_targets[id]))//If we're at the end of the list (or we're 1 length long)
index = 1
var/atom/eigen_target = eigen_targets[id][index]
if(!eigen_target)
stack_trace("No eigen target set for the eigenstate component!")
return FALSE
if(check_teleport_valid(thing_to_send, eigen_target, TELEPORT_CHANNEL_EIGENSTATE))
thing_to_send.forceMove(get_turf(eigen_target))
else
if(!subtle)
object_sent_from.balloon_alert(thing_to_send, "nothing happens!")
return FALSE
//Create ONE set of sparks for ALL times in iteration
if(!subtle && spark_time != world.time)
do_sparks(5, FALSE, eigen_target)
do_sparks(5, FALSE, object_sent_from)
spark_time = world.time
//Calls a special proc for the atom if needed (closets use bust_open())
SEND_SIGNAL(eigen_target, COMSIG_EIGENSTATE_ACTIVATE)
return COMPONENT_CLOSET_INSERT_INTERRUPT
///Prevents tool use on the item
/datum/eigenstate_manager/proc/tool_interact(atom/source, mob/user, obj/item/item)
SIGNAL_HANDLER
to_chat(user, span_notice("The unstable nature of [source] makes it impossible to use [item] on [source.p_them()]!"))
return ITEM_INTERACT_BLOCKING