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Bubberstation/code/modules/unit_tests/_unit_tests.dm
Donkie e71e7cbbe2 Added a standardized json unit test results log and added my vscode test runner to recommendations (#56058)
Link to the test explorer: https://marketplace.visualstudio.com/items?itemName=Donkie.vscode-tgstation-test-adapter

The test explorer adapter lets you compile and run the code in one click of a button, with no messing about with defines necessary

The extension supports reading test results from the unit test logs, but its shitty having to parse logs for that, so this PR also adds support for a somewhat standardized method of logging unit test results to a json file instead.
2021-01-10 20:31:17 +00:00

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//include unit test files in this module in this ifdef
//Keep this sorted alphabetically
#if defined(UNIT_TESTS) || defined(SPACEMAN_DMM)
/// Asserts that a condition is true
/// If the condition is not true, fails the test
#define TEST_ASSERT(assertion, reason) if (!(assertion)) { return Fail("Assertion failed: [reason || "No reason"]") }
/// Asserts that the two parameters passed are equal, fails otherwise
/// Optionally allows an additional message in the case of a failure
#define TEST_ASSERT_EQUAL(a, b, message) do { \
var/lhs = ##a; \
var/rhs = ##b; \
if (lhs != rhs) { \
return Fail("Expected [isnull(lhs) ? "null" : lhs] to be equal to [isnull(rhs) ? "null" : rhs].[message ? " [message]" : ""]"); \
} \
} while (FALSE)
/// Asserts that the two parameters passed are not equal, fails otherwise
/// Optionally allows an additional message in the case of a failure
#define TEST_ASSERT_NOTEQUAL(a, b, message) do { \
var/lhs = ##a; \
var/rhs = ##b; \
if (lhs == rhs) { \
return Fail("Expected [isnull(lhs) ? "null" : lhs] to not be equal to [isnull(rhs) ? "null" : rhs].[message ? " [message]" : ""]"); \
} \
} while (FALSE)
/// *Only* run the test provided within the parentheses
/// This is useful for debugging when you want to reduce noise, but should never be pushed
/// Intended to be used in the manner of `TEST_FOCUS(/datum/unit_test/math)`
#define TEST_FOCUS(test_path) ##test_path { focus = TRUE; }
/// Constants indicating unit test completion status
#define UNIT_TEST_PASSED 0
#define UNIT_TEST_FAILED 1
#define UNIT_TEST_SKIPPED 2
#include "anchored_mobs.dm"
#include "bespoke_id.dm"
#include "binary_insert.dm"
#include "card_mismatch.dm"
#include "chain_pull_through_space.dm"
#include "combat.dm"
#include "component_tests.dm"
#include "confusion.dm"
#include "designs.dm"
#include "emoting.dm"
#include "heretic_knowledge.dm"
#include "holidays.dm"
#include "initialize_sanity.dm"
#include "keybinding_init.dm"
#include "machine_disassembly.dm"
#include "medical_wounds.dm"
#include "merge_type.dm"
#include "metabolizing.dm"
#include "ntnetwork_tests.dm"
#include "outfit_sanity.dm"
#include "pills.dm"
#include "plantgrowth_tests.dm"
#include "projectiles.dm"
#include "reagent_id_typos.dm"
#include "reagent_mod_expose.dm"
#include "reagent_mod_procs.dm"
#include "reagent_recipe_collisions.dm"
#include "resist.dm"
#include "say.dm"
#include "serving_tray.dm"
#include "siunit.dm"
#include "spawn_humans.dm"
#include "spawn_mobs.dm"
#include "species_whitelists.dm"
#include "stomach.dm"
#include "subsystem_init.dm"
#include "surgeries.dm"
#include "teleporters.dm"
#include "timer_sanity.dm"
#include "unit_test.dm"
#undef TEST_ASSERT
#undef TEST_ASSERT_EQUAL
#undef TEST_ASSERT_NOTEQUAL
#undef TEST_FOCUS
#endif