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Bubberstation/code/modules/power
SkyratBot 6895becb56 [MIRROR] Reduces CO2 heat penalty to 2, from 6, and halves the zap power boost. [MDB IGNORE] (#15759)
* Reduces CO2 heat penalty to 2, from 6, and halves the zap power boost. (#69145)

Reduces CO2 heat penalty to 2, from 6, and removes the power transmission bonus. A heat penalty of 2 seems low, but the heat produced is also scales power, which CO2 increases, and is still 4 times higher than old CO2 (0.1, but gets clamped to the minimum value of 0.5).

Most engineers have a skill issue with CO2 before they can let its powerloss inhibitors to have a significant effect. Unless someone tries to intentionally sabotage with CO2, the skill issues will just make CO2 look like another high heat penalty gas, which is boring as it masks its gimmick of reducing powerloss. The high heat penalty made it produce more gas, which lowered CO2 composition, so it hard a harder time staying in the high power levels, and the high power levels were a unique danger for CO2 engines due to its more destructive zaps and anomalies.

I think the effect of having a skill issue when it reaches the dangerous power levels is a lot more interesting than having a skill issue at normal power levels, as high power delams are significantly more dangerous than low power delams.

Removing its power transmission (multiplier for power gained when teslas absorb the zaps, not the supermatter's power) will mean that CO2 will provide no benefit unless it is put at the composition to raise its power levels, which should bring CO2 usage back to its more interesting purpose of powerloss inhibition.

* Reduces CO2 heat penalty to 2, from 6, and halves the zap power boost.

Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
2022-08-24 18:26:34 -04:00
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