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## About The Pull Request adds snails to the game  these are harmless critters you can find in maints. they love eating all variety of fruits, and are gravitated towards snail people, where they'll dance around them. you can also pick them up and put them on your head. finally, you can also grab them and put them in hydrotrays (they will swim around in it very slowly). they'll help ur plants grow as they act as natural weed-repellants, as they'll eat weeds that grow in trays.  ## Why It's Good For The Game there's not that many mobs you can usually find in maints, currently there's only mice and cockroaches, this helps expand the pools a bit. ## Changelog 🆑 add: adds snails to the game. (keep them away from salt!) /🆑
100 lines
3.3 KiB
Plaintext
100 lines
3.3 KiB
Plaintext
#define PROB_SPIDER_REPLACEMENT 50
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SUBSYSTEM_DEF(minor_mapping)
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name = "Minor Mapping"
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dependencies = list(
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/datum/controller/subsystem/mapping,
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/datum/controller/subsystem/atoms,
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)
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flags = SS_NO_FIRE
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///a list of vermin we pick from to spawn.
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var/list/vermin_chances = list(
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/mob/living/basic/mouse = 80,
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/mob/living/basic/snail = 18,
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/mob/living/basic/regal_rat/controlled = 2,
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)
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/datum/controller/subsystem/minor_mapping/Initialize()
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// This whole subsystem just introduces a lot of odd confounding variables into unit test situations,
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// so let's just not bother with doing an initialize here.
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#if defined(MAP_TEST) || defined(UNIT_TESTS)
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return SS_INIT_NO_NEED
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#else
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trigger_migration(CONFIG_GET(number/mice_roundstart))
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place_satchels(satchel_amount = 2)
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return SS_INIT_SUCCESS
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#endif
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/// Spawns some critters on exposed wires, usually but not always mice
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/datum/controller/subsystem/minor_mapping/proc/trigger_migration(to_spawn=10)
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var/list/exposed_wires = find_exposed_wires()
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var/turf/open/proposed_turf
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while((to_spawn > 0) && exposed_wires.len)
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proposed_turf = pick_n_take(exposed_wires)
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if (!valid_mouse_turf(proposed_turf))
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continue
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to_spawn--
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var/picked_path
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if(HAS_TRAIT(SSstation, STATION_TRAIT_SPIDER_INFESTATION) && prob(PROB_SPIDER_REPLACEMENT))
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picked_path = /mob/living/basic/spider/maintenance
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else
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picked_path = pick_weight(vermin_chances)
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new picked_path(proposed_turf)
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/// Returns true if a mouse won't die if spawned on this turf
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/datum/controller/subsystem/minor_mapping/proc/valid_mouse_turf(turf/open/proposed_turf)
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if(!istype(proposed_turf))
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return FALSE
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var/datum/gas_mixture/turf/turf_gasmix = proposed_turf.air
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var/turf_temperature = proposed_turf.temperature
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return turf_gasmix.has_gas(/datum/gas/oxygen, 5) && turf_temperature < NPC_DEFAULT_MAX_TEMP && turf_temperature > NPC_DEFAULT_MIN_TEMP
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/datum/controller/subsystem/minor_mapping/proc/place_satchels(satchel_amount)
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var/list/turfs = find_satchel_suitable_turfs()
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///List of areas where satchels should not be placed.
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var/list/blacklisted_area_types = list(
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/area/station/holodeck,
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/area/space/nearstation,
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/area/station/solars,
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)
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while(turfs.len && satchel_amount > 0)
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var/turf/turf = pick_n_take(turfs)
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if(is_type_in_list(get_area(turf), blacklisted_area_types))
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continue
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var/obj/item/storage/backpack/satchel/flat/flat_satchel = new(turf)
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SEND_SIGNAL(flat_satchel, COMSIG_OBJ_HIDE, turf.underfloor_accessibility)
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satchel_amount--
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/proc/find_exposed_wires()
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var/list/exposed_wires = list()
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var/list/all_turfs
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for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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all_turfs += Z_TURFS(z)
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for(var/turf/open/floor/plating/T in all_turfs)
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if(T.is_blocked_turf())
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continue
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//dont include multiz cables in the list because repairing them sucks
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var/cable = locate(/obj/structure/cable) in T
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if(cable && !istype(cable, /obj/structure/cable/multilayer/multiz))
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exposed_wires += T
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return shuffle(exposed_wires)
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/proc/find_satchel_suitable_turfs()
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var/list/suitable = list()
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for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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for(var/turf/detected_turf as anything in Z_TURFS(z))
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if(isfloorturf(detected_turf) && detected_turf.underfloor_accessibility == UNDERFLOOR_HIDDEN)
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suitable += detected_turf
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return shuffle(suitable)
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#undef PROB_SPIDER_REPLACEMENT
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