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Bubberstation/code/modules/assembly/health.dm
T
Watermelon914andGitHub 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/obj/item/assembly/health
name = "health sensor"
desc = "Used for scanning and monitoring health."
icon_state = "health"
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
attachable = TRUE
var/scanning = FALSE
var/health_scan
var/alarm_health = HEALTH_THRESHOLD_CRIT
/obj/item/assembly/health/examine(mob/user)
. = ..()
. += "Use it in hand to turn it off/on and Alt-click to swap between \"detect death\" mode and \"detect critical state\" mode."
. += "[src.scanning ? "The sensor is on and you can see [health_scan] displayed on the screen" : "The sensor is off"]."
/obj/item/assembly/health/activate()
if(!..())
return FALSE//Cooldown check
toggle_scan()
return TRUE
/obj/item/assembly/health/toggle_secure()
secured = !secured
if(secured && scanning)
START_PROCESSING(SSobj, src)
else
scanning = FALSE
STOP_PROCESSING(SSobj, src)
update_appearance()
return secured
/obj/item/assembly/health/AltClick(mob/living/user)
if(alarm_health == HEALTH_THRESHOLD_CRIT)
alarm_health = HEALTH_THRESHOLD_DEAD
to_chat(user, span_notice("You toggle [src] to \"detect death\" mode."))
else
alarm_health = HEALTH_THRESHOLD_CRIT
to_chat(user, span_notice("You toggle [src] to \"detect critical state\" mode."))
/obj/item/assembly/health/process()
if(!scanning || !secured)
return
var/atom/A = src
if(connected?.holder)
A = connected.holder
for(A, A && !ismob(A), A=A.loc);
// like get_turf(), but for mobs.
var/mob/living/M = A
if(M)
health_scan = M.health
if(health_scan <= alarm_health)
pulse()
audible_message("<span class='infoplain'>[icon2html(src, hearers(src))] *beep* *beep* *beep*</span>")
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
toggle_scan()
return
return
/obj/item/assembly/health/proc/toggle_scan()
if(!secured)
return 0
scanning = !scanning
if(scanning)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
return
/obj/item/assembly/health/attack_self(mob/user)
. = ..()
to_chat(user, span_notice("You toggle [src] [src.scanning ? "off" : "on"]."))
toggle_scan()