Files
Bubberstation/code/controllers/subsystem/security_level.dm
san7890 30bac3a301 Adds Custom Announcement Dividers (#79071)
This ports a whole bunch of various PRs and commits from
https://github.com/effigy-se/effigy-se , with heavy refactoring to keep
it fresh for /tg/'s code standards.

## About The Pull Request

The whole slew of announcement touchups lately (as in #78995
(37db1ecbf8) / #79052
(12308dbd3d)) have made me realize how
much this stuff sucks. The author of these new spans was advertising
these in coding general, so I sat down and coded it. Look at the spans,
they're much nicer than what we had going on:

(ignore the capitalized alert status names, this was removed)

<details>
<summary>Dark Mode</summary>


![image](https://github.com/tgstation/tgstation/assets/34697715/107b8efb-b7a1-41ff-9d16-358c4dc3738d)

![image](https://github.com/tgstation/tgstation/assets/34697715/9e730dfe-7ba3-4edd-96bb-0630fe5e85cf)
</details>

<details>
<summary>Light Mode</summary>


![image](https://github.com/tgstation/tgstation/assets/34697715/57f642f9-ee17-4b16-8027-00a9350e9059)

![image](https://github.com/tgstation/tgstation/assets/34697715/b28b7f49-fd4f-420a-9313-e16b9781c07c)
</details>

This PR also features

* Major announcement code handling cleanup and refactor! There was a lot
of copypasta so let's distill it all down into one proc
* Better cacheing! We were doing a shit load of new string generation
needlessly! That's fixed now.
* Better string concatenation! Lists are better for string tree reasons.
It still works just as well, as you can see from the screenshots above.
Best of all, no fucking `<br>` dogshit everywhere!
* We don't use string equivalency in order to figure out the "type" of
an announcement. It's all defines now. This was a bonus that I just
coded in since it irritated me.
* Minor spellcheck of "announcement".
* All of our HTML string mangling stuff is now all span macros! I love
macros.

## Why It's Good For The Game

In the same vein of adding examine blocks (#67937
(b864589522)) because old examinations
tended to blend in with the chat and everything chat-wise used to suck
really hard- I think this is a really nice way to draw attention to
announcements in the chat box without needing a shit load of line breaks
that just really look ugly and have no real consistency. You can look at
the PRs/commits I linked above for an idea of just how ugly it could be
getting.

I haven't audited every announcement in this PR, we can tweak this down
the line.

## Changelog

🆑 LT3, san7890
add: Announcements have gotten a fresh coat of paint! They should be
popping with splendid new colors and should have a lot less ugly
linebreaks, while still managing to keep your attention at the screen.
/🆑

I know we didn't need to port all the CSS themes but I added them
anyways in case admins wanna have some fun.
There can probably be more code improvements, just figured I'd crack it
out while I had time.
The colors also seem fine, let me know if we need more redness or
something. It's okay for stuff to be toned down a bit imo, but that
should be done after a hot second.

---------

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-10-20 21:35:20 +02:00

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SUBSYSTEM_DEF(security_level)
name = "Security Level"
can_fire = FALSE // We will control when we fire in this subsystem
init_order = INIT_ORDER_SECURITY_LEVEL
/// Currently set security level
var/datum/security_level/current_security_level
/// A list of initialised security level datums.
var/list/available_levels = list()
/datum/controller/subsystem/security_level/Initialize()
for(var/iterating_security_level_type in subtypesof(/datum/security_level))
var/datum/security_level/new_security_level = new iterating_security_level_type
available_levels[new_security_level.name] = new_security_level
current_security_level = available_levels[number_level_to_text(SEC_LEVEL_GREEN)]
return SS_INIT_SUCCESS
/datum/controller/subsystem/security_level/fire(resumed)
if(!current_security_level.looping_sound) // No sound? No play.
can_fire = FALSE
return
sound_to_playing_players(current_security_level.looping_sound)
/**
* Sets a new security level as our current level
*
* This is how everything should change the security level.
*
* Arguments:
* * new_level - The new security level that will become our current level
*/
/datum/controller/subsystem/security_level/proc/set_level(new_level)
new_level = istext(new_level) ? new_level : number_level_to_text(new_level)
if(new_level == current_security_level.name) // If we are already at the desired level, do nothing
return
var/datum/security_level/selected_level = available_levels[new_level]
if(!selected_level)
CRASH("set_level was called with an invalid security level([new_level])")
level_announce(selected_level, current_security_level.number_level) // We want to announce BEFORE updating to the new level
SSsecurity_level.current_security_level = selected_level
if(selected_level.looping_sound)
wait = selected_level.looping_sound_interval
can_fire = TRUE
else
can_fire = FALSE
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL) // By god this is absolutely shit
SSshuttle.emergency.alert_coeff_change(selected_level.shuttle_call_time_mod)
SEND_SIGNAL(src, COMSIG_SECURITY_LEVEL_CHANGED, selected_level.number_level)
SSnightshift.check_nightshift()
SSblackbox.record_feedback("tally", "security_level_changes", 1, selected_level.name)
/**
* Returns the current security level as a number
*/
/datum/controller/subsystem/security_level/proc/get_current_level_as_number()
return ((!initialized || !current_security_level) ? SEC_LEVEL_GREEN : current_security_level.number_level) //Send the default security level in case the subsystem hasn't finished initializing yet
/**
* Returns the current security level as text
*/
/datum/controller/subsystem/security_level/proc/get_current_level_as_text()
return ((!initialized || !current_security_level) ? "green" : current_security_level.name)
/**
* Converts a text security level to a number
*
* Arguments:
* * level - The text security level to convert
*/
/datum/controller/subsystem/security_level/proc/text_level_to_number(text_level)
var/datum/security_level/selected_level = available_levels[text_level]
return selected_level?.number_level
/**
* Converts a number security level to a text
*
* Arguments:
* * level - The number security level to convert
*/
/datum/controller/subsystem/security_level/proc/number_level_to_text(number_level)
for(var/iterating_level_text in available_levels)
var/datum/security_level/iterating_security_level = available_levels[iterating_level_text]
if(iterating_security_level.number_level == number_level)
return iterating_security_level.name