Files
Bubberstation/code/modules/bitrunning/objects/netpod.dm
Paxilmaniac 324dfb65c1 Allows domains to forgo giving bitrunners their disk items and spells if that is desired (#78959)
## About The Pull Request

Adds two variables to bitrunner domains, one for making them not spawn
disk items, and one for making them not grant disk abilities to
bitrunner characters on loading into the domain.

Not presently used in any domains, but will be a mystery tool that will
help us later.
## Why It's Good For The Game

I've thought of a few pretty good domains but the ideas behind them fall
apart a bit of joey bitrunner can bring a desword and fireball into
them.
## Changelog
🆑
code: Bitrunner domains can now have spells or items from disks disabled
if the domain maker wants such a thing
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-10-20 06:23:24 +00:00

487 lines
14 KiB
Plaintext

#define BASE_DISCONNECT_DAMAGE 40
/obj/machinery/netpod
name = "netpod"
base_icon_state = "netpod"
circuit = /obj/item/circuitboard/machine/netpod
desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
icon = 'icons/obj/machines/bitrunning.dmi'
icon_state = "netpod"
max_integrity = 300
obj_flags = BLOCKS_CONSTRUCTION
state_open = TRUE
/// Whether we have an ongoing connection
var/connected = FALSE
/// A player selected outfit by clicking the netpod
var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
/// Holds this to see if it needs to generate a new one
var/datum/weakref/avatar_ref
/// The linked quantum server
var/datum/weakref/server_ref
/// The amount of brain damage done from force disconnects
var/disconnect_damage
/// Static list of outfits to select from
var/list/cached_outfits = list()
/obj/machinery/netpod/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/netpod/LateInitialize()
. = ..()
disconnect_damage = BASE_DISCONNECT_DAMAGE
find_server()
RegisterSignals(src, list(
COMSIG_QDELETING,
COMSIG_MACHINERY_BROKEN,
COMSIG_MACHINERY_POWER_LOST,
),
PROC_REF(on_broken),
)
RegisterSignal(src, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_take_damage))
register_context()
update_appearance()
/obj/machinery/netpod/Destroy()
. = ..()
cached_outfits.Cut()
/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(isnull(held_item))
context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
return CONTEXTUAL_SCREENTIP_SET
if(istype(held_item, /obj/item/crowbar) && occupant)
context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
return CONTEXTUAL_SCREENTIP_SET
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/netpod/update_icon_state()
if(!is_operational)
icon_state = base_icon_state
return ..()
if(state_open)
icon_state = base_icon_state + "_open_active"
return ..()
if(panel_open)
icon_state = base_icon_state + "_panel"
return ..()
icon_state = base_icon_state + "_closed"
if(occupant)
icon_state += "_active"
return ..()
/obj/machinery/netpod/MouseDrop_T(mob/target, mob/user)
var/mob/living/carbon/player = user
if(!iscarbon(player))
return
if((HAS_TRAIT(player, TRAIT_UI_BLOCKED) && !player.resting) || !Adjacent(player) || !player.Adjacent(target) || !ISADVANCEDTOOLUSER(player) || !is_operational)
return
close_machine(target)
/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
if(user.combat_mode)
attack_hand(user)
return TOOL_ACT_TOOLTYPE_SUCCESS
if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
if(occupant)
balloon_alert(user, "in use!")
return TOOL_ACT_TOOLTYPE_SUCCESS
if(state_open)
balloon_alert(user, "close first.")
return TOOL_ACT_TOOLTYPE_SUCCESS
if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
update_appearance() // sometimes icon doesnt properly update during flick()
ui_close(user)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(!state_open && user == occupant)
container_resist_act(user)
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
. = ..()
if(!state_open && gone == occupant)
container_resist_act(gone)
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
. = ..()
if(!state_open && gone == occupant)
container_resist_act(gone)
/obj/machinery/netpod/relaymove(mob/living/user, direction)
if(!state_open)
container_resist_act(user)
/obj/machinery/netpod/container_resist_act(mob/living/user)
user.visible_message(span_notice("[occupant] emerges from [src]!"),
span_notice("You climb out of [src]!"),
span_notice("With a hiss, you hear a machine opening."))
open_machine()
/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
unprotect_and_signal()
playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_opening", src)
return ..()
/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
if(!state_open || panel_open || !is_operational || !iscarbon(user))
return
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
..()
if(!iscarbon(occupant))
open_machine()
return
enter_matrix()
/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
if(isnull(occupant) || !iscarbon(occupant))
if(!state_open)
if(panel_open)
return FALSE
open_machine()
else
shut_pod()
return TRUE
pryer.visible_message(
span_danger("[pryer] starts prying open [src]!"),
span_notice("You start to pry open [src]."),
span_notice("You hear loud prying on metal.")
)
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
if(do_after(pryer, 15 SECONDS, src))
if(!state_open)
open_machine()
return TRUE
/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
if(!is_operational || occupant)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "NetpodOutfits")
ui.set_autoupdate(FALSE)
ui.open()
/obj/machinery/netpod/ui_data()
var/list/data = list()
data["netsuit"] = netsuit
return data
/obj/machinery/netpod/ui_static_data()
var/list/data = list()
if(!length(cached_outfits))
cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
data["collections"] = cached_outfits
return data
/obj/machinery/netpod/ui_act(action, params)
. = ..()
if(.)
return TRUE
switch(action)
if("select_outfit")
var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
if(new_suit)
netsuit = new_suit
return TRUE
return FALSE
/obj/machinery/netpod/attack_ghost(mob/dead/observer/our_observer)
var/our_target = avatar_ref?.resolve()
if(isnull(our_target) || !our_observer.orbit(our_target))
return ..()
/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
/obj/machinery/netpod/proc/auto_disconnect()
if(isnull(occupant) || state_open || connected)
return
if(!iscarbon(occupant))
open_machine()
return
var/mob/living/carbon/player = occupant
player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
open_machine()
/// Handles occupant post-disconnection effects like damage, sounds, etc
/obj/machinery/netpod/proc/disconnect_occupant(forced = FALSE)
connected = FALSE
var/mob/living/mob_occupant = occupant
if(isnull(occupant) || !isliving(occupant) || mob_occupant.stat == DEAD)
open_machine()
return
mob_occupant.playsound_local(src, "sound/magic/blink.ogg", 25, TRUE)
mob_occupant.set_static_vision(2 SECONDS)
mob_occupant.set_temp_blindness(1 SECONDS)
mob_occupant.Paralyze(2 SECONDS)
var/heal_time = 1
if(mob_occupant.health < mob_occupant.maxHealth)
heal_time = (mob_occupant.stat + 2) * 5
addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
if(!forced)
return
mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
/**
* ### Enter Matrix
* Finds any current avatars from this chair - or generates a new one
*
* New avatars cost 1 attempt, and this will eject if there's none left
*
* Connects the mind to the avatar if everything is ok
*/
/obj/machinery/netpod/proc/enter_matrix()
var/mob/living/carbon/human/neo = occupant
if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
balloon_alert(neo, "invalid occupant.")
return
var/obj/machinery/quantum_server/server = find_server()
if(isnull(server))
balloon_alert(neo, "no server connected!")
return
var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
if(isnull(generated_domain) || !server.is_ready)
balloon_alert(neo, "nothing loaded!")
return
var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
var/obj/structure/hololadder/wayout
if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
wayout = server.generate_hololadder()
if(isnull(wayout))
balloon_alert(neo, "out of bandwidth!")
return
current_avatar = server.generate_avatar(wayout, netsuit)
avatar_ref = WEAKREF(current_avatar)
server.stock_gear(current_avatar, neo, generated_domain)
neo.set_static_vision(3 SECONDS)
protect_occupant(occupant)
if(!do_after(neo, 2 SECONDS, src))
return
// Very invalid
if(QDELETED(neo) || QDELETED(current_avatar) || QDELETED(src))
return
// Invalid
if(occupant != neo || isnull(neo.mind) || neo.stat == DEAD || current_avatar.stat == DEAD)
return
current_avatar.AddComponent( \
/datum/component/avatar_connection, \
old_mind = neo.mind, \
old_body = neo, \
server = server, \
pod = src, \
help_text = generated_domain.help_text, \
)
connected = TRUE
/// Finds a server and sets the server_ref
/obj/machinery/netpod/proc/find_server()
var/obj/machinery/quantum_server/server = server_ref?.resolve()
if(server)
return server
server = locate(/obj/machinery/quantum_server) in oview(4, src)
if(isnull(server))
return
server_ref = WEAKREF(server)
RegisterSignal(server, COMSIG_BITRUNNER_SERVER_UPGRADED, PROC_REF(on_server_upgraded))
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete))
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_SCRUBBED, PROC_REF(on_domain_scrubbed))
return server
/// Creates a list of outfit entries for the UI.
/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
var/list/collection = list(
"name" = identifier,
"outfits" = list()
)
for(var/path as anything in outfit_list)
var/datum/outfit/outfit = path
var/outfit_name = initial(outfit.name)
if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
continue
collection["outfits"] += list(list("path" = path, "name" = outfit_name))
return list(collection)
/// Machine has been broken - handles signals and reverting sprites
/obj/machinery/netpod/proc/on_broken(datum/source)
SIGNAL_HANDLER
if(!state_open)
open_machine()
if(occupant)
unprotect_and_signal()
/// Puts points on the current occupant's card account
/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
SIGNAL_HANDLER
if(isnull(occupant) || !connected || !iscarbon(occupant))
return
var/mob/living/carbon/player = occupant
var/datum/bank_account/account = player.get_bank_account()
if(isnull(account))
return
account.bitrunning_points += reward_points * 100
/// User inspects the machine
/obj/machinery/netpod/proc/on_examine(datum/source, mob/examiner, list/examine_text)
SIGNAL_HANDLER
examine_text += span_infoplain("Drag yourself into the pod to engage the link.")
examine_text += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
examine_text += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
if(isnull(occupant))
examine_text += span_notice("It is currently unoccupied.")
return
examine_text += span_notice("It is currently occupied by [occupant].")
examine_text += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
/// The domain has been fully purged, so we should double check our avatar is deleted
/obj/machinery/netpod/proc/on_domain_scrubbed(datum/source)
SIGNAL_HANDLER
var/mob/living/current_avatar = avatar_ref?.resolve()
if(isnull(current_avatar))
return
QDEL_NULL(current_avatar)
/// When the server is upgraded, drops brain damage a little
/obj/machinery/netpod/proc/on_server_upgraded(datum/source, servo_rating)
SIGNAL_HANDLER
disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - servo_rating)
/// Checks the integrity, alerts occupants
/obj/machinery/netpod/proc/on_take_damage(datum/source, damage_amount)
SIGNAL_HANDLER
if(isnull(occupant))
return
var/total = max_integrity - damage_amount
var/integrity = (atom_integrity / total) * 100
if(integrity > 50)
return
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
/obj/machinery/netpod/proc/protect_occupant(mob/living/target)
if(target != occupant)
return
target.AddComponent(/datum/component/netpod_healing, \
brute_heal = 4, \
burn_heal = 4, \
toxin_heal = 4, \
clone_heal = 4, \
blood_heal = 4, \
)
target.playsound_local(src, 'sound/effects/submerge.ogg', 20, TRUE)
target.extinguish_mob()
update_use_power(ACTIVE_POWER_USE)
/// On unbuckle or break, make sure the occupant ref is null
/obj/machinery/netpod/proc/unprotect_and_signal()
unprotect_occupant(occupant)
SEND_SIGNAL(src, COMSIG_BITRUNNER_SEVER_AVATAR)
/// Removes the occupant from netpod stasis
/obj/machinery/netpod/proc/unprotect_occupant(mob/living/target)
var/datum/component/netpod_healing/healing_eff = target?.GetComponent(/datum/component/netpod_healing)
if(healing_eff)
qdel(healing_eff)
update_use_power(IDLE_POWER_USE)
/// Resolves a path to an outfit.
/obj/machinery/netpod/proc/resolve_outfit(text)
var/path = text2path(text)
if(ispath(path, /datum/outfit))
return path
/// Closes the machine without shoving in an occupant
/obj/machinery/netpod/proc/shut_pod()
state_open = FALSE
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
set_density(TRUE)
update_appearance()
#undef BASE_DISCONNECT_DAMAGE