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a830ba2740b9da449fd311e5c3ab8a7cb8d4d752
Bubberstation/code/modules/projectiles
History
Cael Aislinn f6206dc6ac Merge pull request #1187 from Tenebrosity/gunshot
Replaces the default gunshot sound effect with four higher quality ones
2013-09-04 02:12:10 -07:00
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ammunition
Commits Buff, Stechkin AGAIN
2013-08-29 20:50:32 +01:00
guns
Commits Buff, Stechkin AGAIN
2013-08-29 20:50:32 +01:00
projectile
Commits Buff, Stechkin AGAIN
2013-08-29 20:50:32 +01:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
Adds a new sound effect for silenced weapons.
2013-08-19 15:18:07 +12:00
projectile.dm
Changed the projectile code to have a lower probability to hit your target area the further away you are, instead of the further the original target was. This is more logical and makes sense. I also changed how it decides which zone to hit instead, if the random check fails.
2013-07-10 09:35:07 +01:00
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