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## About The Pull Request Implements half of this (with some minor changes):  The ultimate goal of this is to split our attack chain in two: - One for non-combat item interactions - Health analyzer scanning - using tools on stuff - surgery - Niche other interactions - One for combat attacking - Item hit thing, item deal damage. - Special effects on attack would go here. This PR begins this by broadining tool act into item interact. Item interact is a catch-all proc ran at the beginning of attack chain, before `pre_attack` and such, that handles the first part of the chain. This allows us to easily catch item interaction and cancel the attack part of the chain by using deliberate bitflag return values, rather than `TRUE` / `FALSE`*. *Because right now, `TRUE` = `cancel attack`, no matter what, which is unclear to people. Instead of moving as much as possible to the new proc in this PR, I started by doing some easy, obvious things. More things can be moved in the future, or technically they don't even need to move in a lot of cases. ## Changelog 🆑 Melbert refactor: Refactored some methods of items interacting with other objects or mobs, such as surgery and health analzyers. Report if anything seems wrong /🆑
158 lines
6.2 KiB
Plaintext
158 lines
6.2 KiB
Plaintext
/* Emags
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* Contains:
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* EMAGS AND DOORMAGS
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*/
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/*
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* EMAG AND SUBTYPES
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*/
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/obj/item/card/emag
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desc = "It's a card with a magnetic strip attached to some circuitry."
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name = "cryptographic sequencer"
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icon_state = "emag"
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item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
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slot_flags = ITEM_SLOT_ID
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worn_icon_state = "emag"
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var/prox_check = TRUE //If the emag requires you to be in range
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var/type_blacklist //List of types that require a specialized emag
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/obj/item/card/emag/attack_self(mob/user) //for traitors with balls of plastitanium
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if(Adjacent(user))
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user.visible_message(span_notice("[user] shows you: [icon2html(src, viewers(user))] [name]."), span_notice("You show [src]."))
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add_fingerprint(user)
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/obj/item/card/emag/bluespace
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name = "bluespace cryptographic sequencer"
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desc = "It's a blue card with a magnetic strip attached to some circuitry. It appears to have some sort of transmitter attached to it."
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color = rgb(40, 130, 255)
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prox_check = FALSE
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/obj/item/card/emag/halloween
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name = "hack-o'-lantern"
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desc = "It's a pumpkin with a cryptographic sequencer sticking out."
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icon_state = "hack_o_lantern"
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/obj/item/card/emagfake
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desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"Donk Co.\" logo stamped on the back."
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name = "cryptographic sequencer"
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icon_state = "emag"
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slot_flags = ITEM_SLOT_ID
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worn_icon_state = "emag"
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/obj/item/card/emagfake/attack_self(mob/user) //for assistants with balls of plasteel
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if(Adjacent(user))
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user.visible_message(span_notice("[user] shows you: [icon2html(src, viewers(user))] [name]."), span_notice("You show [src]."))
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add_fingerprint(user)
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/obj/item/card/emagfake/interact_with_atom(atom/interacting_with, mob/living/user)
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playsound(src, 'sound/items/bikehorn.ogg', 50, TRUE)
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return ITEM_INTERACT_SKIP_TO_ATTACK // So it does the attack animation.
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/obj/item/card/emag/Initialize(mapload)
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. = ..()
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type_blacklist = list(typesof(/obj/machinery/door/airlock) + typesof(/obj/machinery/door/window/) + typesof(/obj/machinery/door/firedoor) - typesof(/obj/machinery/door/airlock/tram)) //list of all typepaths that require a specialized emag to hack.
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/obj/item/card/emag/interact_with_atom(atom/interacting_with, mob/living/user)
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if(!can_emag(interacting_with, user))
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return ITEM_INTERACT_BLOCKING
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log_combat(user, interacting_with, "attempted to emag")
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interacting_with.emag_act(user, src)
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return ITEM_INTERACT_SUCCESS
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/obj/item/card/emag/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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. = ..()
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// Proximity based emagging is handled by above
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// This is only for ranged emagging
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if(proximity_flag || prox_check)
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return
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. |= AFTERATTACK_PROCESSED_ITEM
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interact_with_atom(target, user)
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/obj/item/card/emag/proc/can_emag(atom/target, mob/user)
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for (var/subtypelist in type_blacklist)
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if (target.type in subtypelist)
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to_chat(user, span_warning("The [target] cannot be affected by the [src]! A more specialized hacking device is required."))
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return FALSE
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return TRUE
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/*
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* DOORMAG
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*/
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/obj/item/card/emag/doorjack
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desc = "Commonly known as a \"doorjack\", this device is a specialized cryptographic sequencer specifically designed to override station airlock access codes. Uses self-refilling charges to hack airlocks."
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name = "airlock authentication override card"
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icon_state = "doorjack"
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worn_icon_state = "doorjack"
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var/type_whitelist //List of types
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var/charges = 3
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var/max_charges = 3
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var/list/charge_timers = list()
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var/charge_time = 1800 //three minutes
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/obj/item/card/emag/doorjack/Initialize(mapload)
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. = ..()
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type_whitelist = list(typesof(/obj/machinery/door/airlock), typesof(/obj/machinery/door/window/), typesof(/obj/machinery/door/firedoor)) //list of all acceptable typepaths that this device can affect
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/obj/item/card/emag/doorjack/proc/use_charge(mob/user)
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charges --
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to_chat(user, span_notice("You use [src]. It now has [charges] charge[charges == 1 ? "" : "s"] remaining."))
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charge_timers.Add(addtimer(CALLBACK(src, PROC_REF(recharge)), charge_time, TIMER_STOPPABLE))
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/obj/item/card/emag/doorjack/proc/recharge(mob/user)
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charges = min(charges+1, max_charges)
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playsound(src,'sound/machines/twobeep.ogg',10,TRUE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0)
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charge_timers.Remove(charge_timers[1])
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/obj/item/card/emag/doorjack/examine(mob/user)
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. = ..()
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. += span_notice("It has [charges] charges remaining.")
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if (length(charge_timers))
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. += "[span_notice("<b>A small display on the back reads:")]</b>"
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for (var/i in 1 to length(charge_timers))
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var/timeleft = timeleft(charge_timers[i])
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var/loadingbar = num2loadingbar(timeleft/charge_time)
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. += span_notice("<b>CHARGE #[i]: [loadingbar] ([DisplayTimeText(timeleft)])</b>")
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/obj/item/card/emag/doorjack/can_emag(atom/target, mob/user)
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if (charges <= 0)
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to_chat(user, span_warning("[src] is recharging!"))
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return FALSE
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for (var/list/subtypelist in type_whitelist)
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if (target.type in subtypelist)
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return TRUE
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to_chat(user, span_warning("[src] is unable to interface with this. It only seems to fit into airlock electronics."))
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return FALSE
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/*
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* Battlecruiser Access
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*/
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/obj/item/card/emag/battlecruiser
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name = "battlecruiser coordinates upload card"
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desc = "An ominous card that contains the location of the station, and when applied to a communications console, \
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the ability to long-distance contact the Syndicate fleet."
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icon_state = "battlecruisercaller"
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worn_icon_state = "emag"
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///whether we have called the battlecruiser
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var/used = FALSE
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/// The battlecruiser team that the battlecruiser will get added to
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var/datum/team/battlecruiser/team
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/obj/item/card/emag/battlecruiser/proc/use_charge(mob/user)
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used = TRUE
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to_chat(user, span_boldwarning("You use [src], and it interfaces with the communication console. No going back..."))
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/obj/item/card/emag/battlecruiser/examine(mob/user)
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. = ..()
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. += span_notice("It can only be used on the communications console.")
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/obj/item/card/emag/battlecruiser/can_emag(atom/target, mob/user)
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if(used)
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to_chat(user, span_warning("[src] is used up."))
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return FALSE
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if(!istype(target, /obj/machinery/computer/communications))
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to_chat(user, span_warning("[src] is unable to interface with this. It only seems to interface with the communication console."))
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return FALSE
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return TRUE
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