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Bubberstation/code/modules/client/preferences/middleware/quirks.dm
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Dani GloreandGitHub 495fde6a2c Add: 2 Quirks Configs (#81033)
## About The Pull Request

This PR adds two new config options for quirks:
- *Flag* `DISABLE_QUIRK_POINTS`
  - When enabled, disables quirk points balancing.
- When enabled, players can select positive quirks without first
selecting negative ones.
- When enabled, the quirk points balance visually hides itself on the
Quirks page.
- *Number* `MAX_POSITIVE_QUIRKS`
- Limits the maximum quantity of positive quirks which players can
select using the Character Preferences page.
  - I ported this from the old `MAX_QUIRKS` define.
- When set to `0`, players won't be able to select any positive quirks,
and they won't appear on the Quirks page.
- When set to `-1`, players will be able to select any quantity of
positive quirks.
  - When commented-out or undefined, the default is `6`.
- When set to `0` or `-1`, the positive quirk balance visually hides
itself on the Quirks page.

## Why It's Good For The Game

There is some downstream repositories asking for the quirks system to be
configurable. Additionally, I always find myself tweaking these values
on my own private servers and I thought it would be nice to share my
edits. Usually I was simply commenting-out sections of this code in
order to get the same result, so it helps to have an official way to
disable quirk points.

## Changelog

🆑 A.C.M.O.
config: Added two new config flags for quirks, DISABLE_QUIRK_POINTS and
MAX_POSITIVE_QUIRKS.
/🆑
2024-01-22 08:47:52 +01:00

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/// Middleware to handle quirks
/datum/preference_middleware/quirks
var/tainted = FALSE
action_delegations = list(
"give_quirk" = PROC_REF(give_quirk),
"remove_quirk" = PROC_REF(remove_quirk),
)
/datum/preference_middleware/quirks/get_ui_static_data(mob/user)
if (preferences.current_window != PREFERENCE_TAB_CHARACTER_PREFERENCES)
return list()
var/list/data = list()
data["selected_quirks"] = get_selected_quirks()
return data
/datum/preference_middleware/quirks/get_ui_data(mob/user)
var/list/data = list()
if (tainted)
tainted = FALSE
data["selected_quirks"] = get_selected_quirks()
return data
/datum/preference_middleware/quirks/get_constant_data()
var/list/quirk_info = list()
var/list/quirks = SSquirks.get_quirks()
var/max_positive_quirks = CONFIG_GET(number/max_positive_quirks)
var/positive_quirks_disabled = max_positive_quirks == 0
for (var/quirk_name in quirks)
var/datum/quirk/quirk = quirks[quirk_name]
if(positive_quirks_disabled && initial(quirk.value) > 0)
continue
var/datum/quirk_constant_data/constant_data = GLOB.all_quirk_constant_data[quirk]
var/list/datum/preference/customization_options = constant_data?.get_customization_data()
quirk_info[sanitize_css_class_name(quirk_name)] = list(
"description" = initial(quirk.desc),
"icon" = initial(quirk.icon),
"name" = quirk_name,
"value" = initial(quirk.value),
"customizable" = constant_data?.is_customizable(),
"customization_options" = customization_options,
)
return list(
"max_positive_quirks" = max_positive_quirks,
"quirk_info" = quirk_info,
"quirk_blacklist" = GLOB.quirk_string_blacklist,
"points_enabled" = !CONFIG_GET(flag/disable_quirk_points),
)
/datum/preference_middleware/quirks/on_new_character(mob/user)
tainted = TRUE
/datum/preference_middleware/quirks/proc/give_quirk(list/params, mob/user)
var/quirk_name = params["quirk"]
var/list/new_quirks = preferences.all_quirks | quirk_name
if (SSquirks.filter_invalid_quirks(new_quirks) != new_quirks)
// If the client is sending an invalid give_quirk, that means that
// something went wrong with the client prediction, so we should
// catch it back up to speed.
preferences.update_static_data(user)
return TRUE
preferences.all_quirks = new_quirks
preferences.character_preview_view?.update_body()
return TRUE
/datum/preference_middleware/quirks/proc/remove_quirk(list/params, mob/user)
var/quirk_name = params["quirk"]
var/list/new_quirks = preferences.all_quirks - quirk_name
if ( \
!(quirk_name in preferences.all_quirks) \
|| SSquirks.filter_invalid_quirks(new_quirks) != new_quirks \
)
// If the client is sending an invalid remove_quirk, that means that
// something went wrong with the client prediction, so we should
// catch it back up to speed.
preferences.update_static_data(user)
return TRUE
preferences.all_quirks = new_quirks
preferences.character_preview_view?.update_body()
return TRUE
/datum/preference_middleware/quirks/proc/get_selected_quirks()
var/list/selected_quirks = list()
for (var/quirk in preferences.all_quirks)
selected_quirks += sanitize_css_class_name(quirk)
return selected_quirks