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Bubberstation/code/modules/surgery/organs
MrMelbert ba9877e2eb Being deafnened by flashbangs / explosions now makes you shout while deaf, also very minor ear refactor (#82703)
## About The Pull Request

- If you sustain temporary deafness from a flashbang or explosion, and
are not naturally deaf (quirk, genetics, earmuffs) your text is forced
into shout mode.


![image](https://github.com/tgstation/tgstation/assets/51863163/9f6796c0-293c-4a82-a9d0-65a769457b4a)

- Minor ear refactor. 
   - Ear deafness no longer updates in life, now when taking ear damage
- Damage multiplier no longer applies to both healing and damage, making
this a felinid nerf I guess?

## Why It's Good For The Game

I always found it a bit funny (funny bad) when someone's deaf from a
bomb, and they calmly walk to medbay, and say `I'm deaf. Inacusiate
please?`

Now they will say `I'M DEAF! INACUSIATE PLEASE?!` which is funny (funny
good)

It also gives a visual (audible?) tell that someone's actually deaf.
Which may be handy in diagnosing people in medbay at a glance.

## Changelog

🆑 Melbert
add: Being deafnened from a loud sound (flashbang, explosions) will now
force people not naturally deaf to shout
add: Ear damage multiplier now only applies to taking damage, not
healing damage, meaning Felinids (who take 2x the ear damage) will no
longer heal ear damage 2x faster.
refactor: Ears have been refactored slightly, ear deafness should now
update more snappily
/🆑

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Co-authored-by: san7890 <the@san7890.com>
2024-04-17 19:09:58 -07:00
..