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* Adds semi-transparent colored fullscreen overlays which are used by glasses with tint_color. Currently only red, blue, and green are available. And only nightvision glasses currently have a tint_color when worn (green). * Completely rewrites how I did color tinting. We now use datum/client_colour and the client's color var. I fixed items in our inventory UI being colored when using client.color. I added an altclick() option on all glasses to toggle a new pref regarding the use of glass coloring your view. I made a lot more glasses use vision coloring. I fixed Thermal HUD Scanner not having its action button to switch hud type.