mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-11 09:22:41 +00:00
* Adds new explosion proc Adds a new proc for calling explosions, which uses 'power' instead of a set of ranges. Power (1 - 100) is based on minimum explosions size (0, 0, 1) to maximum explosion size (5, 10, 20) Formula keeps explosions within a 'sane' range. So while it is possible to bypass maxcap using this, it will require a LOT of work. I've done some balance testing, and a halfcap (2,5,10) can be made using a double bluespace beaker of water and potassium. A (3,7,14) can be made using black powder, and the largest bluespace grenade explosion can be made using nitroglycerine, at (6, 12, 24) which is only slightly larger than maxcap. You can check out https://www.desmos.com/calculator/pgfz0gqqxf to see how the explosive power affects range. T is 'units of explosion' and P is a multiplier. Multipliers for explosive reagents are: water/potass = 1/10, black powder/meth = 1/6, nitroglycerin = 1/2. * Clarity Changes Renames dynamic explosion proc for clarity. Makes dyn_x explosions scaleable with DYN_EX_SCALE variable. Adds debug dyn_x verbs, and a dyn_x drop_bomb proc to fun admin verbs. * Adjusts formula better efficiency and readability. Adds debug proc for changing explosion scale. Adds a comment containing common power/explosion sizes. * oops
263 lines
9.0 KiB
Plaintext
263 lines
9.0 KiB
Plaintext
//TODO: Flash range does nothing currently
|
|
|
|
/proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, ignorecap = 0, flame_range = 0 ,silent = 0, smoke = 1)
|
|
set waitfor = 0
|
|
src = null //so we don't abort once src is deleted
|
|
epicenter = get_turf(epicenter)
|
|
|
|
//DO NOT REMOVE THIS SLEEP, IT BREAKS THINGS
|
|
//not sleeping causes us to ex_act() the thing that triggered the explosion
|
|
//doing that might cause it to trigger another explosion
|
|
//this is bad
|
|
//I would make this not ex_act the thing that triggered the explosion,
|
|
//but everything that explodes gives us their loc or a get_turf()
|
|
//and somethings expect us to ex_act them so they can qdel()
|
|
sleep(1) //tldr, let the calling proc call qdel(src) before we explode
|
|
|
|
// Archive the uncapped explosion for the doppler array
|
|
var/orig_dev_range = devastation_range
|
|
var/orig_heavy_range = heavy_impact_range
|
|
var/orig_light_range = light_impact_range
|
|
|
|
if(!ignorecap)
|
|
// Clamp all values to MAX_EXPLOSION_RANGE
|
|
devastation_range = min (MAX_EX_DEVESTATION_RANGE, devastation_range)
|
|
heavy_impact_range = min (MAX_EX_HEAVY_RANGE, heavy_impact_range)
|
|
light_impact_range = min (MAX_EX_LIGHT_RANGE, light_impact_range)
|
|
flash_range = min (MAX_EX_FLASH_RANGE, flash_range)
|
|
flame_range = min (MAX_EX_FLAME_RANGE, flame_range)
|
|
|
|
var/start = world.timeofday
|
|
if(!epicenter) return
|
|
|
|
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range, flame_range)
|
|
var/list/cached_exp_block = list()
|
|
|
|
if(adminlog)
|
|
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z] - <a href='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
|
|
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
|
|
|
|
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
|
|
// Stereo users will also hear the direction of the explosion!
|
|
|
|
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
|
|
// 3/7/14 will calculate to 80 + 35
|
|
|
|
var/far_dist = 0
|
|
far_dist += heavy_impact_range * 5
|
|
far_dist += devastation_range * 20
|
|
|
|
if(!silent)
|
|
var/frequency = get_rand_frequency()
|
|
for(var/mob/M in player_list)
|
|
// Double check for client
|
|
if(M && M.client)
|
|
var/turf/M_turf = get_turf(M)
|
|
if(M_turf && M_turf.z == epicenter.z)
|
|
var/dist = get_dist(M_turf, epicenter)
|
|
// If inside the blast radius + world.view - 2
|
|
if(dist <= round(max_range + world.view - 2, 1))
|
|
M.playsound_local(epicenter, get_sfx("explosion"), 100, 1, frequency, falloff = 5) // get_sfx() is so that everyone gets the same sound
|
|
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
|
else if(dist <= far_dist)
|
|
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
|
|
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
|
|
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
|
|
|
|
//postpone processing for a bit
|
|
var/postponeCycles = max(round(devastation_range/8),1)
|
|
SSlighting.postpone(postponeCycles)
|
|
SSmachine.postpone(postponeCycles)
|
|
|
|
if(heavy_impact_range > 1)
|
|
if(smoke)
|
|
var/datum/effect_system/explosion/smoke/E = new/datum/effect_system/explosion/smoke()
|
|
E.set_up(epicenter)
|
|
E.start()
|
|
else
|
|
var/datum/effect_system/explosion/E = new/datum/effect_system/explosion()
|
|
E.set_up(epicenter)
|
|
E.start()
|
|
|
|
var/x0 = epicenter.x
|
|
var/y0 = epicenter.y
|
|
var/z0 = epicenter.z
|
|
|
|
var/list/affected_turfs = spiral_range_turfs(max_range, epicenter)
|
|
|
|
if(config.reactionary_explosions)
|
|
for(var/turf/T in affected_turfs) // we cache the explosion block rating of every turf in the explosion area
|
|
cached_exp_block[T] = 0
|
|
if(T.density && T.explosion_block)
|
|
cached_exp_block[T] += T.explosion_block
|
|
|
|
for(var/obj/machinery/door/D in T)
|
|
if(D.density && D.explosion_block)
|
|
cached_exp_block[T] += D.explosion_block
|
|
|
|
for(var/obj/structure/window/W in T)
|
|
if(W.reinf && W.fulltile)
|
|
cached_exp_block[T] += W.explosion_block
|
|
|
|
for(var/obj/effect/blob/B in T)
|
|
cached_exp_block[T] += B.explosion_block
|
|
CHECK_TICK
|
|
|
|
for(var/turf/T in affected_turfs)
|
|
|
|
if (!T)
|
|
continue
|
|
var/dist = cheap_hypotenuse(T.x, T.y, x0, y0)
|
|
|
|
if(config.reactionary_explosions)
|
|
var/turf/Trajectory = T
|
|
while(Trajectory != epicenter)
|
|
Trajectory = get_step_towards(Trajectory, epicenter)
|
|
dist += cached_exp_block[Trajectory]
|
|
|
|
var/flame_dist = 0
|
|
var/throw_dist = dist
|
|
|
|
if(dist < flame_range)
|
|
flame_dist = 1
|
|
|
|
if(dist < devastation_range)
|
|
dist = 1
|
|
else if(dist < heavy_impact_range)
|
|
dist = 2
|
|
else if(dist < light_impact_range)
|
|
dist = 3
|
|
else
|
|
dist = 0
|
|
|
|
//------- TURF FIRES -------
|
|
|
|
if(T)
|
|
if(flame_dist && prob(40) && !istype(T, /turf/open/space) && !T.density)
|
|
PoolOrNew(/obj/effect/hotspot, T) //Mostly for ambience!
|
|
if(dist > 0)
|
|
T.ex_act(dist)
|
|
|
|
//--- THROW ITEMS AROUND ---
|
|
|
|
var/throw_dir = get_dir(epicenter,T)
|
|
for(var/obj/item/I in T)
|
|
if(I && !I.anchored)
|
|
var/throw_range = rand(throw_dist, max_range)
|
|
var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range)
|
|
I.throw_speed = 4 //Temporarily change their throw_speed for embedding purposes (Reset when it finishes throwing, regardless of hitting anything)
|
|
I.throw_at_fast(throw_at, throw_range, 2)//Throw it at 2 speed, this is purely visual anyway.
|
|
|
|
CHECK_TICK
|
|
|
|
var/took = (world.timeofday-start)/10
|
|
//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
|
|
if(Debug2)
|
|
world.log << "## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds."
|
|
|
|
//Machines which report explosions.
|
|
for(var/array in doppler_arrays)
|
|
var/obj/machinery/doppler_array/A = array
|
|
A.sense_explosion(epicenter,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
|
|
|
|
return 1
|
|
|
|
|
|
|
|
/proc/secondaryexplosion(turf/epicenter, range)
|
|
for(var/turf/tile in spiral_range_turfs(range, epicenter))
|
|
tile.ex_act(2)
|
|
|
|
|
|
/client/proc/check_bomb_impacts()
|
|
set name = "Check Bomb Impact"
|
|
set category = "Debug"
|
|
|
|
var/newmode = alert("Use reactionary explosions?","Check Bomb Impact", "Yes", "No")
|
|
var/turf/epicenter = get_turf(mob)
|
|
if(!epicenter)
|
|
return
|
|
|
|
var/dev = 0
|
|
var/heavy = 0
|
|
var/light = 0
|
|
var/list/choices = list("Small Bomb","Medium Bomb","Big Bomb","Custom Bomb")
|
|
var/choice = input("Bomb Size?") in choices
|
|
switch(choice)
|
|
if(null)
|
|
return 0
|
|
if("Small Bomb")
|
|
dev = 1
|
|
heavy = 2
|
|
light = 3
|
|
if("Medium Bomb")
|
|
dev = 2
|
|
heavy = 3
|
|
light = 4
|
|
if("Big Bomb")
|
|
dev = 3
|
|
heavy = 5
|
|
light = 7
|
|
if("Custom Bomb")
|
|
dev = input("Devestation range (Tiles):") as num
|
|
heavy = input("Heavy impact range (Tiles):") as num
|
|
light = input("Light impact range (Tiles):") as num
|
|
|
|
var/max_range = max(dev, heavy, light)
|
|
var/x0 = epicenter.x
|
|
var/y0 = epicenter.y
|
|
var/list/wipe_colours = list()
|
|
for(var/turf/T in spiral_range_turfs(max_range, epicenter))
|
|
wipe_colours += T
|
|
var/dist = cheap_hypotenuse(T.x, T.y, x0, y0)
|
|
|
|
if(newmode == "Yes")
|
|
var/turf/TT = T
|
|
while(TT != epicenter)
|
|
TT = get_step_towards(TT,epicenter)
|
|
if(TT.density && TT.explosion_block)
|
|
dist += TT.explosion_block
|
|
|
|
for(var/obj/machinery/door/D in TT)
|
|
if(D.density && D.explosion_block)
|
|
dist += D.explosion_block
|
|
|
|
for(var/obj/structure/window/W in TT)
|
|
if(W.explosion_block && W.fulltile)
|
|
dist += W.explosion_block
|
|
|
|
for(var/obj/effect/blob/B in T)
|
|
dist += B.explosion_block
|
|
|
|
if(dist < dev)
|
|
T.color = "red"
|
|
T.maptext = "Dev"
|
|
else if (dist < heavy)
|
|
T.color = "yellow"
|
|
T.maptext = "Heavy"
|
|
else if (dist < light)
|
|
T.color = "blue"
|
|
T.maptext = "Light"
|
|
else
|
|
continue
|
|
|
|
sleep(100)
|
|
for(var/turf/T in wipe_colours)
|
|
T.color = null
|
|
T.maptext = ""
|
|
|
|
proc/dyn_explosion(turf/epicenter, power, flash_range, adminlog = 1, ignorecap = 1, flame_range = 0 ,silent = 0, smoke = 1)
|
|
if(!power)
|
|
return
|
|
var/range = 0
|
|
range = round((2 * power)**DYN_EX_SCALE)
|
|
explosion(epicenter, round(range * 0.25), round(range * 0.5), round(range), flash_range*range, adminlog, ignorecap, flame_range*range, silent, smoke)
|
|
|
|
// Using default dyn_ex scale:
|
|
// 100 explosion power is a (5, 10, 20) explosion.
|
|
// 75 explosion power is a (4, 8, 17) explosion.
|
|
// 50 explosion power is a (3, 7, 14) explosion.
|
|
// 25 explosion power is a (2, 5, 10) explosion.
|
|
// 10 explosion power is a (1, 3, 6) explosion.
|
|
// 5 explosion power is a (0, 1, 3) explosion.
|
|
// 1 explosion power is a (0, 0, 1) explosion. |