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* Replacing more C-style for loops with the faster, traditional ones. (#62908) * Replacing more C-style for loops with the faster, traditional ones. Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
312 lines
11 KiB
Plaintext
312 lines
11 KiB
Plaintext
/// Mail is tamper-evident and unresealable, postmarked by CentCom for an individual recepient.
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/obj/item/mail
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name = "mail"
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gender = NEUTER
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desc = "An officially postmarked, tamper-evident parcel regulated by CentCom and made of high-quality materials."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "mail_small"
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inhand_icon_state = "paper"
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worn_icon_state = "paper"
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_SMALL
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drop_sound = 'sound/items/handling/paper_drop.ogg'
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pickup_sound = 'sound/items/handling/paper_pickup.ogg'
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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/// Destination tagging for the mail sorter.
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var/sort_tag = 0
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/// Weak reference to who this mail is for and who can open it.
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var/datum/weakref/recipient_ref
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/// How many goodies this mail contains.
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var/goodie_count = 1
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/// Goodies which can be given to anyone. The base weight for cash is 56. For there to be a 50/50 chance of getting a department item, they need 56 weight as well.
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var/list/generic_goodies = list(
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/obj/item/stack/spacecash/c50 = 10,
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/obj/item/stack/spacecash/c100 = 25,
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/obj/item/stack/spacecash/c200 = 15,
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/obj/item/stack/spacecash/c500 = 5,
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/obj/item/stack/spacecash/c1000 = 1,
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)
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// Overlays (pure fluff)
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/// Does the letter have the postmark overlay?
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var/postmarked = TRUE
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/// Does the letter have a stamp overlay?
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var/stamped = TRUE
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/// List of all stamp overlays on the letter.
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var/list/stamps = list()
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/// Maximum number of stamps on the letter.
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var/stamp_max = 1
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/// Physical offset of stamps on the object. X direction.
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var/stamp_offset_x = 0
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/// Physical offset of stamps on the object. Y direction.
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var/stamp_offset_y = 2
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///mail will have the color of the department the recipient is in.
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var/static/list/department_colors
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/obj/item/mail/envelope
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name = "envelope"
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icon_state = "mail_large"
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goodie_count = 2
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stamp_max = 2
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stamp_offset_y = 5
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/obj/item/mail/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_MOVABLE_DISPOSING, .proc/disposal_handling)
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AddElement(/datum/element/item_scaling, 0.75, 1)
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if(isnull(department_colors))
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department_colors = list(
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ACCOUNT_CIV = COLOR_WHITE,
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ACCOUNT_ENG = COLOR_PALE_ORANGE,
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ACCOUNT_SCI = COLOR_PALE_PURPLE_GRAY,
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ACCOUNT_MED = COLOR_PALE_BLUE_GRAY,
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ACCOUNT_SRV = COLOR_PALE_GREEN_GRAY,
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ACCOUNT_CAR = COLOR_BEIGE,
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ACCOUNT_SEC = COLOR_PALE_RED_GRAY,
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ACCOUNT_CMD = COLOR_BLUE_GRAY, // SKYRAT EDIT ADDITION
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ACCOUNT_CCM = COLOR_DARK_MODERATE_LIME_GREEN, // SKYRAT EDIT ADDITION
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)
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// Icons
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// Add some random stamps.
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if(stamped == TRUE)
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var/stamp_count = rand(1, stamp_max)
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for(var/i in 1 to stamp_count)
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stamps += list("stamp_[rand(2, 6)]")
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update_icon()
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/obj/item/mail/update_overlays()
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. = ..()
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var/bonus_stamp_offset = 0
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for(var/stamp in stamps)
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var/image/stamp_image = image(
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icon = icon,
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icon_state = stamp,
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pixel_x = stamp_offset_x,
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pixel_y = stamp_offset_y + bonus_stamp_offset
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)
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stamp_image.appearance_flags |= RESET_COLOR
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add_overlay(stamp_image)
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bonus_stamp_offset -= 5
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if(postmarked == TRUE)
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var/image/postmark_image = image(
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icon = icon,
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icon_state = "postmark",
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pixel_x = stamp_offset_x + rand(-3, 1),
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pixel_y = stamp_offset_y + rand(bonus_stamp_offset + 3, 1)
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)
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postmark_image.appearance_flags |= RESET_COLOR
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add_overlay(postmark_image)
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/obj/item/mail/attackby(obj/item/W, mob/user, params)
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// Destination tagging
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if(istype(W, /obj/item/dest_tagger))
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var/obj/item/dest_tagger/destination_tag = W
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if(sort_tag != destination_tag.currTag)
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var/tag = uppertext(GLOB.TAGGERLOCATIONS[destination_tag.currTag])
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to_chat(user, span_notice("*[tag]*"))
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sort_tag = destination_tag.currTag
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playsound(loc, 'sound/machines/twobeep_high.ogg', 100, TRUE)
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/obj/item/mail/attack_self(mob/user)
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if(recipient_ref)
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var/datum/mind/recipient = recipient_ref.resolve()
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// If the recipient's mind has gone, then anyone can open their mail
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// whether a mind can actually be qdel'd is an exercise for the reader
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if(recipient && recipient != user?.mind)
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to_chat(user, span_notice("You can't open somebody else's mail! That's <em>illegal</em>!"))
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return
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to_chat(user, span_notice("You start to unwrap the package..."))
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if(!do_after(user, 1.5 SECONDS, target = user))
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return
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user.temporarilyRemoveItemFromInventory(src, TRUE)
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if(contents.len)
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user.put_in_hands(contents[1])
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playsound(loc, 'sound/items/poster_ripped.ogg', 50, TRUE)
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qdel(src)
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/obj/item/mail/examine_more(mob/user)
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. = ..()
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var/list/msg = list(span_notice("<i>You notice the postmarking on the front of the mail...</i>"))
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var/datum/mind/recipient = recipient_ref.resolve()
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if(recipient)
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msg += "\t[span_info("Certified NT mail for [recipient].")]"
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else
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msg += "\t[span_info("Certified mail for [GLOB.station_name].")]"
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msg += "\t[span_info("Distribute by hand or via destination tagger using the certified NT disposal system.")]"
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return msg
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/// Accepts a mind to initialize goodies for a piece of mail.
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/obj/item/mail/proc/initialize_for_recipient(datum/mind/recipient)
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name = "[initial(name)] for [recipient.name] ([recipient.assigned_role.title])"
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recipient_ref = WEAKREF(recipient)
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var/mob/living/body = recipient.current
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var/list/goodies = generic_goodies
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var/datum/job/this_job = recipient.assigned_role
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if(this_job)
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if(this_job.paycheck_department && department_colors[this_job.paycheck_department])
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color = department_colors[this_job.paycheck_department]
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var/list/job_goodies = this_job.get_mail_goodies()
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if(LAZYLEN(job_goodies))
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// certain roles and jobs (prisoner) do not receive generic gifts.
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if(this_job.exclusive_mail_goodies)
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goodies = job_goodies
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else
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goodies += job_goodies
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for(var/iterator in 1 to goodie_count)
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var/target_good = pick_weight(goodies)
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var/atom/movable/target_atom = new target_good(src)
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body.log_message("[key_name(body)] received [target_atom.name] in the mail ([target_good])", LOG_GAME)
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return TRUE
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/// Alternate setup, just complete garbage inside and anyone can open
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/obj/item/mail/proc/junk_mail()
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var/obj/junk = /obj/item/paper/fluff/junkmail_generic
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var/special_name = FALSE
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if(prob(25))
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special_name = TRUE
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junk = pick(list(/obj/item/paper/pamphlet/gateway, /obj/item/paper/pamphlet/violent_video_games, /obj/item/paper/fluff/junkmail_redpill, /obj/effect/decal/cleanable/ash))
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var/list/junk_names = list(
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/obj/item/paper/pamphlet/gateway = "[initial(name)] for [pick(GLOB.adjectives)] adventurers",
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/obj/item/paper/pamphlet/violent_video_games = "[initial(name)] for the truth about the arcade centcom doesn't want to hear",
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/obj/item/paper/fluff/junkmail_redpill = "[initial(name)] for those feeling [pick(GLOB.adjectives)] working at Nanotrasen",
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/obj/effect/decal/cleanable/ash = "[initial(name)] with INCREDIBLY IMPORTANT ARTIFACT- DELIVER TO SCIENCE DIVISION. HANDLE WITH CARE.",
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)
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color = pick(department_colors) //eh, who gives a shit.
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name = special_name ? junk_names[junk] : "important [initial(name)]"
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junk = new junk(src)
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return TRUE
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/obj/item/mail/proc/disposal_handling(disposal_source, obj/structure/disposalholder/disposal_holder, obj/machinery/disposal/disposal_machine, hasmob)
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SIGNAL_HANDLER
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if(!hasmob)
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disposal_holder.destinationTag = sort_tag
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/// Subtype that's always junkmail
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/obj/item/mail/junkmail/Initialize(mapload)
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. = ..()
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junk_mail()
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/// Crate for mail from CentCom.
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/obj/structure/closet/crate/mail
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name = "mail crate"
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desc = "A certified post crate from CentCom."
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icon_state = "mail"
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can_install_electronics = FALSE
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/obj/structure/closet/crate/mail/update_icon_state()
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. = ..()
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if(opened)
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icon_state = "[initial(icon_state)]open"
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if(locate(/obj/item/mail) in src)
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]sealed"
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/// Fills this mail crate with N pieces of mail, where N is the lower of the amount var passed, and the maximum capacity of this crate. If N is larger than the number of alive human players, the excess will be junkmail.
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/obj/structure/closet/crate/mail/proc/populate(amount)
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var/mail_count = min(amount, storage_capacity)
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// Fills the
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var/list/mail_recipients = list()
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for(var/mob/living/carbon/human/human in GLOB.player_list)
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if(human.stat == DEAD || !human.mind)
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continue
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// Skip wizards, nuke ops, cyborgs; Centcom does not send them mail
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if(!(human.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
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continue
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mail_recipients += human.mind
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for(var/i in 1 to mail_count)
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var/obj/item/mail/new_mail
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if(prob(FULL_CRATE_LETTER_ODDS))
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new_mail = new /obj/item/mail(src)
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else
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new_mail = new /obj/item/mail/envelope(src)
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var/datum/mind/recipient = pick_n_take(mail_recipients)
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if(recipient)
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new_mail.initialize_for_recipient(recipient)
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else
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new_mail.junk_mail()
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update_icon()
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/// Crate for mail that automatically depletes the economy subsystem's pending mail counter.
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/obj/structure/closet/crate/mail/economy/Initialize(mapload)
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. = ..()
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populate(SSeconomy.mail_waiting)
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SSeconomy.mail_waiting = 0
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/// Crate for mail that automatically generates a lot of mail. Usually only normal mail, but on lowpop it may end up just being junk.
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/obj/structure/closet/crate/mail/full
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name = "brimming mail crate"
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desc = "A certified post crate from CentCom. Looks stuffed to the gills."
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/obj/structure/closet/crate/mail/full/Initialize(mapload)
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. = ..()
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populate(INFINITY)
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/// Mailbag.
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/obj/item/storage/bag/mail
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name = "mail bag"
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desc = "A bag for letters, envelopes, and other postage."
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icon = 'icons/obj/library.dmi'
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icon_state = "bookbag"
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worn_icon_state = "bookbag"
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resistance_flags = FLAMMABLE
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/obj/item/storage/bag/mail/ComponentInitialize()
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. = ..()
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var/datum/component/storage/storage = GetComponent(/datum/component/storage)
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storage.max_w_class = WEIGHT_CLASS_NORMAL
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storage.max_combined_w_class = 42
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storage.max_items = 21
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storage.display_numerical_stacking = FALSE
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storage.set_holdable(list(
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/obj/item/mail,
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/obj/item/small_delivery,
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/obj/item/paper
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))
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/obj/item/paper/fluff/junkmail_redpill
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name = "smudged paper"
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icon_state = "scrap"
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var/nuclear_option_odds = 0.1
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/obj/item/paper/fluff/junkmail_redpill/Initialize(mapload)
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. = ..()
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if(!prob(nuclear_option_odds)) // 1 in 1000 chance of getting 2 random nuke code characters.
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info = "<i>You need to escape the simulation. Don't forget the numbers, they help you remember:</i> '[rand(0,9)][rand(0,9)][rand(0,9)]...'"
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return
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var/code = random_nukecode()
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for(var/obj/machinery/nuclearbomb/selfdestruct/self_destruct in GLOB.nuke_list)
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self_destruct.r_code = code
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message_admins("Through junkmail, the self-destruct code was set to \"[code]\".")
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info = "<i>You need to escape the simulation. Don't forget the numbers, they help you remember:</i> '[code[rand(1,5)]][code[rand(1,5)]]...'"
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/obj/item/paper/fluff/junkmail_redpill/true //admin letter enabling players to brute force their way through the nuke code if they're so inclined.
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nuclear_option_odds = 100
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/obj/item/paper/fluff/junkmail_generic
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name = "important document"
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icon_state = "paper_words"
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/obj/item/paper/fluff/junkmail_generic/Initialize(mapload)
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. = ..()
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info = pick(GLOB.junkmail_messages)
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