Files
Bubberstation/code/datums/components
Ben10Omintrix a97daec876 [no gbp] some medbot fixes (#80150)
## About The Pull Request
medbots now drop hats when tipped closes #80134 
medbots now drop their items when they explode 
player controlled bots now have their normal speed back 

## Why It's Good For The Game
they will now correctly drop their hats when tipped

## Changelog
🆑
fix: medbots now drop hats when tipped and drop their items when they
explode
/🆑

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Co-authored-by: san7890 <the@san7890.com>
2023-12-06 18:05:44 -07:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm