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* Rewrites how action buttons icons are generated, makes them layer nicer. Allows observers to see a mob's action buttons. * conflicts * Modular! * update modular * icon icon icon icon icon Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> Co-authored-by: Funce <funce.973@gmail.com>
12 lines
470 B
Plaintext
12 lines
470 B
Plaintext
/datum/action/cooldown/mob_cooldown/dash_attack
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name = "Dashing And Attacking"
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button_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "sniper_zoom"
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desc = "Allows you to dash and fire at a target simultaneously."
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cooldown_time = 3 SECONDS
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shared_cooldown = MOB_SHARED_COOLDOWN_2
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sequence_actions = list(
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/datum/action/cooldown/mob_cooldown/dash = 0.1 SECONDS,
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/datum/action/cooldown/mob_cooldown/projectile_attack/kinetic_accelerator = 0,
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)
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