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* Refactors `UnarmedAttack` so we don't have like 4 Unarmed Attack signals, kills two more snowflake species procs * Update chameleon.dm * Update _species.dm * Modular --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
75 lines
2.7 KiB
Plaintext
75 lines
2.7 KiB
Plaintext
/// This component will intercept bare-handed attacks by the owner on sufficiently injured carbons and amputate random limbs instead
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/datum/element/amputating_limbs
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// How long does it take?
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var/surgery_time
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/// What is the means by which we describe the act of amputation?
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var/surgery_verb
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/// How awake must our target be?
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var/minimum_stat
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/// How likely are we to perform this action?
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var/snip_chance
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/// The types of limb we can remove
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var/list/target_zones
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/datum/element/amputating_limbs/Attach(
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datum/target,
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surgery_time = 5 SECONDS,
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surgery_verb = "prying",
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minimum_stat = SOFT_CRIT,
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snip_chance = 100,
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list/target_zones = list(BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_ARM, BODY_ZONE_R_LEG),
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)
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. = ..()
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if (!isliving(target))
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return ELEMENT_INCOMPATIBLE
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if (!length(target_zones))
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CRASH("[src] for [target] was not provided a valid list of body zones to target.")
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src.surgery_time = surgery_time
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src.surgery_verb = surgery_verb
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src.minimum_stat = minimum_stat
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src.snip_chance = snip_chance
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src.target_zones = target_zones
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RegisterSignals(target, list(COMSIG_LIVING_UNARMED_ATTACK, COMSIG_HOSTILE_PRE_ATTACKINGTARGET), PROC_REF(try_amputate))
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/datum/element/amputating_limbs/Detach(datum/source)
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UnregisterSignal(source, list(COMSIG_LIVING_UNARMED_ATTACK, COMSIG_HOSTILE_PRE_ATTACKINGTARGET))
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return ..()
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/// Called when you click on literally anything with your hands, see if it is an injured carbon and then try to cut it up
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/datum/element/amputating_limbs/proc/try_amputate(mob/living/surgeon, atom/victim, proximity, modifiers)
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SIGNAL_HANDLER
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if (!proximity || !iscarbon(victim) || HAS_TRAIT(victim, TRAIT_NODISMEMBER) || !prob(snip_chance))
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return
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var/mob/living/carbon/limbed_victim = victim
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if (limbed_victim.stat < minimum_stat)
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return
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if (DOING_INTERACTION_WITH_TARGET(surgeon, victim))
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surgeon.balloon_alert(surgeon, "already busy!")
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return COMPONENT_CANCEL_ATTACK_CHAIN
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var/list/valid_targets = list()
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for (var/obj/item/bodypart/possible_target as anything in limbed_victim.bodyparts)
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if (possible_target.bodypart_flags & BODYPART_UNREMOVABLE)
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continue
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if (!(possible_target.body_zone in target_zones))
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continue
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valid_targets += possible_target
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if (!length(valid_targets))
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return
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INVOKE_ASYNC(src, PROC_REF(amputate), surgeon, victim, pick(valid_targets))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Chop one off
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/datum/element/amputating_limbs/proc/amputate(mob/living/surgeon, mob/living/carbon/victim, obj/item/bodypart/to_remove)
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surgeon.visible_message(span_warning("[surgeon] [surgery_verb] [to_remove] off of [victim]!"))
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if (surgery_time > 0 && !do_after(surgeon, delay = surgery_time, target = victim))
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return
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to_remove.dismember()
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