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Bubberstation/code/datums/status_effects/buffs.dm
SkyratBot 3827a3701b [MIRROR] Protects space spawned humans from radiation nebula (#27711)
* Protects space spawned humans from radiation nebula (#83202)

Fixes #80864

When a mob is spawned in space in a nebula, they get 1 minute of
radiation immunity. Ninja is the main one, but it'll also apply to other
space spawned mobs (lone nukie, space changeling?)

This only works for dynamic spawned antags. If an admin forces ninja
through an event, it doesnt work

![image](https://github.com/tgstation/tgstation/assets/7501474/98fbb499-86b3-43bc-bf63-403d7fa8df39)

🆑
fix: Space Ninja and other space spawned antags get a 1 minute radiation
shield in the radioactive nebula
/🆑

* Protects space spawned humans from radiation nebula

---------

Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
2024-05-16 06:30:07 +02:00

626 lines
24 KiB
Plaintext

//Largely beneficial effects go here, even if they have drawbacks.
/datum/status_effect/his_grace
id = "his_grace"
duration = -1
tick_interval = 0.4 SECONDS
alert_type = /atom/movable/screen/alert/status_effect/his_grace
var/bloodlust = 0
/atom/movable/screen/alert/status_effect/his_grace
name = "His Grace"
desc = "His Grace hungers, and you must feed Him."
icon_state = "his_grace"
alerttooltipstyle = "hisgrace"
/atom/movable/screen/alert/status_effect/his_grace/MouseEntered(location,control,params)
desc = initial(desc)
var/datum/status_effect/his_grace/HG = attached_effect
desc += "<br><font size=3><b>Current Bloodthirst: [HG.bloodlust]</b></font>\
<br>Becomes undroppable at <b>[HIS_GRACE_FAMISHED]</b>\
<br>Will consume you at <b>[HIS_GRACE_CONSUME_OWNER]</b>"
return ..()
/datum/status_effect/his_grace/on_apply()
owner.add_stun_absorption(
source = id,
priority = 3,
self_message = span_boldwarning("His Grace protects you from the stun!"),
)
return ..()
/datum/status_effect/his_grace/on_remove()
owner.remove_stun_absorption(id)
/datum/status_effect/his_grace/tick(seconds_between_ticks)
bloodlust = 0
var/graces = 0
for(var/obj/item/his_grace/HG in owner.held_items)
if(HG.bloodthirst > bloodlust)
bloodlust = HG.bloodthirst
if(HG.awakened)
graces++
if(!graces)
owner.apply_status_effect(/datum/status_effect/his_wrath)
qdel(src)
return
var/grace_heal = bloodlust * 0.02
var/need_mob_update = FALSE
need_mob_update += owner.adjustBruteLoss(-grace_heal * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
need_mob_update += owner.adjustFireLoss(-grace_heal * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
need_mob_update += owner.adjustToxLoss(-grace_heal * seconds_between_ticks, forced = TRUE)
need_mob_update += owner.adjustOxyLoss(-(grace_heal * 2) * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
if(need_mob_update)
owner.updatehealth()
/datum/status_effect/wish_granters_gift //Fully revives after ten seconds.
id = "wish_granters_gift"
duration = 50
alert_type = /atom/movable/screen/alert/status_effect/wish_granters_gift
/datum/status_effect/wish_granters_gift/on_apply()
to_chat(owner, span_notice("Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise..."))
return ..()
/datum/status_effect/wish_granters_gift/on_remove()
owner.revive(ADMIN_HEAL_ALL)
owner.visible_message(span_warning("[owner] appears to wake from the dead, having healed all wounds!"), span_notice("You have regenerated."))
/atom/movable/screen/alert/status_effect/wish_granters_gift
name = "Wish Granter's Immortality"
desc = "You are being resurrected!"
icon_state = "wish_granter"
/datum/status_effect/blooddrunk
id = "blooddrunk"
duration = 10
tick_interval = -1
alert_type = /atom/movable/screen/alert/status_effect/blooddrunk
/atom/movable/screen/alert/status_effect/blooddrunk
name = "Blood-Drunk"
desc = "You are drunk on blood! Your pulse thunders in your ears! Nothing can harm you!" //not true, and the item description mentions its actual effect
icon_state = "blooddrunk"
/datum/status_effect/blooddrunk/on_apply()
ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, BLOODDRUNK_TRAIT)
if(ishuman(owner))
var/mob/living/carbon/human/human_owner = owner
human_owner.physiology.brute_mod *= 0.1
human_owner.physiology.burn_mod *= 0.1
human_owner.physiology.tox_mod *= 0.1
human_owner.physiology.oxy_mod *= 0.1
human_owner.physiology.stamina_mod *= 0.1
owner.add_stun_absorption(source = id, priority = 4)
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1, use_reverb = FALSE)
return TRUE
/datum/status_effect/blooddrunk/on_remove()
if(ishuman(owner))
var/mob/living/carbon/human/human_owner = owner
human_owner.physiology.brute_mod *= 10
human_owner.physiology.burn_mod *= 10
human_owner.physiology.tox_mod *= 10
human_owner.physiology.oxy_mod *= 10
human_owner.physiology.stamina_mod *= 10
REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, BLOODDRUNK_TRAIT)
owner.remove_stun_absorption(id)
//Used by changelings to rapidly heal
//Heals 10 brute and oxygen damage every second, and 5 fire
//Being on fire will suppress this healing
/datum/status_effect/fleshmend
id = "fleshmend"
duration = 10 SECONDS
alert_type = /atom/movable/screen/alert/status_effect/fleshmend
show_duration = TRUE
/datum/status_effect/fleshmend/on_apply()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/carbon_owner = owner
QDEL_LAZYLIST(carbon_owner.all_scars)
RegisterSignal(owner, COMSIG_LIVING_IGNITED, PROC_REF(on_ignited))
RegisterSignal(owner, COMSIG_LIVING_EXTINGUISHED, PROC_REF(on_extinguished))
/datum/status_effect/fleshmend/on_creation(mob/living/new_owner, ...)
. = ..()
if(!. || !owner || !linked_alert)
return
if(owner.on_fire)
linked_alert.icon_state = "fleshmend_fire"
/datum/status_effect/fleshmend/on_remove()
UnregisterSignal(owner, list(COMSIG_LIVING_IGNITED, COMSIG_LIVING_EXTINGUISHED))
/datum/status_effect/fleshmend/tick(seconds_between_ticks)
if(owner.on_fire)
return
var/need_mob_update = FALSE
need_mob_update += owner.adjustBruteLoss(-4 * seconds_between_ticks, updating_health = FALSE)
need_mob_update += owner.adjustFireLoss(-2 * seconds_between_ticks, updating_health = FALSE)
need_mob_update += owner.adjustOxyLoss(-4 * seconds_between_ticks, updating_health = FALSE)
if(need_mob_update)
owner.updatehealth()
/datum/status_effect/fleshmend/proc/on_ignited(datum/source)
SIGNAL_HANDLER
linked_alert?.icon_state = "fleshmend_fire"
/datum/status_effect/fleshmend/proc/on_extinguished(datum/source)
SIGNAL_HANDLER
linked_alert?.icon_state = "fleshmend"
/atom/movable/screen/alert/status_effect/fleshmend
name = "Fleshmend"
desc = "Our wounds are rapidly healing. <i>This effect is prevented if we are on fire.</i>"
icon_state = "fleshmend"
/datum/status_effect/exercised
id = "Exercised"
duration = 15 SECONDS
status_type = STATUS_EFFECT_REFRESH // New effects will add to total duration
alert_type = null
processing_speed = STATUS_EFFECT_NORMAL_PROCESS
alert_type = /atom/movable/screen/alert/status_effect/exercised
/// Having any of these reagents in your system extends the duration
var/static/list/supplementary_reagents_bonus = list(
/datum/reagent/consumable/ethanol/protein_blend = 10 SECONDS, // protein shakes are very robust
/datum/reagent/inverse/oxandrolone = 8 SECONDS,
/datum/reagent/consumable/nutriment/protein = 5 SECONDS,
/datum/reagent/consumable/nutriment/vitamin = 4 SECONDS,
/datum/reagent/consumable/milk = 4 SECONDS,
/datum/reagent/consumable/rice = 3 SECONDS,
// keep in mind you can eat a raw egg to acquire both these reagents at the same time
/datum/reagent/consumable/eggwhite = 3 SECONDS,
/datum/reagent/consumable/eggyolk = 2 SECONDS,
// weak workout food
/datum/reagent/consumable/nutraslop = 2 SECONDS, // prison food to bulk up with
/datum/reagent/consumable/soymilk = 1 SECONDS, // darn vegans!
// time for the bad stuff
/datum/reagent/consumable/sugar = -1 SECONDS,
/datum/reagent/consumable/monkey_energy = -1 SECONDS, // the marketing was a lie
/datum/reagent/consumable/nutriment/fat = -1 SECONDS,
)
/datum/status_effect/exercised/proc/workout_duration(mob/living/new_owner, bonus_time)
if(!bonus_time || !new_owner.mind || !iscarbon(new_owner))
return 0 SECONDS
var/modifier = 1
if(HAS_TRAIT(new_owner, TRAIT_HULK))
modifier += 0.5
if(HAS_TRAIT(new_owner, TRAIT_STIMMED)) // Naturally produces stimulants to help get you PUMPED
modifier += 1
if(HAS_TRAIT(new_owner, TRAIT_FAT)) // less xp until you get into shape
modifier -= 0.5
if(new_owner.reagents.has_reagent(/datum/reagent/drug/pumpup)) // steriods? yes please!
modifier += 3
if(new_owner.reagents.has_reagent(/datum/reagent/inverse/oxandrolone)) // MOREEEEE
modifier += 2
var/food_boost = 0
for(var/datum/reagent/workout_reagent in supplementary_reagents_bonus)
if(new_owner.reagents.has_reagent(workout_reagent))
food_boost += supplementary_reagents_bonus[workout_reagent]
var/skill_level_boost = (new_owner.mind.get_skill_level(/datum/skill/athletics) - 1) * 2 SECONDS
bonus_time = (bonus_time + food_boost + skill_level_boost) * modifier
var/exhaustion_limit = new_owner.mind.get_skill_modifier(/datum/skill/athletics, SKILL_VALUE_MODIFIER) + world.time
if(duration + bonus_time >= exhaustion_limit)
duration = exhaustion_limit
to_chat(new_owner, span_userdanger("Your muscles are exhausted! Might be a good idea to sleep..."))
new_owner.emote("scream")
return // exhaustion_limit
return bonus_time
/datum/status_effect/exercised/on_creation(mob/living/new_owner, bonus_time)
duration += workout_duration(new_owner, bonus_time)
return ..()
/datum/status_effect/exercised/refresh(mob/living/new_owner, bonus_time)
duration += workout_duration(new_owner, bonus_time)
new_owner.clear_mood_event("exercise") // we need to reset the old mood event in case our fitness skill changes
new_owner.add_mood_event("exercise", /datum/mood_event/exercise, new_owner.mind.get_skill_level(/datum/skill/athletics))
/datum/status_effect/exercised/on_apply()
owner.add_mood_event("exercise", /datum/mood_event/exercise, owner.mind.get_skill_level(/datum/skill/athletics))
return ..()
/datum/status_effect/exercised/on_remove()
owner.clear_mood_event("exercise")
/atom/movable/screen/alert/status_effect/exercised
name = "Exercise"
desc = "You feel well exercised! Sleeping will improve your fitness."
icon_state = "exercised"
//Hippocratic Oath: Applied when the Rod of Asclepius is activated.
/datum/status_effect/hippocratic_oath
id = "Hippocratic Oath"
status_type = STATUS_EFFECT_UNIQUE
duration = -1
tick_interval = 2.5 SECONDS
alert_type = null
var/datum/component/aura_healing/aura_healing
var/hand
var/deathTick = 0
/datum/status_effect/hippocratic_oath/on_apply()
var/static/list/organ_healing = list(
ORGAN_SLOT_BRAIN = 1.4,
)
aura_healing = owner.AddComponent( \
/datum/component/aura_healing, \
range = 7, \
brute_heal = 1.4, \
burn_heal = 1.4, \
toxin_heal = 1.4, \
suffocation_heal = 1.4, \
stamina_heal = 1.4, \
simple_heal = 1.4, \
organ_healing = organ_healing, \
healing_color = "#375637", \
)
//Makes the user passive, it's in their oath not to harm!
ADD_TRAIT(owner, TRAIT_PACIFISM, HIPPOCRATIC_OATH_TRAIT)
var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
med_hud.show_to(owner)
return ..()
/datum/status_effect/hippocratic_oath/on_remove()
QDEL_NULL(aura_healing)
REMOVE_TRAIT(owner, TRAIT_PACIFISM, HIPPOCRATIC_OATH_TRAIT)
var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
med_hud.hide_from(owner)
/datum/status_effect/hippocratic_oath/get_examine_text()
return span_notice("[owner.p_They()] seem[owner.p_s()] to have an aura of healing and helpfulness about [owner.p_them()].")
/datum/status_effect/hippocratic_oath/tick(seconds_between_ticks)
if(owner.stat == DEAD)
if(deathTick < 4)
deathTick += 1
else
consume_owner()
else
if(iscarbon(owner))
var/mob/living/carbon/itemUser = owner
var/obj/item/heldItem = itemUser.get_item_for_held_index(hand)
if(heldItem == null || heldItem.type != /obj/item/rod_of_asclepius) //Checks to make sure the rod is still in their hand
var/obj/item/rod_of_asclepius/newRod = new(itemUser.loc)
newRod.activated()
if(!itemUser.has_hand_for_held_index(hand))
//If user does not have the corresponding hand anymore, give them one and return the rod to their hand
if(((hand % 2) == 0))
var/obj/item/bodypart/L = itemUser.newBodyPart(BODY_ZONE_R_ARM, FALSE, FALSE)
if(L.try_attach_limb(itemUser))
L.update_limb(is_creating = TRUE)
itemUser.update_body_parts()
itemUser.put_in_hand(newRod, hand, forced = TRUE)
else
qdel(L)
consume_owner() //we can't regrow, abort abort
return
else
var/obj/item/bodypart/L = itemUser.newBodyPart(BODY_ZONE_L_ARM, FALSE, FALSE)
if(L.try_attach_limb(itemUser))
L.update_limb(is_creating = TRUE)
itemUser.update_body_parts()
itemUser.put_in_hand(newRod, hand, forced = TRUE)
else
qdel(L)
consume_owner() //see above comment
return
to_chat(itemUser, span_notice("Your arm suddenly grows back with the Rod of Asclepius still attached!"))
else
//Otherwise get rid of whatever else is in their hand and return the rod to said hand
itemUser.put_in_hand(newRod, hand, forced = TRUE)
to_chat(itemUser, span_notice("The Rod of Asclepius suddenly grows back out of your arm!"))
//Because a servant of medicines stops at nothing to help others, lets keep them on their toes and give them an additional boost.
if(itemUser.health < itemUser.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(itemUser), "#375637")
var/need_mob_update = FALSE
need_mob_update += itemUser.adjustBruteLoss(-0.6 * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
need_mob_update += itemUser.adjustFireLoss(-0.6 * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
need_mob_update += itemUser.adjustToxLoss(-0.6 * seconds_between_ticks, updating_health = FALSE, forced = TRUE) //Because Slime People are people too
need_mob_update += itemUser.adjustOxyLoss(-0.6 * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
need_mob_update += itemUser.adjustStaminaLoss(-0.6 * seconds_between_ticks, updating_stamina = FALSE, forced = TRUE)
need_mob_update += itemUser.adjustOrganLoss(ORGAN_SLOT_BRAIN, -0.6 * seconds_between_ticks)
if(need_mob_update)
itemUser.updatehealth()
/datum/status_effect/hippocratic_oath/proc/consume_owner()
owner.visible_message(span_notice("[owner]'s soul is absorbed into the rod, relieving the previous snake of its duty."))
var/list/chems = list(/datum/reagent/medicine/sal_acid, /datum/reagent/medicine/c2/convermol, /datum/reagent/medicine/oxandrolone)
var/mob/living/basic/snake/spawned = new(owner.loc, pick(chems))
spawned.name = "Asclepius's Snake"
spawned.real_name = "Asclepius's Snake"
spawned.desc = "A mystical snake previously trapped upon the Rod of Asclepius, now freed of its burden. Unlike the average snake, its bites contain chemicals with minor healing properties."
new /obj/effect/decal/cleanable/ash(owner.loc)
new /obj/item/rod_of_asclepius(owner.loc)
owner.investigate_log("has been consumed by the Rod of Asclepius.", INVESTIGATE_DEATHS)
qdel(owner)
/datum/status_effect/good_music
id = "Good Music"
alert_type = null
duration = 6 SECONDS
tick_interval = 1 SECONDS
status_type = STATUS_EFFECT_REFRESH
/datum/status_effect/good_music/tick(seconds_between_ticks)
if(owner.can_hear())
owner.adjust_dizzy(-4 SECONDS)
owner.adjust_jitter(-4 SECONDS)
owner.adjust_confusion(-1 SECONDS)
owner.add_mood_event("goodmusic", /datum/mood_event/goodmusic)
/atom/movable/screen/alert/status_effect/regenerative_core
name = "Regenerative Core Tendrils"
desc = "You can move faster than your broken body could normally handle!"
icon_state = "regenerative_core"
/datum/status_effect/regenerative_core
id = "Regenerative Core"
duration = 1 MINUTES
status_type = STATUS_EFFECT_REPLACE
alert_type = /atom/movable/screen/alert/status_effect/regenerative_core
show_duration = TRUE
/datum/status_effect/regenerative_core/on_apply()
ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, STATUS_EFFECT_TRAIT)
owner.adjustBruteLoss(-25)
owner.adjustStaminaLoss(-40) //Skyrat edit. Removes stamina on usage of regen core.
owner.adjustFireLoss(-25)
owner.fully_heal(HEAL_CC_STATUS)
owner.bodytemperature = owner.get_body_temp_normal()
if(ishuman(owner))
var/mob/living/carbon/human/humi = owner
humi.set_coretemperature(humi.get_body_temp_normal())
return TRUE
/datum/status_effect/regenerative_core/on_remove()
REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, STATUS_EFFECT_TRAIT)
/datum/status_effect/lightningorb
id = "Lightning Orb"
duration = 30 SECONDS
alert_type = /atom/movable/screen/alert/status_effect/lightningorb
show_duration = TRUE
/datum/status_effect/lightningorb/on_apply()
. = ..()
owner.add_movespeed_modifier(/datum/movespeed_modifier/yellow_orb)
to_chat(owner, span_notice("You feel fast!"))
/datum/status_effect/lightningorb/on_remove()
. = ..()
owner.remove_movespeed_modifier(/datum/movespeed_modifier/yellow_orb)
to_chat(owner, span_notice("You slow down."))
/atom/movable/screen/alert/status_effect/lightningorb
name = "Lightning Orb"
desc = "The speed surges through you!"
icon_state = "lightningorb"
/datum/status_effect/mayhem
id = "Mayhem"
duration = 2 MINUTES
/// The chainsaw spawned by the status effect
var/obj/item/chainsaw/doomslayer/chainsaw
/datum/status_effect/mayhem/on_apply()
. = ..()
to_chat(owner, "<span class='reallybig redtext'>RIP AND TEAR</span>")
SEND_SOUND(owner, sound('sound/hallucinations/veryfar_noise.ogg'))
owner.cause_hallucination( \
/datum/hallucination/delusion/preset/demon, \
"[id] status effect", \
duration = duration, \
affects_us = FALSE, \
affects_others = TRUE, \
skip_nearby = FALSE, \
play_wabbajack = FALSE, \
)
owner.drop_all_held_items()
if(iscarbon(owner))
chainsaw = new(get_turf(owner))
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
owner.put_in_hands(chainsaw, forced = TRUE)
chainsaw.attack_self(owner)
owner.reagents.add_reagent(/datum/reagent/medicine/adminordrazine, 25)
owner.log_message("entered a blood frenzy", LOG_ATTACK)
to_chat(owner, span_warning("KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!"))
var/datum/client_colour/colour = owner.add_client_colour(/datum/client_colour/bloodlust)
QDEL_IN(colour, 1.1 SECONDS)
return TRUE
/datum/status_effect/mayhem/on_remove()
. = ..()
to_chat(owner, span_notice("Your bloodlust seeps back into the bog of your subconscious and you regain self control."))
owner.log_message("exited a blood frenzy", LOG_ATTACK)
QDEL_NULL(chainsaw)
/datum/status_effect/speed_boost
id = "speed_boost"
duration = 2 SECONDS
status_type = STATUS_EFFECT_REPLACE
show_duration = TRUE
/datum/status_effect/speed_boost/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
duration = set_duration
. = ..()
/datum/status_effect/speed_boost/on_apply()
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_speed_boost, update = TRUE)
return ..()
/datum/status_effect/speed_boost/on_remove()
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_speed_boost, update = TRUE)
/datum/movespeed_modifier/status_speed_boost
multiplicative_slowdown = -1
///this buff provides a max health buff and a heal.
/datum/status_effect/limited_buff/health_buff
id = "health_buff"
alert_type = null
///This var stores the mobs max health when the buff was first applied, and determines the size of future buffs.database.database.
var/historic_max_health
///This var determines how large the health buff will be. health_buff_modifier * historic_max_health * stacks
var/health_buff_modifier = 0.1 //translate to a 10% buff over historic health per stack
///This modifier multiplies the healing by the effect.
var/healing_modifier = 2
///If the mob has a low max health, we instead use this flat value to increase max health and calculate any heal.
var/fragile_mob_health_buff = 10
/datum/status_effect/limited_buff/health_buff/on_creation(mob/living/new_owner)
historic_max_health = new_owner.maxHealth
. = ..()
/datum/status_effect/limited_buff/health_buff/on_apply()
. = ..()
var/health_increase = round(max(fragile_mob_health_buff, historic_max_health * health_buff_modifier))
owner.maxHealth += health_increase
owner.balloon_alert_to_viewers("health buffed")
to_chat(owner, span_nicegreen("You feel healthy, like if your body is little stronger than it was a moment ago."))
if(isanimal(owner)) //dumb animals have their own proc for healing.
var/mob/living/simple_animal/healthy_animal = owner
healthy_animal.adjustHealth(-(health_increase * healing_modifier))
else
owner.adjustBruteLoss(-(health_increase * healing_modifier))
/datum/status_effect/limited_buff/health_buff/maxed_out()
. = ..()
to_chat(owner, span_warning("You don't feel any healthier."))
/datum/status_effect/nest_sustenance
id = "nest_sustenance"
duration = -1
tick_interval = 0.4 SECONDS
alert_type = /atom/movable/screen/alert/status_effect/nest_sustenance
/datum/status_effect/nest_sustenance/tick(seconds_between_ticks)
. = ..()
if(owner.stat == DEAD) //If the victim has died due to complications in the nest
qdel(src)
return
var/need_mob_update = FALSE
need_mob_update += owner.adjustBruteLoss(-2 * seconds_between_ticks, updating_health = FALSE)
need_mob_update += owner.adjustFireLoss(-2 * seconds_between_ticks, updating_health = FALSE)
need_mob_update += owner.adjustOxyLoss(-4 * seconds_between_ticks, updating_health = FALSE)
need_mob_update += owner.adjustStaminaLoss(-4 * seconds_between_ticks, updating_stamina = FALSE)
if(need_mob_update)
owner.updatehealth()
owner.adjust_bodytemperature(BODYTEMP_NORMAL, 0, BODYTEMP_NORMAL) //Won't save you from the void of space, but it will stop you from freezing or suffocating in low pressure
/atom/movable/screen/alert/status_effect/nest_sustenance
name = "Nest Vitalization"
desc = "The resin seems to pulsate around you. It seems to be sustaining your vital functions. You feel ill..."
icon_state = "nest_life"
/**
* Granted to wizards upon satisfying the cheese sacrifice during grand rituals.
* Halves incoming damage and makes the owner stun immune, damage slow immune, levitating(even in space and hyperspace!) and glowing.
*/
/datum/status_effect/blessing_of_insanity
id = "blessing_of_insanity"
duration = -1
tick_interval = -1
alert_type = /atom/movable/screen/alert/status_effect/blessing_of_insanity
/atom/movable/screen/alert/status_effect/blessing_of_insanity
name = "Blessing of Insanity"
desc = "Your devotion to madness has improved your resilience to all damage and you gain the power to levitate!"
//no screen alert - the gravity already throws one
/datum/status_effect/blessing_of_insanity/on_apply()
if(ishuman(owner))
var/mob/living/carbon/human/human_owner = owner
var/datum/physiology/owner_physiology = human_owner.physiology
owner_physiology.brute_mod *= 0.5
owner_physiology.burn_mod *= 0.5
owner_physiology.tox_mod *= 0.5
owner_physiology.oxy_mod *= 0.5
owner_physiology.stamina_mod *= 0.5
owner.add_filter("mad_glow", 2, list("type" = "outline", "color" = "#eed811c9", "size" = 2))
owner.AddElement(/datum/element/forced_gravity, 0)
owner.AddElement(/datum/element/simple_flying)
owner.add_stun_absorption(source = id, priority = 4)
owner.add_traits(list(TRAIT_IGNOREDAMAGESLOWDOWN, TRAIT_FREE_HYPERSPACE_MOVEMENT), MAD_WIZARD_TRAIT)
owner.playsound_local(get_turf(owner), 'sound/chemistry/ahaha.ogg', vol = 100, vary = TRUE, use_reverb = TRUE)
return TRUE
/datum/status_effect/blessing_of_insanity/on_remove()
if(ishuman(owner))
var/mob/living/carbon/human/human_owner = owner
var/datum/physiology/owner_physiology = human_owner.physiology
owner_physiology.brute_mod *= 2
owner_physiology.burn_mod *= 2
owner_physiology.tox_mod *= 2
owner_physiology.oxy_mod *= 2
owner_physiology.stamina_mod *= 2
owner.remove_filter("mad_glow")
owner.RemoveElement(/datum/element/forced_gravity, 0)
owner.RemoveElement(/datum/element/simple_flying)
owner.remove_stun_absorption(id)
owner.remove_traits(list(TRAIT_IGNOREDAMAGESLOWDOWN, TRAIT_FREE_HYPERSPACE_MOVEMENT), MAD_WIZARD_TRAIT)
/// Gives you a brief period of anti-gravity
/datum/status_effect/jump_jet
id = "jump_jet"
alert_type = null
duration = 5 SECONDS
/datum/status_effect/jump_jet/on_apply()
owner.AddElement(/datum/element/forced_gravity, 0)
return TRUE
/datum/status_effect/jump_jet/on_remove()
owner.RemoveElement(/datum/element/forced_gravity, 0)
/// Makes the mob immune to radiation for a short bit to help with safely spawning in hazardous areas
/datum/status_effect/radiation_immunity
id = "radiation_immunity"
duration = 1 MINUTES
show_duration = TRUE
/datum/status_effect/radiation_immunity/on_apply()
ADD_TRAIT(owner, TRAIT_RADIMMUNE, type)
return TRUE
/datum/status_effect/radiation_immunity/on_remove()
REMOVE_TRAIT(owner, TRAIT_RADIMMUNE, type)
/datum/status_effect/radiation_immunity/radnebula
alert_type = /atom/movable/screen/alert/status_effect/radiation_immunity
/atom/movable/screen/alert/status_effect/radiation_immunity
name = "Radiation shielding"
desc = "You're immune to radiation, get settled quick!"
icon_state = "radiation_shield"