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Bubberstation/code/game/objects/effects/spawners/random/bedsheet.dm
SkyratBot 6aef9d5203 [MIRROR] [MDB Ignore] Converts random bedsheets to spawners + 3 bedsheets I made long time ago. (#26518)
* [MDB Ignore] Converts random bedsheets to spawners + 3 bedsheets I made long time ago. (#81435)

* Aaand modular

* wuh

* idk how I missed these

* geez

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2024-02-23 06:15:59 +01:00

65 lines
2.1 KiB
Plaintext

/obj/effect/spawner/random/bedsheet
name = "random dorm bedsheet"
icon_state = "random_bedsheet"
loot = list(/obj/item/bedsheet = 8,
/obj/item/bedsheet/blue = 8,
/obj/item/bedsheet/green = 8,
/obj/item/bedsheet/grey = 8,
/obj/item/bedsheet/orange = 8,
/obj/item/bedsheet/purple = 8,
/obj/item/bedsheet/red = 8,
/obj/item/bedsheet/yellow = 8,
/obj/item/bedsheet/brown = 8,
/obj/item/bedsheet/black = 8,
/obj/item/bedsheet/patriot = 2,
/obj/item/bedsheet/rainbow = 2,
/obj/item/bedsheet/ian = 2,
/obj/item/bedsheet/runtime = 2,
/obj/item/bedsheet/cosmos = 2,
/obj/item/bedsheet/nanotrasen = 2,
/obj/item/bedsheet/pirate = 2,
/obj/item/bedsheet/gondola = 1,
)
/obj/effect/spawner/random/bedsheet/double
name = "random dorm double bedsheet"
icon_state = "random_doublesheet"
loot = list(
/obj/item/bedsheet/double = 4,
/obj/item/bedsheet/blue/double = 4,
/obj/item/bedsheet/green/double = 4,
/obj/item/bedsheet/grey/double = 4,
/obj/item/bedsheet/orange/double = 4,
/obj/item/bedsheet/purple/double = 4,
/obj/item/bedsheet/red/double = 4,
/obj/item/bedsheet/yellow/double = 4,
/obj/item/bedsheet/brown/double = 4,
/obj/item/bedsheet/black/double = 4,
/obj/item/bedsheet/patriot/double = 1,
/obj/item/bedsheet/rainbow/double = 1,
/obj/item/bedsheet/ian/double = 1,
/obj/item/bedsheet/runtime/double = 1,
/obj/item/bedsheet/cosmos/double = 1,
/obj/item/bedsheet/nanotrasen/double = 1,
)
/obj/effect/spawner/random/bedsheet/any
name = "random single bedsheet"
loot = null
var/static/list/bedsheet_list = list()
var/spawn_type = BEDSHEET_SINGLE
/obj/effect/spawner/random/bedsheet/any/Initialize(mapload)
if(isnull(bedsheet_list[spawn_type]))
var/list/spawn_list = list()
for(var/obj/item/bedsheet/sheet as anything in typesof(/obj/item/bedsheet))
if(initial(sheet.bedsheet_type) == spawn_type)
spawn_list += sheet
bedsheet_list[spawn_type] = spawn_list
loot = bedsheet_list[spawn_type]
return ..()
/obj/effect/spawner/random/bedsheet/any/double
icon_state = "random_doublesheet"
spawn_type = BEDSHEET_DOUBLE