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* Spider web graphics * Update icon_smoothing.dm --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
281 lines
9.1 KiB
Plaintext
281 lines
9.1 KiB
Plaintext
#define SPIDER_WEB_TINT "web_colour_tint"
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/obj/structure/spider
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name = "web"
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icon = 'icons/effects/web.dmi'
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desc = "It's stringy and sticky."
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anchored = TRUE
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density = FALSE
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max_integrity = 15
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/obj/structure/spider/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/atmos_sensitive, mapload)
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/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/spider/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BURN)
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damage_amount *= 1.25
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if(BRUTE)
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damage_amount *= 0.25
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return ..()
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/obj/structure/spider/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return exposed_temperature > 350
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/obj/structure/spider/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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take_damage(5, BURN, 0, 0)
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/obj/structure/spider/stickyweb
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plane = FLOOR_PLANE
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layer = MID_TURF_LAYER
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icon = 'icons/obj/smooth_structures/stickyweb.dmi'
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base_icon_state = "stickyweb"
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icon_state = "stickyweb-0"
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_SPIDER_WEB
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canSmoothWith = SMOOTH_GROUP_SPIDER_WEB + SMOOTH_GROUP_WALLS
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///Whether or not the web is from the genetics power
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var/genetic = FALSE
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///Whether or not the web is a sealed web
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var/sealed = FALSE
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///Do we need to offset this based on a sprite frill?
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var/has_frill = TRUE
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/// Chance that someone will get stuck when trying to cross this tile
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var/stuck_chance = 50
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/// Chance that a bullet will hit this instead of flying through it
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var/projectile_stuck_chance = 30
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/obj/structure/spider/stickyweb/Initialize(mapload)
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// Offset on init so that they look nice in the map editor
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if (has_frill)
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pixel_x = -9
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pixel_y = -9
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return ..()
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/obj/structure/spider/stickyweb/attack_hand(mob/user, list/modifiers)
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.= ..()
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if(.)
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return
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if(!HAS_TRAIT(user, TRAIT_WEB_WEAVER))
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return
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loc.balloon_alert_to_viewers("weaving...")
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if(!do_after(user, 2 SECONDS))
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loc.balloon_alert(user, "interrupted!")
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return
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qdel(src)
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var/obj/item/stack/sheet/cloth/woven_cloth = new /obj/item/stack/sheet/cloth
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user.put_in_hands(woven_cloth)
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/obj/structure/spider/stickyweb/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..()
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if(genetic)
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return
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if(sealed)
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return FALSE
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if(isliving(mover))
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if(HAS_TRAIT(mover, TRAIT_WEB_SURFER))
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return TRUE
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if(mover.pulledby && HAS_TRAIT(mover.pulledby, TRAIT_WEB_SURFER))
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return TRUE
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if(prob(stuck_chance))
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stuck_react(mover)
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return FALSE
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return .
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if(isprojectile(mover))
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return prob(projectile_stuck_chance)
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return .
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/// Show some feedback when you can't pass through something
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/obj/structure/spider/stickyweb/proc/stuck_react(atom/movable/stuck_guy)
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loc.balloon_alert(stuck_guy, "stuck in web!")
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stuck_guy.Shake(duration = 0.1 SECONDS)
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/// Web made by geneticists, needs special handling to allow them to pass through their own webs
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/obj/structure/spider/stickyweb/genetic
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genetic = TRUE
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desc = "It's stringy, sticky, and came out of your coworker."
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/// Mob with special permission to cross this web
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var/mob/living/allowed_mob
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/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
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. = ..()
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// Tint it purple so that spiders don't get confused about why they can't cross this one
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add_filter(SPIDER_WEB_TINT, 10, list("type" = "outline", "color" = "#ffaaf8ff", "size" = 0.1))
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/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
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allowed_mob = allowedmob
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return ..()
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/obj/structure/spider/stickyweb/genetic/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..()
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if(mover == allowed_mob)
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return TRUE
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else if(isliving(mover)) //we change the spider to not be able to go through here
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if(mover.pulledby == allowed_mob)
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return TRUE
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if(prob(50))
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stuck_react(mover)
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return FALSE
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else if(isprojectile(mover))
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return prob(30)
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return .
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/// Web with a 100% chance to intercept movement
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/obj/structure/spider/stickyweb/very_sticky
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max_integrity = 20
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desc = "Extremely sticky silk, you're not easily getting through there."
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stuck_chance = 100
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projectile_stuck_chance = 100
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/obj/structure/spider/stickyweb/very_sticky/Initialize(mapload)
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. = ..()
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add_filter(SPIDER_WEB_TINT, 10, list("type" = "outline", "color" = "#ffffaaff", "size" = 0.1))
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/obj/structure/spider/stickyweb/very_sticky/update_overlays()
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. = ..()
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var/mutable_appearance/web_overlay = mutable_appearance(icon = 'icons/effects/web.dmi', icon_state = "sticky_overlay", layer = layer + 1)
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web_overlay.pixel_x -= pixel_x
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web_overlay.pixel_y -= pixel_y
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. += web_overlay
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/// Web 'wall'
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/obj/structure/spider/stickyweb/sealed
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name = "sealed web"
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desc = "A solid wall of web, dense enough to block air flow."
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icon = 'icons/obj/smooth_structures/webwall.dmi'
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base_icon_state = "webwall"
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icon_state = "webwall-0"
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smoothing_groups = SMOOTH_GROUP_SPIDER_WEB_WALL
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canSmoothWith = SMOOTH_GROUP_SPIDER_WEB_WALL
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plane = GAME_PLANE
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layer = OBJ_LAYER
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sealed = TRUE
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has_frill = FALSE
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can_atmos_pass = ATMOS_PASS_NO
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/obj/structure/spider/stickyweb/sealed/Initialize(mapload)
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. = ..()
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air_update_turf(TRUE, TRUE)
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/// Walls which reflects lasers
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/obj/structure/spider/stickyweb/sealed/reflector
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name = "reflective silk screen"
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desc = "Hardened webbing treated with special chemicals which cause it to repel projectiles."
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icon = 'icons/obj/smooth_structures/webwall_reflector.dmi'
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base_icon_state = "webwall_reflector"
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icon_state = "webwall_reflector-0"
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smoothing_groups = SMOOTH_GROUP_SPIDER_WEB_WALL_MIRROR
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canSmoothWith = SMOOTH_GROUP_SPIDER_WEB_WALL_MIRROR
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max_integrity = 30
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opacity = TRUE
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flags_ricochet = RICOCHET_SHINY | RICOCHET_HARD
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receive_ricochet_chance_mod = INFINITY
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/// Opaque and durable web 'wall'
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/obj/structure/spider/stickyweb/sealed/tough
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name = "hardened web"
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desc = "Webbing hardened through a chemical process into a durable barrier."
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icon = 'icons/obj/smooth_structures/webwall_dark.dmi'
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base_icon_state = "webwall_dark"
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icon_state = "webwall_dark-0"
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smoothing_groups = SMOOTH_GROUP_SPIDER_WEB_WALL_TOUGH
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canSmoothWith = SMOOTH_GROUP_SPIDER_WEB_WALL_TOUGH
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opacity = TRUE
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max_integrity = 90
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layer = ABOVE_MOB_LAYER
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resistance_flags = FIRE_PROOF | FREEZE_PROOF
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/// Web 'door', blocks atmos but not movement
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/obj/structure/spider/passage
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name = "web passage"
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desc = "An opaque curtain of web which seals in air but doesn't impede passage."
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icon = 'icons/obj/smooth_structures/stickyweb_rotated.dmi'
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base_icon_state = "stickyweb_rotated"
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icon_state = "stickyweb_rotated-0"
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_SPIDER_WEB_ROOF
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canSmoothWith = SMOOTH_GROUP_SPIDER_WEB_ROOF + SMOOTH_GROUP_WALLS
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can_atmos_pass = ATMOS_PASS_NO
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opacity = TRUE
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max_integrity = 60
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alpha = 200
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layer = ABOVE_MOB_LAYER
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resistance_flags = FIRE_PROOF | FREEZE_PROOF
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/obj/structure/spider/passage/Initialize(mapload)
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. = ..()
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pixel_x = -9
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pixel_y = -9
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air_update_turf(TRUE, TRUE)
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add_filter(SPIDER_WEB_TINT, 10, list("type" = "outline", "color" = "#ffffffff", "alpha" = 0.8, "size" = 0.1))
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/obj/structure/spider/cocoon
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name = "cocoon"
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desc = "Something wrapped in silky spider web."
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icon_state = "cocoon1"
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max_integrity = 60
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/obj/structure/spider/cocoon/Initialize(mapload)
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icon_state = pick("cocoon1","cocoon2","cocoon3")
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. = ..()
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/obj/structure/spider/cocoon/container_resist_act(mob/living/user)
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var/breakout_time = 600
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, span_notice("You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)"))
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visible_message(span_notice("You see something struggling and writhing in \the [src]!"))
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if(do_after(user,(breakout_time), target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src)
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return
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qdel(src)
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/obj/structure/spider/cocoon/Destroy()
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var/turf/T = get_turf(src)
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src.visible_message(span_warning("\The [src] splits open."))
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for(var/atom/movable/A in contents)
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A.forceMove(T)
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return ..()
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/// Web caltrops
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/obj/structure/spider/spikes
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name = "web spikes"
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desc = "Silk hardened into small yet deadly spikes."
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plane = FLOOR_PLANE
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layer = MID_TURF_LAYER
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icon = 'icons/obj/smooth_structures/stickyweb_spikes.dmi'
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base_icon_state = "stickyweb_spikes"
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icon_state = "stickyweb_spikes-0"
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_SPIDER_WEB
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canSmoothWith = SMOOTH_GROUP_SPIDER_WEB + SMOOTH_GROUP_WALLS
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max_integrity = 40
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/obj/structure/spider/spikes/Initialize(mapload)
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. = ..()
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pixel_x = -9
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pixel_y = -9
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add_filter(SPIDER_WEB_TINT, 10, list("type" = "outline", "color" = "#ac0000ff", "size" = 0.1))
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AddComponent(/datum/component/caltrop, min_damage = 20, max_damage = 30, flags = CALTROP_NOSTUN | CALTROP_BYPASS_SHOES)
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/obj/structure/spider/effigy
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name = "web effigy"
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desc = "A giant spider! Fortunately, this one is just a statue of hardened webbing."
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icon_state = "effigy"
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max_integrity = 125
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density = TRUE
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anchored = FALSE
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/obj/structure/spider/effigy/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/temporary_atom, 1 MINUTES)
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#undef SPIDER_WEB_TINT
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