Files
Bubberstation/code/game/objects/items/dna_probe.dm
SkyratBot c0504ac9a2 [MIRROR] Removes Space Dragon Final Objective (#27142)
* Removes Space Dragon Final Objective (#82259)

## About The Pull Request

See title
I left the item in and removed the antagonist checks from it just in
case an admin wants to fuck around with it, but I can delete that too if
preferred.

## Why It's Good For The Game

This is both our least interesting and least impactful objective.
Turning into a (nerfed) space dragon sort of looks cool maybe the first
time you do it and then after that it isn't. It is sort of disappointing
to see it pop up in the uplink, in my experience.
This Space Dragon generally speaking isn't going to cause significant
death or destruction except on lowpop (where a traitor can just do that
anyway) or if they play in the cheesiest possible manner, it simply
isn't that dangerous by itself.
It is also simply less versatile than just _being a traitor with a lot
of TC_, something you already are when you get it.

Turning into a big animal also just doesn't feel much like something a
traitor should be doing, that's a changeling or possibly wizard sort of
objective.

It also sort of cheapens "real" space dragons by making them show up
this way.

Finally; I just don't like it.
We have enough final objectives now that we don't need to keep this one
just to fill the pool, in my opinion.

## Changelog

🆑
balance: Traitors can no longer turn themselves into dragons.
/🆑

* Removes Space Dragon Final Objective

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2024-04-04 21:56:26 +02:00

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#define DNA_PROBE_SCAN_PLANTS (1<<0)
#define DNA_PROBE_SCAN_ANIMALS (1<<1)
#define DNA_PROBE_SCAN_HUMANS (1<<2)
/**
* DNA Probe
*
* Used for scanning DNA, and can be uploaded to a DNA vault.
*/
/obj/item/dna_probe
name = "DNA Sampler"
desc = "Can be used to take chemical and genetic samples of pretty much anything. Needs to be linked with a DNA vault first."
icon = 'icons/obj/medical/syringe.dmi'
inhand_icon_state = "sampler"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
icon_state = "sampler"
item_flags = NOBLUDGEON
///Whether we have Carp DNA
var/carp_dna_loaded = FALSE
///What sources of DNA this sampler can extract from.
var/allowed_scans = DNA_PROBE_SCAN_PLANTS | DNA_PROBE_SCAN_ANIMALS | DNA_PROBE_SCAN_HUMANS
///List of all Animal DNA scanned with this sampler.
var/list/stored_dna_animal = list()
///List of all Plant DNA scanned with this sampler.
var/list/stored_dna_plants = list()
///List of all Human DNA scanned with this sampler.
var/list/stored_dna_human = list()
///weak ref to the dna vault
var/datum/weakref/dna_vault_ref
/obj/item/dna_probe/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
if(!proximity_flag || !target)
return .
if (isitem(target))
. |= AFTERATTACK_PROCESSED_ITEM
if(istype(target, /obj/machinery/dna_vault) && !dna_vault_ref?.resolve())
try_linking_vault(target, user)
else
scan_dna(target, user)
/obj/item/dna_probe/proc/try_linking_vault(atom/target, mob/user)
var/obj/machinery/dna_vault/our_vault = dna_vault_ref?.resolve()
if(!our_vault)
dna_vault_ref = WEAKREF(target)//linking the dna vault with the probe
balloon_alert(user, "vault linked")
playsound(src, 'sound/machines/terminal_success.ogg', 50)
return
/obj/item/dna_probe/proc/scan_dna(atom/target, mob/user)
var/obj/machinery/dna_vault/our_vault = dna_vault_ref?.resolve()
if(!our_vault)
playsound(user, 'sound/machines/buzz-sigh.ogg', 50)
balloon_alert(user, "need database!")
return
if((allowed_scans & DNA_PROBE_SCAN_PLANTS) && istype(target, /obj/machinery/hydroponics))
var/obj/machinery/hydroponics/hydro_tray = target
if(!hydro_tray.myseed)
return
if(our_vault.plant_dna[hydro_tray.myseed.type])
to_chat(user, span_notice("Plant data is already present in vault storage."))
return
if(stored_dna_plants[hydro_tray.myseed.type])
to_chat(user, span_notice("Plant data already present in local storage."))
return
if(hydro_tray.plant_status != HYDROTRAY_PLANT_HARVESTABLE) // So it's bit harder.
to_chat(user, span_alert("Plant needs to be ready to harvest to perform full data scan.")) //Because space dna is actually magic
return .
stored_dna_plants[hydro_tray.myseed.type] = TRUE
playsound(src, 'sound/misc/compiler-stage2.ogg', 50)
balloon_alert(user, "data added")
else if((allowed_scans & DNA_PROBE_SCAN_HUMANS) && ishuman(target))
var/mob/living/carbon/human/human_target = target
if(our_vault.human_dna[human_target.dna.unique_identity])
to_chat(user, span_notice("Humanoid data already present in vault storage."))
return
if(stored_dna_human[human_target.dna.unique_identity])
to_chat(user, span_notice("Humanoid data already present in local storage."))
return
if(!(human_target.mob_biotypes & MOB_ORGANIC))
to_chat(user, span_alert("No compatible DNA detected."))
return .
stored_dna_human[human_target.dna.unique_identity] = TRUE
playsound(src, 'sound/misc/compiler-stage2.ogg', 50)
balloon_alert(user, "data added")
else if((allowed_scans & DNA_PROBE_SCAN_ANIMALS) && isliving(target))
var/static/list/non_simple_animals = typecacheof(list(/mob/living/carbon/alien))
if(isanimal_or_basicmob(target) || is_type_in_typecache(target, non_simple_animals) || ismonkey(target))
var/mob/living/living_target = target
if(our_vault.animal_dna[living_target.type])
to_chat(user, span_notice("Animal data already present in vault storage."))
return
if(stored_dna_animal[living_target.type])
to_chat(user, span_notice("Animal data already present in local storage."))
return
if(!(living_target.mob_biotypes & MOB_ORGANIC))
to_chat(user, span_alert("No compatible DNA detected."))
return .
stored_dna_animal[living_target.type] = TRUE
playsound(src, 'sound/misc/compiler-stage2.ogg', 50)
balloon_alert(user, "data added")
#define CARP_MIX_DNA_TIMER (15 SECONDS)
///Used for scanning carps, and then turning yourself into one.
/obj/item/dna_probe/carp_scanner
name = "Carp DNA Sampler"
desc = "Can be used to take chemical and genetic samples of animals."
/obj/item/dna_probe/carp_scanner/examine_more(mob/user)
. = ..()
. = list(span_notice("Using this on a Space Carp will harvest its DNA. Use it in-hand once complete to mutate it with yourself."))
/obj/item/dna_probe/carp_scanner/scan_dna(atom/target, mob/user)
if(istype(target, /mob/living/basic/carp))
carp_dna_loaded = TRUE
playsound(src, 'sound/misc/compiler-stage2.ogg', 50)
balloon_alert(user, "dna scanned")
else
return ..()
/obj/item/dna_probe/carp_scanner/attack_self(mob/user, modifiers)
. = ..()
if(!carp_dna_loaded)
to_chat(user, span_notice("Space carp DNA is required to use the self-mutation mechanism!"))
return
to_chat(user, span_notice("You pull out the needle from [src] and flip the switch, and start injecting yourself with it."))
if(!do_after(user, CARP_MIX_DNA_TIMER))
return
var/mob/living/basic/space_dragon/new_dragon = user.change_mob_type(/mob/living/basic/space_dragon, location = loc, delete_old_mob = TRUE)
new_dragon.add_filter("anger_glow", 3, list("type" = "outline", "color" = COLOR_CARP_RIFT_RED, "size" = 5))
new_dragon.add_movespeed_modifier(/datum/movespeed_modifier/dragon_rage)
priority_announce("A large organic energy flux has been recorded near of [station_name()], please stand-by.", "Lifesign Alert")
qdel(src)
#undef CARP_MIX_DNA_TIMER
#undef DNA_PROBE_SCAN_PLANTS
#undef DNA_PROBE_SCAN_ANIMALS
#undef DNA_PROBE_SCAN_HUMANS