Files
Bubberstation/code/modules/admin/outfit_manager.dm
SpaceLoveSs13 a9ff046352 Administrator Cherrypick (#27405)
* Admin Verb Datums MkIII | Now with functional command bar (#82511)

* Modular stuffs

* Put some admin jump verbs back into the context menu | sorts area jump list again (#82647)

## About The Pull Request

See title.

## Why It's Good For The Game

Some admins wanted all the jump verbs back, aswell as making them not
AGhost you.
Also make the Jump To Area verb use a sorted list again

* Hey what if admins were allowed to use the player panel (#82682)

Re-adds the player panel verb to the verb panel.

* Controller Overview UI (#82739)

* Fixes a minor spelling mistake on the admin panel/verb list (#82747)

## About The Pull Request

Corrects `inisimin` to `invisimin`. This addresses #82728, but only
fixes one of the two issues mentioned

## Why It's Good For The Game

-1 spelling mistake

## Changelog
🆑
spellcheck: 'inisimin' verb corrected to 'invisimin'
/🆑

* Player Panel-age (#82757)

* Admin Forced Mob Rename and Preference Update (#82715)

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: chel <64568243+iliyaxox@users.noreply.github.com>
2024-04-23 20:43:45 +02:00

67 lines
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ADMIN_VERB(outfit_manager, R_DEBUG|R_ADMIN, "Outfit Manager", "View and edit outfits.", ADMIN_CATEGORY_DEBUG)
var/static/datum/outfit_manager/ui = new
ui.ui_interact(user.mob)
/datum/outfit_manager
/datum/outfit_manager/ui_state(mob/user)
return GLOB.admin_state
/datum/outfit_manager/ui_close(mob/user)
qdel(src)
/datum/outfit_manager/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "OutfitManager")
ui.open()
/datum/outfit_manager/proc/entry(datum/outfit/outfit)
var/vv = FALSE
var/datum/outfit/varedit/varoutfit = outfit
if(istype(varoutfit))
vv = length(varoutfit.vv_values)
return list(
"name" = "[outfit.name] [vv ? "(VV)" : ""]",
"ref" = REF(outfit),
)
/datum/outfit_manager/ui_data(mob/user)
var/list/data = list()
var/list/outfits = list()
for(var/datum/outfit/custom_outfit in GLOB.custom_outfits)
outfits += list(entry(custom_outfit))
data["outfits"] = outfits
return data
/datum/outfit_manager/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
. = TRUE
switch(action)
if("new")
ui.user.client.open_outfit_editor(new /datum/outfit)
if("load")
ui.user.client.holder.load_outfit(ui.user)
if("copy")
var/datum/outfit/outfit = tgui_input_list(ui.user, "Pick an outfit to copy from", "Outfit Manager", subtypesof(/datum/outfit))
if(isnull(outfit))
return
if(!ispath(outfit))
return
ui.user.client.open_outfit_editor(new outfit)
var/datum/outfit/target_outfit = locate(params["outfit"])
if(!istype(target_outfit))
return
switch(action) //wow we're switching through action again this is horrible optimization smh
if("edit")
ui.user.client.open_outfit_editor(target_outfit)
if("save")
ui.user.client.holder.save_outfit(ui.user, target_outfit)
if("delete")
ui.user.client.holder.delete_outfit(ui.user, target_outfit)