Files
Bubberstation/code/modules/asset_cache/assets/crafting.dm
SkyratBot 3658c80e57 [MIRROR] Explodes device.dmi [MDB IGNORE] (#25523)
* Explodes device.dmi

* Demodularize these

* Update traitordevices.dm

* Update traitordevices.dm

* Modularizes hypnotic flash

* Modular dmi repath

* Modular dmi repath

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-12-09 09:48:43 -05:00

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///Representative icons for the contents of each crafting recipe
/datum/asset/spritesheet/crafting
name = "crafting"
/datum/asset/spritesheet/crafting/create_spritesheets()
var/id = 1
for(var/atom in GLOB.crafting_recipes_atoms)
add_atom_icon(atom, id++)
add_tool_icons()
/datum/asset/spritesheet/crafting/cooking
name = "cooking"
/datum/asset/spritesheet/crafting/cooking/create_spritesheets()
var/id = 1
for(var/atom in GLOB.cooking_recipes_atoms)
add_atom_icon(atom, id++)
/**
* Adds the ingredient icon to the spritesheet with given ID
*
* ingredient_typepath can be an obj typepath OR a reagent typepath
*
* If it a reagent, it will use the default container's icon state,
* OR if it has a glass style associated, it will use that
*/
/datum/asset/spritesheet/crafting/proc/add_atom_icon(ingredient_typepath, id)
var/icon_file
var/icon_state
var/obj/preview_item = ingredient_typepath
if(ispath(ingredient_typepath, /datum/reagent))
var/datum/reagent/reagent = ingredient_typepath
preview_item = initial(reagent.default_container)
var/datum/glass_style/style = GLOB.glass_style_singletons[preview_item]?[reagent]
if(istype(style))
icon_file = style.icon
icon_state = style.icon_state
icon_file ||= initial(preview_item.icon_preview) || initial(preview_item.icon)
icon_state ||= initial(preview_item.icon_state_preview) || initial(preview_item.icon_state)
if(PERFORM_ALL_TESTS(focus_only/bad_cooking_crafting_icons))
if(!icon_exists(icon_file, icon_state, scream = TRUE))
return
Insert("a[id]", icon(icon_file, icon_state, SOUTH))
///Adds tool icons to the spritesheet
/datum/asset/spritesheet/crafting/proc/add_tool_icons()
var/list/tool_icons = list(
TOOL_CROWBAR = icon('icons/obj/tools.dmi', "crowbar"),
TOOL_MULTITOOL = icon('icons/obj/devices/tool.dmi', "multitool"),
TOOL_SCREWDRIVER = icon('icons/obj/tools.dmi', "screwdriver_map"),
TOOL_WIRECUTTER = icon('icons/obj/tools.dmi', "cutters_map"),
TOOL_WRENCH = icon('icons/obj/tools.dmi', "wrench"),
TOOL_WELDER = icon('icons/obj/tools.dmi', "welder"),
TOOL_ANALYZER = icon('icons/obj/devices/scanner.dmi', "analyzer"),
TOOL_MINING = icon('icons/obj/mining.dmi', "minipick"),
TOOL_SHOVEL = icon('icons/obj/mining.dmi', "spade"),
TOOL_RETRACTOR = icon('icons/obj/medical/surgery_tools.dmi', "retractor"),
TOOL_HEMOSTAT = icon('icons/obj/medical/surgery_tools.dmi', "hemostat"),
TOOL_CAUTERY = icon('icons/obj/medical/surgery_tools.dmi', "cautery"),
TOOL_DRILL = icon('icons/obj/medical/surgery_tools.dmi', "drill"),
TOOL_SCALPEL = icon('icons/obj/medical/surgery_tools.dmi', "scalpel"),
TOOL_SAW = icon('icons/obj/medical/surgery_tools.dmi', "saw"),
TOOL_BONESET = icon('icons/obj/medical/surgery_tools.dmi', "bonesetter"),
TOOL_KNIFE = icon('icons/obj/service/kitchen.dmi', "knife"),
TOOL_BLOODFILTER = icon('icons/obj/medical/surgery_tools.dmi', "bloodfilter"),
TOOL_ROLLINGPIN = icon('icons/obj/service/kitchen.dmi', "rolling_pin"),
TOOL_RUSTSCRAPER = icon('icons/obj/tools.dmi', "wirebrush"),
)
for(var/tool in tool_icons)
Insert(replacetext(tool, " ", ""), tool_icons[tool])