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* Big enough carrots get a chance to be turned into full-sized carrot swords instead of shivs (#79718) ## About The Pull Request A funny little interaction I came up with while sitting in a toilet. Since high potency carrots can be quite big, you could definetly cut more than a shiv out of them. A sword, for example. A bit of reward for making such a high-potency carrot in the first place.  ## Why It's Good For The Game Comedic purpose, and who knows, maybe someone will be a gimmick botany-knight based on these? ## Changelog 🆑 add: Adds a chance that, when sharpened, a sufficiently potent carrot will turn into a sword instead of a shiv. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> Co-authored-by: carlarctg <53100513+carlarctg@ users.noreply.github.com> * Big enough carrots get a chance to be turned into full-sized carrot swords instead of shivs --------- Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> Co-authored-by: carlarctg <53100513+carlarctg@ users.noreply.github.com>
118 lines
3.7 KiB
Plaintext
118 lines
3.7 KiB
Plaintext
// Carrot
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/obj/item/seeds/carrot
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name = "pack of carrot seeds"
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desc = "These seeds grow into carrots."
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icon_state = "seed-carrot"
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species = "carrot"
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plantname = "Carrots"
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product = /obj/item/food/grown/carrot
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maturation = 10
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production = 1
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yield = 5
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instability = 15
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growthstages = 3
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growing_icon = 'icons/obj/service/hydroponics/growing_vegetables.dmi'
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mutatelist = list(/obj/item/seeds/carrot/parsnip)
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reagents_add = list(/datum/reagent/medicine/oculine = 0.25, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.05)
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/obj/item/food/grown/carrot
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seed = /obj/item/seeds/carrot
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name = "carrot"
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desc = "It's good for the eyes!"
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icon_state = "carrot"
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bite_consumption_mod = 2
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foodtypes = VEGETABLES
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juice_typepath = /datum/reagent/consumable/carrotjuice
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wine_power = 30
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/obj/item/food/grown/carrot/attackby(obj/item/I, mob/user, params)
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if(I.get_sharpness())
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var/carrot_blade
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var/carrot_sword_chance = (max(0, seed.potency - 50) / 50)
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if (prob(carrot_sword_chance))
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carrot_blade = new /obj/item/claymore/carrot
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to_chat(user, span_notice("You sharpen the carrot into a sword with [I]."))
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else
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carrot_blade = new /obj/item/knife/shiv/carrot
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to_chat(user, span_notice("You sharpen the carrot into a shiv with [I]."))
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remove_item_from_storage(user)
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qdel(src)
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user.put_in_hands(carrot_blade)
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else
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return ..()
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// Parsnip
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/obj/item/seeds/carrot/parsnip
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name = "pack of parsnip seeds"
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desc = "These seeds grow into parsnips."
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icon_state = "seed-parsnip"
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species = "parsnip"
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plantname = "Parsnip"
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product = /obj/item/food/grown/parsnip
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icon_dead = "carrot-dead"
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mutatelist = null
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.05, /datum/reagent/consumable/nutriment = 0.05, /datum/reagent/aluminium = 0.05)
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/obj/item/food/grown/parsnip
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seed = /obj/item/seeds/carrot/parsnip
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name = "parsnip"
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desc = "Closely related to carrots."
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icon_state = "parsnip"
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foodtypes = VEGETABLES
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juice_typepath = /datum/reagent/consumable/parsnipjuice
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wine_power = 35
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// White-Beet
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/obj/item/seeds/whitebeet
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name = "pack of white-beet seeds"
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desc = "These seeds grow into sugary beet producing plants."
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icon_state = "seed-whitebeet"
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species = "whitebeet"
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plantname = "White-Beet Plants"
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product = /obj/item/food/grown/whitebeet
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lifespan = 60
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endurance = 50
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yield = 6
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instability = 10
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growing_icon = 'icons/obj/service/hydroponics/growing_vegetables.dmi'
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icon_dead = "whitebeet-dead"
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mutatelist = list(/obj/item/seeds/redbeet)
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/sugar = 0.2, /datum/reagent/consumable/nutriment = 0.05)
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/obj/item/food/grown/whitebeet
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seed = /obj/item/seeds/whitebeet
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name = "white-beet"
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desc = "You can't beat white-beet."
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icon_state = "whitebeet"
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bite_consumption_mod = 3
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foodtypes = VEGETABLES
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wine_power = 40
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// Red Beet
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/obj/item/seeds/redbeet
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name = "pack of redbeet seeds"
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desc = "These seeds grow into red beet producing plants."
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icon_state = "seed-redbeet"
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species = "redbeet"
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plantname = "Red-Beet Plants"
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product = /obj/item/food/grown/redbeet
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lifespan = 60
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endurance = 50
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yield = 5
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instability = 15
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growing_icon = 'icons/obj/service/hydroponics/growing_vegetables.dmi'
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icon_dead = "whitebeet-dead"
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genes = list(/datum/plant_gene/trait/maxchem)
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.05, /datum/reagent/consumable/nutriment = 0.05)
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graft_gene = /datum/plant_gene/trait/maxchem
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/obj/item/food/grown/redbeet
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seed = /obj/item/seeds/redbeet
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name = "red beet"
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desc = "You can't beat red beet."
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icon_state = "redbeet"
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bite_consumption_mod = 2
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foodtypes = VEGETABLES
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wine_power = 60
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