Files
Bubberstation/code/modules/research/experimentor.dm
vinylspiders ae3a8acb8e * Turns mush cap into an extorgan
* Trimming the fat

* Trimming the fat

* Update mushpeople.dm

* Adds colorblindness as a mild brain trauma (#76527)

What the title says.
The brain trauma makes the whole screen monochrome until cured.

![image](https://github.com/tgstation/tgstation/assets/82850673/442d24a8-6625-454c-bc28-64b786b03f49)

I feel like the current pool for mild brain traumas is quite lame, this
helps spice it up a bit with something that is quite annoying and
distracting but not game breaking (as mild brain traumas should
generally be).

🆑
add: Added colorblindness as a mild brain trauma.
/🆑

---------

Co-authored-by: san7890 <the@san7890.com>

* Fix species `var/hair_color` not being used for, well, hair color (#82168)

`var/hair_color` for species was intended to be used as a "this species
uses this type of hair color thing"

But at some point that got completely lost and now it's only used for
sprite accessories

This fixes that. That means Slimepeople now have properly slimey hair.
And Ethereals are less snowflake once more.

🆑 Melbert
fix: Fixed Slimepeople's hair not matching their slimey colors.
/🆑

* Revert "Fix species `var/hair_color` not being used for, well, hair color (#82168)"

This reverts commit c4cb756.

* Revert "Adds colorblindness as a mild brain trauma (#76527)"

This reverts commit eb815f5.

* Update _species.dm

* unused var

* Caps list..

* Update mushpeople.dm

* Update mushpeople.dm

* Update mushpeople.dm

* Update mushpeople.dm

* Update mushpeople.dm

* Attempts to fix CI errors

* Update cap.dm

* Update _external_organ.dm

* Update monkey.dm

* Revert "Update monkey.dm"

This reverts commit 29f54c8.

* Revert "Update _external_organ.dm"

This reverts commit 8de5ea7.

* Update _external_organ.dm

* Revert "Update _external_organ.dm"

This reverts commit 644cc56.

* Fix CI maybe?

* Update cap.dm

* Update DNA.dm

* Some cleanup/updating to upstream

* Update global_lists.dm

* Mush

* Update mushpeople.dm

* Hopefully the last fix

* Doing this differently

* Update organ.dm

* Update organ.dm

* Update organ.dm

* Update organ.dm

* Update organ.dm

* OK

* Update organ.dm

* Update podpeople.dm

* maybe

* Hm

* Hm

* Will this break things?

* Revert "Will this break things?"

This reverts commit bd288c6.

* Test

* Update organ.dm

* Update organ.dm

* Revert "Update organ.dm"

This reverts commit ca77ff9.

* Update organ.dm

* .

* .

* .

* Update snail.dm

* Monkeys now use height offset (and monkey tail works) (#81598)

This PR adds the ability for monkeys to wear any jumpsuit in the game,
and adds support for them to wear things like coats, gloves, and shoes
(though this cannot be obtained in-game and is solely achieved through
admins, which I also improved a bit upon by adding a defined bitfield
for no equip flags).

This reverts a lot of changes from
tgstation/tgstation#73325 - We no longer check
height from limbs and such to bring sprites down, instead monkeys now
work more similarly to humans, so the entire PR was made irrelevant, and
I didn't really want to leave around dead code for the sake of having a
human with longer legs.

I've now also added support for Dwarfism, which makes monkeys look even
smaller. Very minor change but at least now the mutation doesn't feel
like it does literally nothing to monkeys (since they can already walk
over tables).

Here's a few examples of how it can appear in game (purely for
demonstration, as it is currently intentionally made impossible to
obtain in-game, though if someone wants to change that post-this PR now
that support is added, feel free):

Tails have been broken for a while now, the only reason you see them
in-game is because they are baked into the monkey sprites. This fixes
that, which means humans can now get monkey tails implanted into them
(hell yeah) and monkeys can have their tails removed (also hell yeah)

* Removes unneeded files

* Revert "Removes unneeded files"

This reverts commit 6469d37.

* .

* ok

* Update tails.dm

* Update monkey.dm

* Fix monkey screenshot test

* Update species.dm

* Update reinf_walls.dm

* Maintenance

---------

Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
Co-authored-by: Mal <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: vinylspiders <13398309+vinylspiders@users.noreply.github.com>
2024-05-23 02:37:43 +02:00

696 lines
30 KiB
Plaintext

//this is designed to replace the destructive analyzer
//NEEDS MAJOR CODE CLEANUP
#define SCANTYPE_POKE 1
#define SCANTYPE_IRRADIATE 2
#define SCANTYPE_GAS 3
#define SCANTYPE_HEAT 4
#define SCANTYPE_COLD 5
#define SCANTYPE_OBLITERATE 6
#define SCANTYPE_DISCOVER 7
#define EFFECT_PROB_VERYLOW 20
#define EFFECT_PROB_LOW 35
#define EFFECT_PROB_MEDIUM 50
#define EFFECT_PROB_HIGH 75
#define EFFECT_PROB_VERYHIGH 95
#define FAIL 8
/obj/machinery/rnd/experimentor//SKYRAT EDIT - ICON OVERRIDDEN BY AESTHETICS - SEE MODULE
name = "\improper E.X.P.E.R.I-MENTOR"
desc = "A \"replacement\" for the destructive analyzer with a slight tendency to catastrophically fail."
icon = 'icons/obj/machines/experimentator.dmi'
icon_state = "h_lathe"
base_icon_state = "h_lathe"
density = TRUE
use_power = IDLE_POWER_USE
circuit = /obj/item/circuitboard/machine/experimentor
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN|INTERACT_MACHINE_ALLOW_SILICON|INTERACT_MACHINE_OPEN_SILICON
var/recentlyExperimented = 0
/// Weakref to the first ian we can find at init
var/datum/weakref/tracked_ian_ref
/// Weakref to the first runtime we can find at init
var/datum/weakref/tracked_runtime_ref
///Determines the probability of a malfunction.
var/malfunction_probability_coeff = 0
///Keeps track of how many times we've had a critical reaction
var/malfunction_probability_coeff_modifier = 0
var/resetTime = 15
var/cloneMode = FALSE
var/list/item_reactions
var/static/list/valid_items //valid items for special reactions like transforming
var/list/critical_items_typecache //items that can cause critical reactions
/obj/machinery/rnd/experimentor/proc/valid_items()
RETURN_TYPE(/list)
if (isnull(valid_items))
generate_valid_items_and_item_reactions()
return valid_items
/obj/machinery/rnd/experimentor/proc/item_reactions()
RETURN_TYPE(/list)
if (isnull(item_reactions))
generate_valid_items_and_item_reactions()
return item_reactions
/obj/machinery/rnd/experimentor/proc/generate_valid_items_and_item_reactions()
var/static/list/banned_typecache = typecacheof(list(
/obj/item/stock_parts/cell/infinite,
/obj/item/grenade/chem_grenade/tuberculosis
))
item_reactions = list()
valid_items = list()
for(var/I in typesof(/obj/item))
if(ispath(I, /obj/item/relic))
item_reactions["[I]"] = SCANTYPE_DISCOVER
else
item_reactions["[I]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
if(is_type_in_typecache(I, banned_typecache))
continue
if(ispath(I, /obj/item/stock_parts) || ispath(I, /obj/item/grenade/chem_grenade) || ispath(I, /obj/item/knife))
var/obj/item/tempCheck = I
if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way
valid_items["[I]"] += 15
if(ispath(I, /obj/item/food))
var/obj/item/tempCheck = I
if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way
valid_items["[I]"] += rand(1,4)
/obj/machinery/rnd/experimentor/Initialize(mapload)
. = ..()
tracked_ian_ref = WEAKREF(locate(/mob/living/basic/pet/dog/corgi/ian) in GLOB.mob_living_list)
tracked_runtime_ref = WEAKREF(locate(/mob/living/basic/pet/cat/runtime) in GLOB.mob_living_list)
critical_items_typecache = typecacheof(list(
/obj/item/construction/rcd,
/obj/item/grenade,
/obj/item/aicard,
/obj/item/storage/backpack/holding,
/obj/item/slime_extract,
/obj/item/transfer_valve))
/obj/machinery/rnd/experimentor/RefreshParts()
. = ..()
malfunction_probability_coeff = malfunction_probability_coeff_modifier
resetTime = initial(resetTime)
for(var/datum/stock_part/servo/servo in component_parts)
resetTime = max(1, resetTime - servo.tier)
for(var/datum/stock_part/scanning_module/scanning_module in component_parts)
malfunction_probability_coeff += scanning_module.tier * 2
for(var/datum/stock_part/micro_laser/micro_laser in component_parts)
malfunction_probability_coeff += micro_laser.tier
/obj/machinery/rnd/experimentor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += span_notice("The status display reads: Malfunction probability reduced by <b>[malfunction_probability_coeff]%</b>.<br>Cooldown interval between experiments at <b>[resetTime*0.1]</b> seconds.")
/obj/machinery/rnd/experimentor/attackby(obj/item/weapon, mob/living/user, params)
if(user.combat_mode)
return ..()
if(!is_insertion_ready(user))
return ..()
if(!user.transferItemToLoc(weapon, src))
to_chat(user, span_warning("\The [weapon] is stuck to your hand, you cannot put it in the [name]!"))
return TRUE
loaded_item = weapon
to_chat(user, span_notice("You add [weapon] to the machine."))
flick("h_lathe_load", src)
return TRUE
/obj/machinery/rnd/experimentor/default_deconstruction_crowbar(obj/item/O)
ejectItem()
return ..(O)
/obj/machinery/rnd/experimentor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new (user, src, "Experimentator")
ui.open()
/obj/machinery/rnd/experimentor/ui_data(mob/user)
var/list/data = list()
data["hasItem"] = !!loaded_item
data["isOnCooldown"] = recentlyExperimented
data["isServerConnected"] = !!stored_research
if(!isnull(loaded_item))
var/list/item_data = list()
item_data["name"] = loaded_item.name
item_data["icon"] = icon2base64(getFlatIcon(loaded_item, no_anim = TRUE))
item_data["isRelic"] = istype(loaded_item, /obj/item/relic)
item_data["associatedNodes"] = list()
var/list/unlockable_nodes = techweb_item_unlock_check(loaded_item)
for(var/node_id in unlockable_nodes)
var/datum/techweb_node/node = SSresearch.techweb_node_by_id(node_id)
item_data["associatedNodes"] += list(list(
"name" = node.display_name,
"isUnlocked" = !(node_id in stored_research.hidden_nodes),
))
data["loadedItem"] = item_data
return data
/obj/machinery/rnd/experimentor/ui_act(action, list/params)
. = ..()
if(.)
return
switch(action)
if("eject")
ejectItem()
return TRUE
if("experiment")
var/reaction = text2num(params["id"])
if(isnull(reaction))
return
try_perform_experiment(reaction)
return TRUE
/obj/machinery/rnd/experimentor/proc/ejectItem(delete = FALSE)
if(isnull(loaded_item))
return
if(delete)
QDEL_NULL(loaded_item)
return
var/atom/drop_atom = get_step(src, EAST) || drop_location()
if(cloneMode)
visible_message(span_notice("A duplicate of \the [loaded_item] pops out!"))
new loaded_item.type(drop_atom)
cloneMode = FALSE
return
loaded_item.forceMove(drop_atom)
loaded_item = null
/obj/machinery/rnd/experimentor/proc/match_reaction(obj/item/matching, target_reaction)
PRIVATE_PROC(TRUE)
if(isnull(matching) || isnull(target_reaction))
return FAIL
var/list/item_reactions = item_reactions()
if("[matching.type]" in item_reactions)
var/associated_reaction = item_reactions["[matching.type]"]
if(associated_reaction == target_reaction)
return associated_reaction
return FAIL
/obj/machinery/rnd/experimentor/proc/try_perform_experiment(reaction)
PRIVATE_PROC(TRUE)
if(isnull(stored_research))
return
if(recentlyExperimented)
return
if(isnull(loaded_item))
return
if(reaction != SCANTYPE_DISCOVER)
reaction = match_reaction(loaded_item, reaction)
if(reaction != FAIL)
var/picked_node_id = pick(techweb_item_unlock_check(loaded_item))
stored_research.unhide_node(SSresearch.techweb_node_by_id(picked_node_id))
experiment(reaction, loaded_item)
use_energy(750 JOULES)
/obj/machinery/rnd/experimentor/proc/throwSmoke(turf/where)
var/datum/effect_system/fluid_spread/smoke/smoke = new
smoke.set_up(0, holder = src, location = where)
smoke.start()
/obj/machinery/rnd/experimentor/proc/experiment(exp,obj/item/exp_on)
recentlyExperimented = 1
icon_state = "[base_icon_state]_wloop"
var/chosenchem
var/criticalReaction = is_type_in_typecache(exp_on, critical_items_typecache)
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_POKE)
visible_message(span_notice("[src] prods at [exp_on] with mechanical arms."))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_notice("[exp_on] is gripped in just the right way, enhancing its focus."))
malfunction_probability_coeff_modifier++
RefreshParts() //recalculate malfunction_probability_coeff
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions and destroys [exp_on], lashing its arms out at nearby people!"))
for(var/mob/living/m in oview(1, src))
m.apply_damage(15, BRUTE, pick(BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_CHEST))
investigate_log("Experimentor dealt minor brute to [m].", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions!"))
exp = SCANTYPE_OBLITERATE
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions, throwing the [exp_on]!"))
var/mob/living/target = locate(/mob/living) in oview(7,src)
if(target)
var/obj/item/throwing = loaded_item
investigate_log("Experimentor has thrown [loaded_item] at [key_name(target)]", INVESTIGATE_EXPERIMENTOR)
ejectItem()
if(throwing)
throwing.throw_at(target, 10, 1)
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_IRRADIATE)
visible_message(span_danger("[src] reflects radioactive rays at [exp_on]!"))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_notice("[exp_on] has activated an unknown subroutine!"))
cloneMode = TRUE
investigate_log("Experimentor has made a clone of [exp_on]", INVESTIGATE_EXPERIMENTOR)
ejectItem()
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions, melting [exp_on] and leaking radiation!"))
radiation_pulse(src, max_range = 6, threshold = 0.3)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, spewing toxic waste!"))
for(var/turf/T in oview(1, src))
if(!T.density)
if(prob(EFFECT_PROB_VERYHIGH) && !(locate(/obj/effect/decal/cleanable/greenglow) in T))
var/obj/effect/decal/cleanable/reagentdecal = new/obj/effect/decal/cleanable/greenglow(T)
reagentdecal.reagents.add_reagent(/datum/reagent/uranium/radium, 7)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
var/savedName = "[exp_on]"
ejectItem(TRUE)
var/newPath = text2path(pick_weight(valid_items()))
loaded_item = new newPath(src)
visible_message(span_warning("[src] malfunctions, transforming [savedName] into [loaded_item]!"))
investigate_log("Experimentor has transformed [savedName] into [loaded_item]", INVESTIGATE_EXPERIMENTOR)
if(istype(loaded_item, /obj/item/grenade/chem_grenade))
var/obj/item/grenade/chem_grenade/CG = loaded_item
CG.detonate()
ejectItem()
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_GAS)
visible_message(span_warning("[src] fills its chamber with gas, [exp_on] included."))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_notice("[exp_on] achieves the perfect mix!"))
new /obj/item/stack/sheet/mineral/plasma(get_turf(pick(oview(1,src))))
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src] destroys [exp_on], leaking dangerous gas!"))
chosenchem = pick(/datum/reagent/carbon,/datum/reagent/uranium/radium,/datum/reagent/toxin,/datum/reagent/consumable/condensedcapsaicin,/datum/reagent/drug/mushroomhallucinogen,/datum/reagent/drug/space_drugs,/datum/reagent/consumable/ethanol,/datum/reagent/consumable/ethanol/beepsky_smash)
var/datum/reagents/tmp_holder = new/datum/reagents(50)
tmp_holder.my_atom = src
tmp_holder.add_reagent(chosenchem , 50)
investigate_log("Experimentor has released [chosenchem] smoke.", INVESTIGATE_EXPERIMENTOR)
var/datum/effect_system/fluid_spread/smoke/chem/smoke = new
smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE)
playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
smoke.start()
qdel(tmp_holder)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src]'s chemical chamber has sprung a leak!"))
chosenchem = pick(/datum/reagent/mutationtoxin/classic,/datum/reagent/cyborg_mutation_nanomachines,/datum/reagent/toxin/acid)
var/datum/reagents/tmp_holder = new/datum/reagents(50)
tmp_holder.my_atom = src
tmp_holder.add_reagent(chosenchem , 50)
var/datum/effect_system/fluid_spread/smoke/chem/smoke = new
smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE)
playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
smoke.start()
qdel(tmp_holder)
ejectItem(TRUE)
warn_admins(usr, "[chosenchem] smoke")
investigate_log("Experimentor has released <font color='red'>[chosenchem]</font> smoke!", INVESTIGATE_EXPERIMENTOR)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, spewing harmless gas."))
throwSmoke(loc)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_warning("[src] melts [exp_on], ionizing the air around it!"))
empulse(loc, 4, 6)
investigate_log("Experimentor has generated an Electromagnetic Pulse.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_HEAT)
visible_message(span_notice("[src] raises [exp_on]'s temperature."))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_warning("[src]'s emergency coolant system gives off a small ding!"))
playsound(src, 'sound/machines/ding.ogg', 50, TRUE)
var/obj/item/reagent_containers/cup/glass/coffee/C = new /obj/item/reagent_containers/cup/glass/coffee(get_turf(pick(oview(1,src))))
chosenchem = pick(/datum/reagent/toxin/plasma,/datum/reagent/consumable/capsaicin,/datum/reagent/consumable/ethanol)
C.reagents.remove_all(25)
C.reagents.add_reagent(chosenchem , 50)
C.name = "Cup of Suspicious Liquid"
C.desc = "It has a large hazard symbol printed on the side in fading ink."
investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR)
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
var/turf/start = get_turf(src)
var/mob/M = locate(/mob/living) in view(src, 3)
var/turf/MT = get_turf(M)
if(MT)
visible_message(span_danger("[src] dangerously overheats, launching a flaming fuel orb!"))
investigate_log("Experimentor has launched a <font color='red'>fireball</font> at [M]!", INVESTIGATE_EXPERIMENTOR)
var/obj/projectile/magic/fireball/FB = new /obj/projectile/magic/fireball(start)
FB.preparePixelProjectile(MT, start)
FB.fire()
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions, melting [exp_on] and releasing a burst of flame!"))
explosion(src, devastation_range = -1, flame_range = 2, adminlog = FALSE)
investigate_log("Experimentor started a fire.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, melting [exp_on] and leaking hot air!"))
var/datum/gas_mixture/env = loc.return_air()
if(env)
var/heat_capacity = max(env.heat_capacity(), 1)
env.temperature = min((env.temperature * heat_capacity + 100000) / heat_capacity, 1000)
air_update_turf(FALSE, FALSE)
investigate_log("Experimentor has released hot air.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, activating its emergency coolant systems!"))
throwSmoke(loc)
for(var/mob/living/m in oview(1, src))
m.apply_damage(5, BURN, pick(BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_CHEST))
investigate_log("Experimentor has dealt minor burn damage to [key_name(m)]", INVESTIGATE_EXPERIMENTOR)
ejectItem()
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_COLD)
visible_message(span_notice("[src] lowers [exp_on]'s temperature."))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_warning("[src]'s emergency coolant system gives off a small ding!"))
var/obj/item/reagent_containers/cup/glass/coffee/C = new /obj/item/reagent_containers/cup/glass/coffee(get_turf(pick(oview(1,src))))
playsound(src, 'sound/machines/ding.ogg', 50, TRUE) //Ding! Your death coffee is ready!
chosenchem = pick(/datum/reagent/uranium,/datum/reagent/consumable/frostoil,/datum/reagent/medicine/ephedrine)
C.reagents.remove_all(25)
C.reagents.add_reagent(chosenchem , 50)
C.name = "Cup of Suspicious Liquid"
C.desc = "It has a large hazard symbol printed on the side in fading ink."
investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR)
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions, shattering [exp_on] and releasing a dangerous cloud of coolant!"))
var/datum/reagents/tmp_holder = new/datum/reagents(50)
tmp_holder.my_atom = src
tmp_holder.add_reagent(/datum/reagent/consumable/frostoil, 50)
investigate_log("Experimentor has released frostoil gas.", INVESTIGATE_EXPERIMENTOR)
var/datum/effect_system/fluid_spread/smoke/chem/smoke = new
smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE)
playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
smoke.start()
qdel(tmp_holder)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, shattering [exp_on] and leaking cold air!"))
var/datum/gas_mixture/env = loc.return_air()
if(env)
var/heat_capacity = max(env.heat_capacity(), 1)
env.temperature = max((env.temperature * heat_capacity - 75000) / heat_capacity, TCMB)
air_update_turf(FALSE, FALSE)
investigate_log("Experimentor has released cold air.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, releasing a flurry of chilly air as [exp_on] pops out!"))
var/datum/effect_system/fluid_spread/smoke/smoke = new
smoke.set_up(0, holder = src, location = loc)
smoke.start()
ejectItem()
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_OBLITERATE)
visible_message(span_warning("[exp_on] activates the crushing mechanism, [exp_on] is destroyed!"))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_warning("[src]'s crushing mechanism slowly and smoothly descends, flattening the [exp_on]!"))
new /obj/item/stack/sheet/plasteel(get_turf(pick(oview(1,src))))
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src]'s crusher goes way too many levels too high, crushing right through space-time!"))
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE, -3)
investigate_log("Experimentor has triggered the 'throw things' reaction.", INVESTIGATE_EXPERIMENTOR)
for(var/atom/movable/AM in oview(7,src))
if(!AM.anchored)
AM.throw_at(src,10,1)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_danger("[src]'s crusher goes one level too high, crushing right into space-time!"))
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE, -3)
investigate_log("Experimentor has triggered the 'minor throw things' reaction.", INVESTIGATE_EXPERIMENTOR)
var/list/throwAt = list()
for(var/atom/movable/AM in oview(7,src))
if(!AM.anchored)
throwAt.Add(AM)
for(var/counter in 1 to throwAt.len)
var/atom/movable/cast = throwAt[counter]
cast.throw_at(pick(throwAt),10,1)
ejectItem(TRUE)
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == FAIL)
var/a = pick("rumbles","shakes","vibrates","shudders","honks")
var/b = pick("crushes","spins","viscerates","smashes","insults")
visible_message(span_warning("[exp_on] [a], and [b], the experiment was a failure."))
if(exp == SCANTYPE_DISCOVER)
visible_message(span_notice("[src] scans the [exp_on], revealing its true nature!"))
playsound(src, 'sound/effects/supermatter.ogg', 50, 3, -1)
var/obj/item/relic/R = loaded_item
R.reveal()
investigate_log("Experimentor has revealed a relic with [span_danger("[R.realProc]")] effect.", INVESTIGATE_EXPERIMENTOR)
ejectItem()
//Global reactions
if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff) && loaded_item)
var/globalMalf = rand(1,100)
if(globalMalf < 15)
visible_message(span_warning("[src]'s onboard detection system has malfunctioned!"))
item_reactions()["[exp_on.type]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
ejectItem()
if(globalMalf > 16 && globalMalf < 35)
visible_message(span_warning("[src] melts [exp_on], ian-izing the air around it!"))
throwSmoke(loc)
var/mob/living/tracked_ian = tracked_ian_ref?.resolve()
if(tracked_ian)
throwSmoke(tracked_ian.loc)
tracked_ian.forceMove(loc)
investigate_log("Experimentor has stolen Ian!", INVESTIGATE_EXPERIMENTOR) //...if anyone ever fixes it...
else
new /mob/living/basic/pet/dog/corgi(loc)
investigate_log("Experimentor has spawned a new corgi.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
if(globalMalf > 36 && globalMalf < 50)
visible_message(span_warning("Experimentor draws the life essence of those nearby!"))
for(var/mob/living/m in view(4,src))
to_chat(m, span_danger("You feel your flesh being torn from you, mists of blood drifting to [src]!"))
m.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
investigate_log("Experimentor has taken 50 brute a blood sacrifice from [m]", INVESTIGATE_EXPERIMENTOR)
if(globalMalf > 51 && globalMalf < 75)
visible_message(span_warning("[src] encounters a run-time error!"))
throwSmoke(loc)
var/mob/living/tracked_runtime = tracked_runtime_ref?.resolve()
if(tracked_runtime)
throwSmoke(tracked_runtime.loc)
tracked_runtime.forceMove(drop_location())
investigate_log("Experimentor has stolen Runtime!", INVESTIGATE_EXPERIMENTOR)
else
new /mob/living/basic/pet/cat(loc)
investigate_log("Experimentor failed to steal runtime, and instead spawned a new cat.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
if(globalMalf > 76 && globalMalf < 98)
visible_message(span_warning("[src] begins to smoke and hiss, shaking violently!"))
use_energy(500 KILO JOULES)
investigate_log("Experimentor has drained power from its APC", INVESTIGATE_EXPERIMENTOR)
if(globalMalf == 99)
visible_message(span_warning("[src] begins to glow and vibrate. It's going to blow!"))
addtimer(CALLBACK(src, PROC_REF(boom)), 5 SECONDS)
if(globalMalf == 100)
visible_message(span_warning("[src] begins to glow and vibrate. It's going to blow!"))
addtimer(CALLBACK(src, PROC_REF(honk)), 5 SECONDS)
addtimer(CALLBACK(src, PROC_REF(reset_exp)), resetTime)
/obj/machinery/rnd/experimentor/proc/boom()
explosion(src, devastation_range = 1, heavy_impact_range = 5, light_impact_range = 10, flash_range = 5, adminlog = TRUE)
/obj/machinery/rnd/experimentor/proc/honk()
playsound(src, 'sound/items/bikehorn.ogg', 500)
new /obj/item/grown/bananapeel(loc)
/obj/machinery/rnd/experimentor/proc/reset_exp()
update_appearance()
recentlyExperimented = FALSE
/obj/machinery/rnd/experimentor/update_icon_state()
icon_state = base_icon_state
return ..()
/obj/machinery/rnd/experimentor/proc/warn_admins(user, ReactionName)
var/turf/T = get_turf(user)
message_admins("Experimentor reaction: [ReactionName] generated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_VERBOSEJMP(T)]")
log_game("Experimentor reaction: [ReactionName] generated by [key_name(user)] in [AREACOORD(T)]")
#undef SCANTYPE_POKE
#undef SCANTYPE_IRRADIATE
#undef SCANTYPE_GAS
#undef SCANTYPE_HEAT
#undef SCANTYPE_COLD
#undef SCANTYPE_OBLITERATE
#undef SCANTYPE_DISCOVER
#undef EFFECT_PROB_VERYLOW
#undef EFFECT_PROB_LOW
#undef EFFECT_PROB_MEDIUM
#undef EFFECT_PROB_HIGH
#undef EFFECT_PROB_VERYHIGH
#undef FAIL
//////////////////////////////////SPECIAL ITEMS////////////////////////////////////////
/obj/item/relic
name = "strange object"
desc = "What mysteries could this hold? Maybe Research & Development could find out."
icon = 'icons/obj/devices/assemblies.dmi'
var/realName = "defined object"
var/revealed = FALSE
var/realProc
var/reset_timer = 60
COOLDOWN_DECLARE(cooldown)
/obj/item/relic/Initialize(mapload)
. = ..()
icon_state = pick("shock_kit","armor-igniter-analyzer","infra-igniter0","infra-igniter1","radio-multitool","prox-radio1","radio-radio","timer-multitool0","radio-igniter-tank")
realName = "[pick("broken","twisted","spun","improved","silly","regular","badly made")] [pick("device","object","toy","illegal tech","weapon")]"
/obj/item/relic/proc/reveal()
if(revealed) //Re-rolling your relics seems a bit overpowered, yes?
return
revealed = TRUE
name = realName
reset_timer = rand(reset_timer, reset_timer * 5)
realProc = pick(PROC_REF(teleport), PROC_REF(explode), PROC_REF(rapidDupe), PROC_REF(petSpray), PROC_REF(flash), PROC_REF(clean), PROC_REF(corgicannon))
/obj/item/relic/attack_self(mob/user)
if(!revealed)
to_chat(user, span_notice("You aren't quite sure what this is. Maybe R&D knows what to do with it?"))
return
if(!COOLDOWN_FINISHED(src, cooldown))
to_chat(user, span_warning("[src] does not react!"))
return
if(loc != user)
return
COOLDOWN_START(src, cooldown, reset_timer)
call(src,realProc)(user)
//////////////// RELIC PROCS /////////////////////////////
/obj/item/relic/proc/throwSmoke(turf/where)
var/datum/effect_system/fluid_spread/smoke/smoke = new
smoke.set_up(0, holder = src, location = get_turf(where))
smoke.start()
/obj/item/relic/proc/corgicannon(mob/user)
playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
var/mob/living/basic/pet/dog/corgi/sad_corgi = new(get_turf(user))
sad_corgi.throw_at(pick(oview(10,user)), 10, rand(3,8), callback = CALLBACK(src, PROC_REF(throwSmoke), sad_corgi))
warn_admins(user, "Corgi Cannon", 0)
/obj/item/relic/proc/clean(mob/user)
playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
var/obj/item/grenade/chem_grenade/cleaner/CL = new/obj/item/grenade/chem_grenade/cleaner(get_turf(user))
CL.detonate()
qdel(CL)
warn_admins(user, "Foam", 0)
/obj/item/relic/proc/flash(mob/user)
playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
var/obj/item/grenade/flashbang/CB = new/obj/item/grenade/flashbang(user.loc)
CB.detonate()
warn_admins(user, "Flash")
/obj/item/relic/proc/petSpray(mob/user)
var/message = span_danger("[src] begins to shake, and in the distance the sound of rampaging animals arises!")
visible_message(message)
to_chat(user, message)
var/static/list/valid_animals = list(
/mob/living/basic/bear,
/mob/living/basic/bee,
/mob/living/basic/butterfly,
/mob/living/basic/carp,
/mob/living/basic/crab,
/mob/living/basic/lizard,
/mob/living/basic/mouse,
/mob/living/basic/parrot,
/mob/living/basic/pet/cat,
/mob/living/basic/pet/dog/corgi,
/mob/living/basic/pet/dog/pug,
/mob/living/basic/pet/fox,
)
for(var/counter in 1 to rand(1, 25))
var/mobType = pick(valid_animals)
new mobType(get_turf(src))
warn_admins(user, "Mass Mob Spawn")
if(prob(60))
to_chat(user, span_warning("[src] falls apart!"))
qdel(src)
/obj/item/relic/proc/rapidDupe(mob/user)
audible_message("[src] emits a loud pop!")
var/list/dupes = list()
for(var/counter in 1 to rand(5,10))
var/obj/item/relic/R = new type(get_turf(src))
R.name = name
R.desc = desc
R.realName = realName
R.realProc = realProc
R.revealed = TRUE
dupes += R
R.throw_at(pick(oview(7,get_turf(src))),10,1)
QDEL_LIST_IN(dupes, rand(10, 100))
warn_admins(user, "Rapid duplicator", 0)
/obj/item/relic/proc/explode(mob/user)
to_chat(user, span_danger("[src] begins to heat up!"))
addtimer(CALLBACK(src, PROC_REF(do_explode), user), rand(3.5 SECONDS, 10 SECONDS))
/obj/item/relic/proc/do_explode(mob/user)
if(loc == user)
visible_message(span_notice("\The [src]'s top opens, releasing a powerful blast!"))
explosion(src, heavy_impact_range = rand(1,5), light_impact_range = rand(1,5), flame_range = 2, flash_range = rand(1,5), adminlog = TRUE)
warn_admins(user, "Explosion")
qdel(src) //Comment this line to produce a light grenade (the bomb that keeps on exploding when used)!!
/obj/item/relic/proc/teleport(mob/user)
to_chat(user, span_notice("[src] begins to vibrate!"))
addtimer(CALLBACK(src, PROC_REF(do_the_teleport), user), rand(1 SECONDS, 3 SECONDS))
/obj/item/relic/proc/do_the_teleport(mob/user)
var/turf/userturf = get_turf(user)
if(loc == user && !is_centcom_level(userturf.z)) //Because Nuke Ops bringing this back on their shuttle, then looting the ERT area is 2fun4you!
visible_message(span_notice("[src] twists and bends, relocating itself!"))
throwSmoke(userturf)
do_teleport(user, userturf, 8, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
throwSmoke(get_turf(user))
warn_admins(user, "Teleport", 0)
//Admin Warning proc for relics
/obj/item/relic/proc/warn_admins(mob/user, RelicType, priority = 1)
var/turf/T = get_turf(src)
var/log_msg = "[RelicType] relic used by [key_name(user)] in [AREACOORD(T)]"
if(priority) //For truly dangerous relics that may need an admin's attention. BWOINK!
message_admins("[RelicType] relic activated by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game(log_msg)
investigate_log(log_msg, "experimentor")