Files
Bubberstation/code/modules/shuttle/arrivals.dm
SkyratBot ab5a4d0f99 [MIRROR] split area.contained_turfs up by zlevel, make init 10 seconds faster (#26161)
* split area.contained_turfs up by zlevel, make init 10 seconds faster (#80941)

## About The Pull Request

Situation: areas have a list of all turfs in their area.

Problem: `/area/space` is an area and has a 6 to 7 digit count of turfs
that has to be traversed for every turf we need to remove from it. This
can take multiple byond ticks just to preform this action for a single
space rune

Solution: split the list by zlevel, and only search the right zlevel
list when removing turfs from areas.

replaces `area.get_contained_turfs()` with a few new procs:

* `get_highest_zlevel()` - returns the highest zlevel the area contains
turfs in. useful for use with `get_turfs_by_zlevel`
* `get_turfs_by_zlevel(zlevel)` - returns a list of turfs in the area in
a given zlevel. Useful for code that only cares about a specific zlevel
or changes behavior based on zlevel like lighting init.
* `get_turfs_from_all_zlevels()` - the replacement for
`get_contained_turfs()`, renamed as such so anybody copying/cargo
culting code gets a hint that a zlevel specific version might exist.
Still used in for loops that type checked so byond would do that all at
once
* `get_zlevel_turf_lists()` - returns the area's zlevel lists of lists
but only for non-empty zlevels. very useful for for loops.

The area contents unit test has been rewritten to ensure any improper
data triggers failures or runtimes by not having it use the helpers
above (some of which ensure a list is always returned) and access the
lists directly.

* split area.contained_turfs up by zlevel, make init 10 seconds faster

* eeyes

* Update area_spawn_subsystem.dm

* Unshits turf contain code slightly (#81023)

Literally just implements my reviews from #80941 
I am frankly a smidge pissed that the pr was merged without them being
handled. No code is worth merging past known issues, and if the author
is just gonna dip then that's life.
I don't like privileging mso on stuff like this, especially because
frankly I'm kinda mad at him rn but also because when a pr is made the
onus on finishing it falls to the person who made it.

Should not need to clean up after someone as a maintainer, and shouldn't
normalize doing it. I'm not like mad at zypher directly mind he offered
to do this too, just the idea he was espousing here.

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2024-01-21 03:34:23 +00:00

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/obj/docking_port/mobile/arrivals
name = "arrivals shuttle"
shuttle_id = "arrival"
dir = WEST
port_direction = SOUTH
callTime = INFINITY
ignitionTime = 50
movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
var/sound_played
var/damaged //too damaged to undock?
var/list/areas //areas in our shuttle
var/list/queued_announces //people coming in that we have to announce
var/obj/machinery/requests_console/console
var/force_depart = FALSE
var/perma_docked = FALSE //highlander with RESPAWN??? OH GOD!!!
var/obj/docking_port/stationary/target_dock // for badminry
shuttle_sounds = FALSE //SKYRAT EDIT ADDITION
/obj/docking_port/mobile/arrivals/Initialize(mapload)
. = ..()
preferred_direction = dir
return INITIALIZE_HINT_LATELOAD //for latejoin list
/obj/docking_port/mobile/arrivals/register()
..()
if(SSshuttle.arrivals)
log_mapping("More than one arrivals docking_port placed on map! Ignoring duplicates.")
SSshuttle.arrivals = src
/obj/docking_port/mobile/arrivals/LateInitialize()
areas = list()
var/list/new_latejoin = list()
for(var/area/shuttle/arrival/arrival_area in GLOB.areas)
for (var/list/zlevel_turfs as anything in arrival_area.get_zlevel_turf_lists())
for(var/turf/arrival_turf as anything in zlevel_turfs)
for(var/obj/structure/chair/shuttle_chair in arrival_turf)
new_latejoin += shuttle_chair
if(isnull(console))
console = locate() in arrival_turf
areas += arrival_area
if(SSjob.latejoin_trackers.len)
log_mapping("Map contains predefined latejoin spawn points and an arrivals shuttle. Using the arrivals shuttle.")
if(!new_latejoin.len)
log_mapping("Arrivals shuttle contains no chairs for spawn points. Reverting to latejoin landmarks.")
if(!SSjob.latejoin_trackers.len)
log_mapping("No latejoin landmarks exist. Players will spawn unbuckled on the shuttle.")
return
SSjob.latejoin_trackers = new_latejoin
/obj/docking_port/mobile/arrivals/check()
. = ..()
if(perma_docked)
if(mode != SHUTTLE_CALL)
sound_played = FALSE
mode = SHUTTLE_IDLE
else
SendToStation()
return
if(damaged)
if(!CheckTurfsPressure())
damaged = FALSE
if(console)
console.say("Repairs complete, launching soon.")
return
//If this proc is high on the profiler add a cooldown to the stuff after this line
else if(CheckTurfsPressure())
damaged = TRUE
if(console)
console.say("Alert, hull breach detected!")
if (length(GLOB.announcement_systems))
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
if(!QDELETED(announcer))
announcer.announce("ARRIVALS_BROKEN", channels = list())
if(mode != SHUTTLE_CALL)
sound_played = FALSE
mode = SHUTTLE_IDLE
else
SendToStation()
return
var/found_awake = PersonCheck() || NukeDiskCheck()
if(mode == SHUTTLE_CALL)
if(found_awake)
SendToStation()
else if(mode == SHUTTLE_IGNITING)
if(found_awake && !force_depart)
mode = SHUTTLE_IDLE
sound_played = FALSE
else if(!sound_played)
hyperspace_sound(HYPERSPACE_WARMUP, areas)
sound_played = TRUE
else if(!found_awake)
Launch(FALSE)
/obj/docking_port/mobile/arrivals/proc/CheckTurfsPressure()
for(var/I in SSjob.latejoin_trackers)
var/turf/open/T = get_turf(I)
var/pressure = T.air.return_pressure()
if(pressure < HAZARD_LOW_PRESSURE || pressure > HAZARD_HIGH_PRESSURE) //simple safety check
return TRUE
return FALSE
/obj/docking_port/mobile/arrivals/proc/PersonCheck()
for(var/V in GLOB.player_list)
var/mob/M = V
if((get_area(M) in areas) && M.stat != DEAD)
if(!iscameramob(M))
return TRUE
var/mob/camera/C = M
if(C.move_on_shuttle)
return TRUE
return FALSE
/obj/docking_port/mobile/arrivals/proc/NukeDiskCheck()
for (var/obj/item/disk/nuclear/N in SSpoints_of_interest.real_nuclear_disks)
if (get_area(N) in areas)
return TRUE
return FALSE
/obj/docking_port/mobile/arrivals/proc/SendToStation()
var/dockTime = CONFIG_GET(number/arrivals_shuttle_dock_window)
if(mode == SHUTTLE_CALL && timeLeft(1) > dockTime)
if(console)
console.say(damaged ? "Initiating emergency docking for repairs!" : "Now approaching: [station_name()].")
hyperspace_sound(HYPERSPACE_LAUNCH, areas) //for the new guy
setTimer(dockTime)
/obj/docking_port/mobile/arrivals/initiate_docking(obj/docking_port/stationary/S1, force=FALSE)
var/docked = S1 == assigned_transit
sound_played = FALSE
if(docked) //about to launch
if(!force_depart)
var/cancel_reason
if(PersonCheck())
cancel_reason = "lifeform dectected on board"
else if(NukeDiskCheck())
cancel_reason = "critical station device detected on board"
if(cancel_reason)
mode = SHUTTLE_IDLE
if(console)
console.say("Launch cancelled, [cancel_reason].")
return
force_depart = FALSE
. = ..()
if(!. && !docked && !damaged)
if(console)
console.say("Welcome to your new life, employees!")
for(var/L in queued_announces)
var/datum/callback/C = L
C.Invoke()
LAZYCLEARLIST(queued_announces)
/obj/docking_port/mobile/arrivals/check_effects()
..()
if(mode == SHUTTLE_CALL && !sound_played && timeLeft(1) <= HYPERSPACE_END_TIME)
sound_played = TRUE
hyperspace_sound(HYPERSPACE_END, areas)
/obj/docking_port/mobile/arrivals/canDock(obj/docking_port/stationary/S)
. = ..()
if(. == SHUTTLE_ALREADY_DOCKED)
. = SHUTTLE_CAN_DOCK
/obj/docking_port/mobile/arrivals/proc/Launch(pickingup)
if(pickingup)
force_depart = TRUE
if(mode == SHUTTLE_IDLE)
if(console)
console.say(pickingup ? "Departing immediately for new employee pickup." : "Shuttle departing.")
var/obj/docking_port/stationary/target = target_dock
if(QDELETED(target))
target = SSshuttle.getDock("arrival_stationary")
request(target) //we will intentionally never return SHUTTLE_ALREADY_DOCKED
/obj/docking_port/mobile/arrivals/proc/RequireUndocked(mob/user)
if(mode == SHUTTLE_CALL || damaged)
return
Launch(TRUE)
to_chat(user, span_notice("Calling your shuttle. One moment..."))
while(mode != SHUTTLE_CALL && !damaged)
stoplag()
/**
* Queues an announcement arrival.
*
* Arguments:
* * mob - The arriving mob.
* * rank - The job of the arriving mob.
*/
/obj/docking_port/mobile/arrivals/proc/QueueAnnounce(mob, rank)
if(mode != SHUTTLE_CALL)
announce_arrival(mob, rank)
else
LAZYADD(queued_announces, CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(announce_arrival), mob, rank))
/obj/docking_port/mobile/arrivals/vv_edit_var(var_name, var_value)
switch(var_name)
if(NAMEOF(src, perma_docked))
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("arrivals shuttle", "[var_value ? "stopped" : "started"]"))
return ..()