Files
Bubberstation/code/modules/surgery/healing.dm
SkyratBot 349be29641 [MIRROR] Allows the use of wirecutters for Tend Wounds (#26952)
* Allows the use of wirecutters for Tend Wounds (#82069)

## About The Pull Request
I've always found it weird that we can clamp bleeders, excise infection,
and attach grafts to hearts with wirecutters, yet we can't use this same
logic to stitch someone back together via Tend Wounds with wirecutters.
This update remedies that.
This will only touch the Tend Wounds surgery procedure as I don't see
using wirecutters to fix someone's brain as a good idea since the tool
is a tad bulky in design, but something as broad as regular damage to a
body should be fine. (But feel free to start a conversation about that,
I'm curious what other medical mains think)
I will respect the original PR though and have the wirecutters set for
60, below the screwdriver's 65. I have tested the code and made sure
that the wirecutters were usable on the hemostat step.
## Why It's Good For The Game
This adds consistency to Tend Wounds and follows the logic other
surgeries give as it's reasonable to think that if you can clamp
bleeders with wirecutters then surely you can tend basic wounds with
them. I've definitely seen a few ghetto surgeons do exactly this and
accidentally kill a person they were trying to save, so I hope that this
tweak will prevent these accidental deaths in the future.
## Changelog
🆑
qol: Can now use wirecutters when performing Tend Wounds.
/🆑

* Allows the use of wirecutters for Tend Wounds

---------

Co-authored-by: Nidvex250 <66303093+Nidvex250@users.noreply.github.com>
2024-03-20 06:33:21 -04:00

357 lines
14 KiB
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/datum/surgery/healing
target_mobtypes = list(/mob/living)
requires_bodypart_type = BODYTYPE_ORGANIC //SKYRAT EDIT CHANGE - ORIGINAL VALUE: requires_bodypart_type = FALSE
replaced_by = /datum/surgery
surgery_flags = SURGERY_IGNORE_CLOTHES | SURGERY_REQUIRE_RESTING
possible_locs = list(BODY_ZONE_CHEST)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/incise,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/heal,
/datum/surgery_step/close,
)
var/healing_step_type
var/antispam = FALSE
/datum/surgery/healing/can_start(mob/user, mob/living/patient)
. = ..()
if(!.)
return .
if(!(patient.mob_biotypes & (MOB_ORGANIC|MOB_HUMANOID)))
return FALSE
return .
/datum/surgery/healing/New(surgery_target, surgery_location, surgery_bodypart)
..()
if(healing_step_type)
steps = list(
/datum/surgery_step/incise/nobleed,
healing_step_type, //hehe cheeky
/datum/surgery_step/close,
)
/datum/surgery_step/heal
name = "repair body (hemostat)"
implements = list(
TOOL_HEMOSTAT = 100,
TOOL_SCREWDRIVER = 65,
TOOL_WIRECUTTER = 60,
/obj/item/pen = 55)
repeatable = TRUE
time = 25
success_sound = 'sound/surgery/retractor2.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
var/brutehealing = 0
var/burnhealing = 0
var/brute_multiplier = 0 //multiplies the damage that the patient has. if 0 the patient wont get any additional healing from the damage he has.
var/burn_multiplier = 0
/// Returns a string letting the surgeon know roughly how much longer the surgery is estimated to take at the going rate
/datum/surgery_step/heal/proc/get_progress(mob/user, mob/living/carbon/target, brute_healed, burn_healed)
return
/datum/surgery_step/heal/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/woundtype
if(brutehealing && burnhealing)
woundtype = "wounds"
else if(brutehealing)
woundtype = "bruises"
else //why are you trying to 0,0...?
woundtype = "burns"
if(istype(surgery,/datum/surgery/healing))
var/datum/surgery/healing/the_surgery = surgery
if(!the_surgery.antispam)
display_results(
user,
target,
span_notice("You attempt to patch some of [target]'s [woundtype]."),
span_notice("[user] attempts to patch some of [target]'s [woundtype]."),
span_notice("[user] attempts to patch some of [target]'s [woundtype]."),
)
display_pain(target, "Your [woundtype] sting like hell!")
/datum/surgery_step/heal/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
if(!..())
return
while((brutehealing && target.getBruteLoss()) || (burnhealing && target.getFireLoss()))
if(!..())
break
/datum/surgery_step/heal/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/user_msg = "You succeed in fixing some of [target]'s wounds" //no period, add initial space to "addons"
var/target_msg = "[user] fixes some of [target]'s wounds" //see above
var/brute_healed = brutehealing
var/burn_healed = burnhealing
var/dead_patient = FALSE
if(target.stat == DEAD) //dead patients get way less additional heal from the damage they have.
brute_healed += round((target.getBruteLoss() * (brute_multiplier * 0.2)),0.1)
burn_healed += round((target.getFireLoss() * (burn_multiplier * 0.2)),0.1)
dead_patient = TRUE
else
brute_healed += round((target.getBruteLoss() * brute_multiplier),0.1)
burn_healed += round((target.getFireLoss() * burn_multiplier),0.1)
dead_patient = FALSE
if(!get_location_accessible(target, target_zone))
brute_healed *= 0.55
burn_healed *= 0.55
user_msg += " as best as you can while [target.p_they()] [target.p_have()] clothing on"
target_msg += " as best as [user.p_they()] can while [target.p_they()] [target.p_have()] clothing on"
target.heal_bodypart_damage(brute_healed,burn_healed)
user_msg += get_progress(user, target, brute_healed, burn_healed)
if(HAS_MIND_TRAIT(user, TRAIT_MORBID) && ishuman(user) && !dead_patient) //Morbid folk don't care about tending the dead as much as tending the living
var/mob/living/carbon/human/morbid_weirdo = user
morbid_weirdo.add_mood_event("morbid_tend_wounds", /datum/mood_event/morbid_tend_wounds)
display_results(
user,
target,
span_notice("[user_msg]."),
span_notice("[target_msg]."),
span_notice("[target_msg]."),
)
if(istype(surgery, /datum/surgery/healing))
var/datum/surgery/healing/the_surgery = surgery
the_surgery.antispam = TRUE
return ..()
/datum/surgery_step/heal/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_warning("You screwed up!"),
span_warning("[user] screws up!"),
span_notice("[user] fixes some of [target]'s wounds."),
target_detailed = TRUE,
)
var/brute_dealt = brutehealing * 0.8
var/burn_dealt = burnhealing * 0.8
brute_dealt += round((target.getBruteLoss() * (brute_multiplier * 0.5)),0.1)
burn_dealt += round((target.getFireLoss() * (burn_multiplier * 0.5)),0.1)
target.take_bodypart_damage(brute_dealt, burn_dealt, wound_bonus=CANT_WOUND)
return FALSE
/***************************BRUTE***************************/
/datum/surgery/healing/brute
name = "Tend Wounds (Bruises)"
/datum/surgery/healing/brute/basic
name = "Tend Wounds (Bruises, Basic)"
replaced_by = /datum/surgery/healing/brute/upgraded
healing_step_type = /datum/surgery_step/heal/brute/basic
desc = "A surgical procedure that provides basic treatment for a patient's brute traumas. Heals slightly more when the patient is severely injured."
/datum/surgery/healing/brute/upgraded
name = "Tend Wounds (Bruises, Adv.)"
replaced_by = /datum/surgery/healing/brute/upgraded/femto
requires_tech = TRUE
healing_step_type = /datum/surgery_step/heal/brute/upgraded
desc = "A surgical procedure that provides advanced treatment for a patient's brute traumas. Heals more when the patient is severely injured."
/datum/surgery/healing/brute/upgraded/femto
name = "Tend Wounds (Bruises, Exp.)"
replaced_by = /datum/surgery/healing/combo/upgraded/femto
requires_tech = TRUE
healing_step_type = /datum/surgery_step/heal/brute/upgraded/femto
desc = "A surgical procedure that provides experimental treatment for a patient's brute traumas. Heals considerably more when the patient is severely injured."
/********************BRUTE STEPS********************/
/datum/surgery_step/heal/brute/get_progress(mob/user, mob/living/carbon/target, brute_healed, burn_healed)
if(!brute_healed)
return
var/estimated_remaining_steps = target.getBruteLoss() / brute_healed
var/progress_text
if(locate(/obj/item/healthanalyzer) in user.held_items)
progress_text = ". Remaining brute: <font color='#ff3333'>[target.getBruteLoss()]</font>"
else
switch(estimated_remaining_steps)
if(-INFINITY to 1)
return
if(1 to 3)
progress_text = ", stitching up the last few scrapes"
if(3 to 6)
progress_text = ", counting down the last few bruises left to treat"
if(6 to 9)
progress_text = ", continuing to plug away at [target.p_their()] extensive rupturing"
if(9 to 12)
progress_text = ", steadying yourself for the long surgery ahead"
if(12 to 15)
progress_text = ", though [target.p_they()] still look[target.p_s()] more like ground beef than a person"
if(15 to INFINITY)
progress_text = ", though you feel like you're barely making a dent in treating [target.p_their()] pulped body"
return progress_text
/datum/surgery_step/heal/brute/basic
name = "tend bruises (hemostat)"
brutehealing = 5
brute_multiplier = 0.07
/datum/surgery_step/heal/brute/upgraded
brutehealing = 5
brute_multiplier = 0.1
/datum/surgery_step/heal/brute/upgraded/femto
brutehealing = 5
brute_multiplier = 0.2
/***************************BURN***************************/
/datum/surgery/healing/burn
name = "Tend Wounds (Burn)"
/datum/surgery/healing/burn/basic
name = "Tend Wounds (Burn, Basic)"
replaced_by = /datum/surgery/healing/burn/upgraded
healing_step_type = /datum/surgery_step/heal/burn/basic
desc = "A surgical procedure that provides basic treatment for a patient's burns. Heals slightly more when the patient is severely injured."
/datum/surgery/healing/burn/upgraded
name = "Tend Wounds (Burn, Adv.)"
replaced_by = /datum/surgery/healing/burn/upgraded/femto
requires_tech = TRUE
healing_step_type = /datum/surgery_step/heal/burn/upgraded
desc = "A surgical procedure that provides advanced treatment for a patient's burns. Heals more when the patient is severely injured."
/datum/surgery/healing/burn/upgraded/femto
name = "Tend Wounds (Burn, Exp.)"
replaced_by = /datum/surgery/healing/combo/upgraded/femto
requires_tech = TRUE
healing_step_type = /datum/surgery_step/heal/burn/upgraded/femto
desc = "A surgical procedure that provides experimental treatment for a patient's burns. Heals considerably more when the patient is severely injured."
/********************BURN STEPS********************/
/datum/surgery_step/heal/burn/get_progress(mob/user, mob/living/carbon/target, brute_healed, burn_healed)
if(!burn_healed)
return
var/estimated_remaining_steps = target.getFireLoss() / burn_healed
var/progress_text
if(locate(/obj/item/healthanalyzer) in user.held_items)
progress_text = ". Remaining burn: <font color='#ff9933'>[target.getFireLoss()]</font>"
else
switch(estimated_remaining_steps)
if(-INFINITY to 1)
return
if(1 to 3)
progress_text = ", finishing up the last few singe marks"
if(3 to 6)
progress_text = ", counting down the last few blisters left to treat"
if(6 to 9)
progress_text = ", continuing to plug away at [target.p_their()] thorough roasting"
if(9 to 12)
progress_text = ", steadying yourself for the long surgery ahead"
if(12 to 15)
progress_text = ", though [target.p_they()] still look[target.p_s()] more like burnt steak than a person"
if(15 to INFINITY)
progress_text = ", though you feel like you're barely making a dent in treating [target.p_their()] charred body"
return progress_text
/datum/surgery_step/heal/burn/basic
name = "tend burn wounds (hemostat)"
burnhealing = 5
burn_multiplier = 0.07
/datum/surgery_step/heal/burn/upgraded
burnhealing = 5
burn_multiplier = 0.1
/datum/surgery_step/heal/burn/upgraded/femto
burnhealing = 5
burn_multiplier = 0.2
/***************************COMBO***************************/
/datum/surgery/healing/combo
/datum/surgery/healing/combo
name = "Tend Wounds (Mixture, Basic)"
replaced_by = /datum/surgery/healing/combo/upgraded
requires_tech = TRUE
healing_step_type = /datum/surgery_step/heal/combo
desc = "A surgical procedure that provides basic treatment for a patient's burns and brute traumas. Heals slightly more when the patient is severely injured."
/datum/surgery/healing/combo/upgraded
name = "Tend Wounds (Mixture, Adv.)"
replaced_by = /datum/surgery/healing/combo/upgraded/femto
healing_step_type = /datum/surgery_step/heal/combo/upgraded
desc = "A surgical procedure that provides advanced treatment for a patient's burns and brute traumas. Heals more when the patient is severely injured."
/datum/surgery/healing/combo/upgraded/femto //no real reason to type it like this except consistency, don't worry you're not missing anything
name = "Tend Wounds (Mixture, Exp.)"
replaced_by = null
healing_step_type = /datum/surgery_step/heal/combo/upgraded/femto
desc = "A surgical procedure that provides experimental treatment for a patient's burns and brute traumas. Heals considerably more when the patient is severely injured."
/********************COMBO STEPS********************/
/datum/surgery_step/heal/combo/get_progress(mob/user, mob/living/carbon/target, brute_healed, burn_healed)
var/estimated_remaining_steps = 0
if(brute_healed > 0)
estimated_remaining_steps = max(0, (target.getBruteLoss() / brute_healed))
if(burn_healed > 0)
estimated_remaining_steps = max(estimated_remaining_steps, (target.getFireLoss() / burn_healed)) // whichever is higher between brute or burn steps
var/progress_text
if(locate(/obj/item/healthanalyzer) in user.held_items)
if(target.getBruteLoss())
progress_text = ". Remaining brute: <font color='#ff3333'>[target.getBruteLoss()]</font>"
if(target.getFireLoss())
progress_text += ". Remaining burn: <font color='#ff9933'>[target.getFireLoss()]</font>"
else
switch(estimated_remaining_steps)
if(-INFINITY to 1)
return
if(1 to 3)
progress_text = ", finishing up the last few signs of damage"
if(3 to 6)
progress_text = ", counting down the last few patches of trauma"
if(6 to 9)
progress_text = ", continuing to plug away at [target.p_their()] extensive injuries"
if(9 to 12)
progress_text = ", steadying yourself for the long surgery ahead"
if(12 to 15)
progress_text = ", though [target.p_they()] still look[target.p_s()] more like smooshed baby food than a person"
if(15 to INFINITY)
progress_text = ", though you feel like you're barely making a dent in treating [target.p_their()] broken body"
return progress_text
/datum/surgery_step/heal/combo
name = "tend physical wounds (hemostat)"
brutehealing = 3
burnhealing = 3
brute_multiplier = 0.07
burn_multiplier = 0.07
time = 10
/datum/surgery_step/heal/combo/upgraded
brutehealing = 3
burnhealing = 3
brute_multiplier = 0.1
burn_multiplier = 0.1
/datum/surgery_step/heal/combo/upgraded/femto
brutehealing = 1
burnhealing = 1
brute_multiplier = 0.4
burn_multiplier = 0.4
/datum/surgery_step/heal/combo/upgraded/femto/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_warning("You screwed up!"),
span_warning("[user] screws up!"),
span_notice("[user] fixes some of [target]'s wounds."),
target_detailed = TRUE,
)
target.take_bodypart_damage(5,5)