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Fixes #68779 #68382 Added a "melee cooldown" to ALL cooldown actions by default, which is something I wasn't sure about in the PR, but Space suggested it wouldn't affect anything. Turns out did affect some things I instead have overridden all the new cooldown actions (Alien, spells, and some misc ones) to have a 0 second melee cooldown, allowing constructs and similar to attack and use spells freely