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Bubberstation/code/game/objects/items/granters
Sol N 7687a28e7c refreshes syndi-kits and syndicate surplus crates, introduces shared limited stock (#71869)
## About The Pull Request

After all, the Syndicate loves a good throwback.


![C6O47fPhAB](https://user-images.githubusercontent.com/116288367/207737104-3d24574f-02e0-433d-8ea7-6825ca4cb970.png)

This PR does a few things with the goal of reimplementing and
revitalizing syndicate traitor kits and the syndicate surplus crate.
Of note is that I have added in a way for limited stock items to share
their limited stock.

Following maintainer guidance the syndicate traitor kits have increased
in price and as a result some of the lower value ones have been
adjusted. I've given all active bundles current TC costs per item
knowing full well they will be inaccurate eventually.

<details>
  <summary>Changes as a result of my audit of syndikits</summary>
    
### UNCHANGED
Recon, Spai, Stealthy, Screwed, Sniper, Nukie Meta, Implants
Mad Scientist, Bees

Lord Singuloth is also unchanged and disabled, I think that it should
turn into a new supermatter themed kit maybe. outside of current scope.

### Gun Kit
Replaced emag with doorjack and gave it a chameleon holster, literally
moved 1 tc elsewhere

### Murderer
replaced emag again, no additions its a lot of tc and Just Good

### Hacker
added doorjack, otherwise unchanged

### Sabotage
no changes other than adding in extra bombs it didnt have

### James Bond
gave him some gadgets with the freedom implant, emp flashlight, and one
x4. also a cyanide pill and deck of cards for fun

### Ninja
Added in miner Jump Boots, smoke spell, and doorjack. dont just want it
to be space ninja

### Dark Lord
Added in new lightning bolt spell granter and made the desword default
to red. probably overbudget.

### White Whale
dehydrated carp added so you can ride it alongside the ones you grenade
out. hard to imagine changing this

### Mr Freeze
changed temperature gun to be cryo only so that i could give him the
cryo thermal pistol. cold attacks only.

### 2006 Traitor
doorjack.

</details> 

tl;dr theyre all about 30 tc worth of shit more or less some are more
but thats what rarity should be for
you can only buy from one type of syndicrate per round


![QOF1WO7CC6](https://user-images.githubusercontent.com/116288367/207739417-00ae6b81-b6aa-4774-a4bb-f2d880988ff4.gif)

Next up is the return of the surplus crate. 
Crate is generated, gives you gear **based on your progression at the
time of buying the crate**, you can use it all at the start and get some
chameleon kits and not a lot of dangerous weapons or wait till later.
I've changed the weight on some items here and there and given weight to
role and species locked items, though I will admit that latter is
unimportant because I set moth lanterns to be unable to appear in these
two crates.


![dreamseeker_t8abXysKqK](https://user-images.githubusercontent.com/116288367/206761978-96e2a51e-f9a5-48e4-a863-a9198fa15ea2.gif)

But who cares about that your eyes instantly went to the United Surplus
Crate and the United Surplus Key lets be honest.

The united surplus crate is 80 TC worth of uplink items relative to your
current progression when you purchase it and gives you a locked box. It
**will explode if you try to break it** so be careful with it. It gives
you 80 TC and costs 20 TC because it is impossible to open without key.
The rub of course is that the Syndicate forbids agents from buying more
than one surplus item of any kind, you need to find another traitor and
make them buy you a key to open your box. Or I guess you can share the
box?


![dreamseeker_ts0AZeiyfy](https://user-images.githubusercontent.com/116288367/207740388-3f688bba-5d71-48d2-8079-671bbed7e54e.gif)

Regardless, if the crate is opened with any other means it doesn't spawn
its contents, you need 2 traitor uplinks.
Both of these items have a 30 minute timer because you don't want a
crate that has 5 emp flashlights in it. You at least want one energy
sword.

I did a lot of code shit and changed various things to be proc based to
allow for more editing and interjection of things, as I wrote in code
comments making a crate thats locked to a specific set of progression
just means changing the proc that generates a list of valid uplink items
to check items' progression values to a specified value instead of your
characters progression.

Ok I think that goes over everything more or less????

## Why It's Good For The Game

I've heard that people liked these and I think they are quite fun, being
able to go from "i dunno what to do as a traitor" to "ah, of course, I
will become the Bombler" is a fun thing to be able to have, and people
like to get a bunch of random shit in the mail. Some of it even feels
free!!!!!!!!!!!!!!!!!!! Brain points go up!!!

The division of procs allows for more creativity with this system than
existed before as well as other possibilities for interacting with the
uplink handler in funny ways.

## Changelog

🆑
add: the syndicate is once again distributing syndi-kits, some now with
new technology
add: a fresh batch of syndicate surplus crates have been sent out,
though they seem a bit lighter than before
add: in an effort to encourage cooperation, a traitor can now purchase
either the new United Surplus Syndicate Crate or its key, but not both
add: lightning bolt book granter for wizard event and one syndie-kit
bundle
add: temperature gun that only makes things colder for one syndie-kit
bundle
code: it is now possible to have uplink items share limited stock
bal: role-restricted items no longer can be delivered by the stray
syndicate drop pod event
/🆑
2022-12-18 12:23:32 +00:00
..