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About The Pull Request Previous PR (Closed Because I'm a Git Newbie) https://youtu.be/AFa1-kciCb4 Ever wondered why we had cowboy boots in the autodrobe and clothesmate, but no hats? Ever wanted to start a posse but the fluorescent lighting was beating down on your head? Ever wanted to run your bar like an old-timey saloon but you were too ashamed of your bald spot? Ever wanted to say "See you Space Cowboy" and actually mean it? This is the PR for you! image Left to Right: Desperado Hat, Drifter Hat, Sheriff Hat (with Sheriff Vest), Ten-Gallon Hat, & Deputy Hat All hats are craftable using two sheets of leather. The vest can be crafted with four sheets, and can be attached to jumpsuits. The drifter hat and the ten-gallon can be found in the clothesmate. The others can be found in the autodrobe. Every item has in-hand sprites! This PR does not alter fugitive bounty-hunter items in any way. Why It's Good For The Game It always puzzled me that we had so many western-themed items, clothing, and references, but no hats to back it up. Now we can run cowboy gimmicks to our heart's content, and admins have more than enough to cobble together an event straight out of the old-space-west. Changelog cl imageadd: Due to lobbying pressure from the Yee-haw Conservation Society, Nanotrasen vending machines now stock five new cowboy hats and an old-west vest. /cl
309 lines
11 KiB
Plaintext
309 lines
11 KiB
Plaintext
/obj/item/stack/sheet/animalhide
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name = "hide"
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desc = "Something went wrong."
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icon_state = "sheet-hide"
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inhand_icon_state = "sheet-hide"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/animalhide
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/obj/item/stack/sheet/animalhide/human
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name = "human skin"
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desc = "The by-product of human farming."
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singular_name = "human skin piece"
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novariants = FALSE
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merge_type = /obj/item/stack/sheet/animalhide/human
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GLOBAL_LIST_INIT(human_recipes, list( \
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new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
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new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/human_leather, 1), \
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))
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/obj/item/stack/sheet/animalhide/human/get_main_recipes()
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. = ..()
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. += GLOB.human_recipes
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/obj/item/stack/sheet/animalhide/generic
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name = "skin"
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desc = "A piece of skin."
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singular_name = "skin piece"
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novariants = FALSE
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merge_type = /obj/item/stack/sheet/animalhide/generic
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/obj/item/stack/sheet/animalhide/corgi
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name = "corgi hide"
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desc = "The by-product of corgi farming."
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singular_name = "corgi hide piece"
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icon_state = "sheet-corgi"
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inhand_icon_state = "sheet-corgi"
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merge_type = /obj/item/stack/sheet/animalhide/corgi
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GLOBAL_LIST_INIT(gondola_recipes, list ( \
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new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1), \
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new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2), \
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))
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/obj/item/stack/sheet/animalhide/gondola
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name = "gondola hide"
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desc = "The extremely valuable product of gondola hunting."
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singular_name = "gondola hide piece"
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icon_state = "sheet-gondola"
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inhand_icon_state = "sheet-gondola"
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merge_type = /obj/item/stack/sheet/animalhide/gondola
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/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
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. = ..()
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. += GLOB.gondola_recipes
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GLOBAL_LIST_INIT(corgi_recipes, list ( \
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new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \
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))
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/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
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. = ..()
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. += GLOB.corgi_recipes
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/obj/item/stack/sheet/animalhide/cat
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name = "cat hide"
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desc = "The by-product of cat farming."
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singular_name = "cat hide piece"
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icon_state = "sheet-cat"
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inhand_icon_state = "sheet-cat"
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merge_type = /obj/item/stack/sheet/animalhide/cat
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/obj/item/stack/sheet/animalhide/monkey
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name = "monkey hide"
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desc = "The by-product of monkey farming."
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singular_name = "monkey hide piece"
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icon_state = "sheet-monkey"
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inhand_icon_state = "sheet-monkey"
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merge_type = /obj/item/stack/sheet/animalhide/monkey
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GLOBAL_LIST_INIT(monkey_recipes, list ( \
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new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1), \
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new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \
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))
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/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
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. = ..()
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. += GLOB.monkey_recipes
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/obj/item/stack/sheet/animalhide/lizard
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name = "lizard skin"
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desc = "Sssssss..."
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singular_name = "lizard skin piece"
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icon_state = "sheet-lizard"
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inhand_icon_state = "sheet-lizard"
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merge_type = /obj/item/stack/sheet/animalhide/lizard
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/obj/item/stack/sheet/animalhide/xeno
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name = "alien hide"
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desc = "The skin of a terrible creature."
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singular_name = "alien hide piece"
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icon_state = "sheet-xeno"
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inhand_icon_state = "sheet-xeno"
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merge_type = /obj/item/stack/sheet/animalhide/xeno
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GLOBAL_LIST_INIT(xeno_recipes, list ( \
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new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1), \
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new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \
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))
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/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
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. = ..()
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. += GLOB.xeno_recipes
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//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
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/obj/item/stack/sheet/xenochitin
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name = "alien chitin"
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desc = "A piece of the hide of a terrible creature."
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singular_name = "alien hide piece"
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icon = 'icons/mob/alien.dmi'
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icon_state = "chitin"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/xenochitin
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/obj/item/xenos_claw
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name = "alien claw"
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desc = "The claw of a terrible creature."
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icon = 'icons/mob/alien.dmi'
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icon_state = "claw"
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/obj/item/weed_extract
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name = "weed extract"
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desc = "A piece of slimy, purplish weed."
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icon = 'icons/mob/alien.dmi'
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icon_state = "weed_extract"
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/obj/item/stack/sheet/hairlesshide
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name = "hairless hide"
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desc = "This hide was stripped of its hair, but still needs washing and tanning."
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singular_name = "hairless hide piece"
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icon_state = "sheet-hairlesshide"
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inhand_icon_state = "sheet-hairlesshide"
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merge_type = /obj/item/stack/sheet/hairlesshide
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/obj/item/stack/sheet/wethide
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name = "wet hide"
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desc = "This hide has been cleaned but still needs to be dried."
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singular_name = "wet hide piece"
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icon_state = "sheet-wetleather"
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inhand_icon_state = "sheet-wetleather"
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merge_type = /obj/item/stack/sheet/wethide
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/// Reduced when exposed to high temperatures
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var/wetness = 30
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/// Kelvin to start drying
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var/drying_threshold_temperature = 500
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/obj/item/stack/sheet/wethide/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
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. = ..()
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AddElement(/datum/element/dryable, /obj/item/stack/sheet/leather)
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AddElement(/datum/element/atmos_sensitive, mapload)
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/*
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* Leather SHeet
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*/
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/obj/item/stack/sheet/leather
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name = "leather"
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desc = "The by-product of mob grinding."
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singular_name = "leather piece"
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icon_state = "sheet-leather"
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inhand_icon_state = "sheet-leather"
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merge_type = /obj/item/stack/sheet/leather
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GLOBAL_LIST_INIT(leather_recipes, list ( \
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new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1), \
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new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2), \
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new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3), \
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new/datum/stack_recipe("toolbelt", /obj/item/storage/belt/utility, 4), \
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new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5), \
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new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5), \
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new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7), \
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new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2), \
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new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \
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new/datum/stack_recipe("saddle", /obj/item/saddle, 5), \
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new/datum/stack_recipe("sheriff vest", /obj/item/clothing/accessory/vest_sheriff, 4), \
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new/datum/stack_recipe_list("cowboy hats", list( \
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new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy_hat_brown, 2), \
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new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy_hat_black, 2), \
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new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy_hat_white, 2), \
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new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy_hat_red, 2), \
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new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy_hat_grey, 2), \
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)),
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))
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/obj/item/stack/sheet/leather/get_main_recipes()
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. = ..()
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. += GLOB.leather_recipes
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/*
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* Sinew
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*/
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/obj/item/stack/sheet/sinew
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name = "watcher sinew"
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icon = 'icons/obj/mining.dmi'
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desc = "Long stringy filaments which presumably came from a watcher's wings."
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singular_name = "watcher sinew"
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icon_state = "sinew"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/sinew
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/obj/item/stack/sheet/sinew/wolf
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name = "wolf sinew"
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desc = "Long stringy filaments which came from the insides of a wolf."
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singular_name = "wolf sinew"
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merge_type = /obj/item/stack/sheet/sinew/wolf
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GLOBAL_LIST_INIT(sinew_recipes, list ( \
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new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/cable/sinew, 1), \
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))
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/obj/item/stack/sheet/sinew/get_main_recipes()
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. = ..()
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. += GLOB.sinew_recipes
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/*Plates*/
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/obj/item/stack/sheet/animalhide/goliath_hide
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name = "goliath hide plates"
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desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon = 'icons/obj/mining.dmi'
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icon_state = "goliath_hide"
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singular_name = "hide plate"
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max_amount = 6
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novariants = FALSE
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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merge_type = /obj/item/stack/sheet/animalhide/goliath_hide
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/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
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name = "polar bear hides"
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desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon_state = "polar_bear_hide"
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singular_name = "polar bear hide"
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merge_type = /obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
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/obj/item/stack/sheet/animalhide/ashdrake
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name = "ash drake hide"
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desc = "The strong, scaled hide of an ash drake."
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icon = 'icons/obj/mining.dmi'
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icon_state = "dragon_hide"
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singular_name = "drake plate"
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max_amount = 10
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novariants = FALSE
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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merge_type = /obj/item/stack/sheet/animalhide/ashdrake
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//Step one - dehairing.
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/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
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if(W.get_sharpness())
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playsound(loc, 'sound/weapons/slice.ogg', 50, TRUE, -1)
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user.visible_message(span_notice("[user] starts cutting hair off \the [src]."), span_notice("You start cutting the hair off \the [src]..."), span_hear("You hear the sound of a knife rubbing against flesh."))
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if(do_after(user, 50, target = src))
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to_chat(user, span_notice("You cut the hair from this [src.singular_name]."))
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new /obj/item/stack/sheet/hairlesshide(user.drop_location(), 1)
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use(1)
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else
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return ..()
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//Step two - washing..... it's actually in washing machine code.
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//Step three - drying
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/obj/item/stack/sheet/wethide/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return (exposed_temperature > drying_threshold_temperature)
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/obj/item/stack/sheet/wethide/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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wetness--
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if(wetness == 0)
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new /obj/item/stack/sheet/leather(drop_location(), 1)
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wetness = initial(wetness)
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use(1)
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/obj/item/stack/sheet/wethide/microwave_act(obj/machinery/microwave/MW)
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..()
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new /obj/item/stack/sheet/leather(drop_location(), amount)
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qdel(src)
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/obj/item/stack/sheet/animalhide/carp
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name = "carp scales"
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desc = "The scaly skin of a space carp. It looks quite beatiful when detached from the foul creature who once wore it."
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singular_name = "carp scales"
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icon_state = "sheet-carp"
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inhand_icon_state = "sheet-carp"
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merge_type = /obj/item/stack/sheet/animalhide/carp
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GLOBAL_LIST_INIT(carp_recipes, list ( \
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new/datum/stack_recipe("carp costume", /obj/item/clothing/suit/hooded/carp_costume, 4), \
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new/datum/stack_recipe("carp mask", /obj/item/clothing/mask/gas/carp, 1), \
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new/datum/stack_recipe("carpskin chair", /obj/structure/chair/comfy/carp, 2), \
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new/datum/stack_recipe("carpskin suit", /obj/item/clothing/under/suit/carpskin, 3), \
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new/datum/stack_recipe("carpskin fedora", /obj/item/clothing/head/fedora/carpskin, 2), \
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))
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/obj/item/stack/sheet/animalhide/carp/get_main_recipes()
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. = ..()
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. += GLOB.carp_recipes
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