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Bubberstation/code/game/objects/items/stacks/sheets/leather.dm
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FarquaarandGitHub 3d183698c3 Yee-haw Update: Code Spaghetti Western Edition (#62937)
About The Pull Request

Previous PR (Closed Because I'm a Git Newbie)
https://youtu.be/AFa1-kciCb4

Ever wondered why we had cowboy boots in the autodrobe and clothesmate, but no hats?
Ever wanted to start a posse but the fluorescent lighting was beating down on your head?
Ever wanted to run your bar like an old-timey saloon but you were too ashamed of your bald spot?
Ever wanted to say "See you Space Cowboy" and actually mean it?

This is the PR for you!

image
Left to Right: Desperado Hat, Drifter Hat, Sheriff Hat (with Sheriff Vest), Ten-Gallon Hat, & Deputy Hat

All hats are craftable using two sheets of leather. The vest can be crafted with four sheets, and can be attached to jumpsuits.
The drifter hat and the ten-gallon can be found in the clothesmate. The others can be found in the autodrobe.
Every item has in-hand sprites!

This PR does not alter fugitive bounty-hunter items in any way.
Why It's Good For The Game

It always puzzled me that we had so many western-themed items, clothing, and references, but no hats to back it up. Now we can run cowboy gimmicks to our heart's content, and admins have more than enough to cobble together an event straight out of the old-space-west.
Changelog

cl
imageadd: Due to lobbying pressure from the Yee-haw Conservation Society, Nanotrasen vending machines now stock five new cowboy hats and an old-west vest.
/cl
2021-11-22 15:10:44 +13:00

309 lines
11 KiB
Plaintext

/obj/item/stack/sheet/animalhide
name = "hide"
desc = "Something went wrong."
icon_state = "sheet-hide"
inhand_icon_state = "sheet-hide"
novariants = TRUE
merge_type = /obj/item/stack/sheet/animalhide
/obj/item/stack/sheet/animalhide/human
name = "human skin"
desc = "The by-product of human farming."
singular_name = "human skin piece"
novariants = FALSE
merge_type = /obj/item/stack/sheet/animalhide/human
GLOBAL_LIST_INIT(human_recipes, list( \
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/human_leather, 1), \
))
/obj/item/stack/sheet/animalhide/human/get_main_recipes()
. = ..()
. += GLOB.human_recipes
/obj/item/stack/sheet/animalhide/generic
name = "skin"
desc = "A piece of skin."
singular_name = "skin piece"
novariants = FALSE
merge_type = /obj/item/stack/sheet/animalhide/generic
/obj/item/stack/sheet/animalhide/corgi
name = "corgi hide"
desc = "The by-product of corgi farming."
singular_name = "corgi hide piece"
icon_state = "sheet-corgi"
inhand_icon_state = "sheet-corgi"
merge_type = /obj/item/stack/sheet/animalhide/corgi
GLOBAL_LIST_INIT(gondola_recipes, list ( \
new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2), \
))
/obj/item/stack/sheet/animalhide/gondola
name = "gondola hide"
desc = "The extremely valuable product of gondola hunting."
singular_name = "gondola hide piece"
icon_state = "sheet-gondola"
inhand_icon_state = "sheet-gondola"
merge_type = /obj/item/stack/sheet/animalhide/gondola
/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
. = ..()
. += GLOB.gondola_recipes
GLOBAL_LIST_INIT(corgi_recipes, list ( \
new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \
))
/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
. = ..()
. += GLOB.corgi_recipes
/obj/item/stack/sheet/animalhide/cat
name = "cat hide"
desc = "The by-product of cat farming."
singular_name = "cat hide piece"
icon_state = "sheet-cat"
inhand_icon_state = "sheet-cat"
merge_type = /obj/item/stack/sheet/animalhide/cat
/obj/item/stack/sheet/animalhide/monkey
name = "monkey hide"
desc = "The by-product of monkey farming."
singular_name = "monkey hide piece"
icon_state = "sheet-monkey"
inhand_icon_state = "sheet-monkey"
merge_type = /obj/item/stack/sheet/animalhide/monkey
GLOBAL_LIST_INIT(monkey_recipes, list ( \
new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1), \
new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \
))
/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
. = ..()
. += GLOB.monkey_recipes
/obj/item/stack/sheet/animalhide/lizard
name = "lizard skin"
desc = "Sssssss..."
singular_name = "lizard skin piece"
icon_state = "sheet-lizard"
inhand_icon_state = "sheet-lizard"
merge_type = /obj/item/stack/sheet/animalhide/lizard
/obj/item/stack/sheet/animalhide/xeno
name = "alien hide"
desc = "The skin of a terrible creature."
singular_name = "alien hide piece"
icon_state = "sheet-xeno"
inhand_icon_state = "sheet-xeno"
merge_type = /obj/item/stack/sheet/animalhide/xeno
GLOBAL_LIST_INIT(xeno_recipes, list ( \
new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1), \
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \
))
/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
. = ..()
. += GLOB.xeno_recipes
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/sheet/xenochitin
name = "alien chitin"
desc = "A piece of the hide of a terrible creature."
singular_name = "alien hide piece"
icon = 'icons/mob/alien.dmi'
icon_state = "chitin"
novariants = TRUE
merge_type = /obj/item/stack/sheet/xenochitin
/obj/item/xenos_claw
name = "alien claw"
desc = "The claw of a terrible creature."
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
/obj/item/weed_extract
name = "weed extract"
desc = "A piece of slimy, purplish weed."
icon = 'icons/mob/alien.dmi'
icon_state = "weed_extract"
/obj/item/stack/sheet/hairlesshide
name = "hairless hide"
desc = "This hide was stripped of its hair, but still needs washing and tanning."
singular_name = "hairless hide piece"
icon_state = "sheet-hairlesshide"
inhand_icon_state = "sheet-hairlesshide"
merge_type = /obj/item/stack/sheet/hairlesshide
/obj/item/stack/sheet/wethide
name = "wet hide"
desc = "This hide has been cleaned but still needs to be dried."
singular_name = "wet hide piece"
icon_state = "sheet-wetleather"
inhand_icon_state = "sheet-wetleather"
merge_type = /obj/item/stack/sheet/wethide
/// Reduced when exposed to high temperatures
var/wetness = 30
/// Kelvin to start drying
var/drying_threshold_temperature = 500
/obj/item/stack/sheet/wethide/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
. = ..()
AddElement(/datum/element/dryable, /obj/item/stack/sheet/leather)
AddElement(/datum/element/atmos_sensitive, mapload)
/*
* Leather SHeet
*/
/obj/item/stack/sheet/leather
name = "leather"
desc = "The by-product of mob grinding."
singular_name = "leather piece"
icon_state = "sheet-leather"
inhand_icon_state = "sheet-leather"
merge_type = /obj/item/stack/sheet/leather
GLOBAL_LIST_INIT(leather_recipes, list ( \
new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1), \
new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2), \
new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3), \
new/datum/stack_recipe("toolbelt", /obj/item/storage/belt/utility, 4), \
new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5), \
new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5), \
new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7), \
new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2), \
new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \
new/datum/stack_recipe("saddle", /obj/item/saddle, 5), \
new/datum/stack_recipe("sheriff vest", /obj/item/clothing/accessory/vest_sheriff, 4), \
new/datum/stack_recipe_list("cowboy hats", list( \
new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy_hat_brown, 2), \
new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy_hat_black, 2), \
new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy_hat_white, 2), \
new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy_hat_red, 2), \
new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy_hat_grey, 2), \
)),
))
/obj/item/stack/sheet/leather/get_main_recipes()
. = ..()
. += GLOB.leather_recipes
/*
* Sinew
*/
/obj/item/stack/sheet/sinew
name = "watcher sinew"
icon = 'icons/obj/mining.dmi'
desc = "Long stringy filaments which presumably came from a watcher's wings."
singular_name = "watcher sinew"
icon_state = "sinew"
novariants = TRUE
merge_type = /obj/item/stack/sheet/sinew
/obj/item/stack/sheet/sinew/wolf
name = "wolf sinew"
desc = "Long stringy filaments which came from the insides of a wolf."
singular_name = "wolf sinew"
merge_type = /obj/item/stack/sheet/sinew/wolf
GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/cable/sinew, 1), \
))
/obj/item/stack/sheet/sinew/get_main_recipes()
. = ..()
. += GLOB.sinew_recipes
/*Plates*/
/obj/item/stack/sheet/animalhide/goliath_hide
name = "goliath hide plates"
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_hide"
singular_name = "hide plate"
max_amount = 6
novariants = FALSE
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
merge_type = /obj/item/stack/sheet/animalhide/goliath_hide
/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
name = "polar bear hides"
desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
icon_state = "polar_bear_hide"
singular_name = "polar bear hide"
merge_type = /obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
desc = "The strong, scaled hide of an ash drake."
icon = 'icons/obj/mining.dmi'
icon_state = "dragon_hide"
singular_name = "drake plate"
max_amount = 10
novariants = FALSE
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
merge_type = /obj/item/stack/sheet/animalhide/ashdrake
//Step one - dehairing.
/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
if(W.get_sharpness())
playsound(loc, 'sound/weapons/slice.ogg', 50, TRUE, -1)
user.visible_message(span_notice("[user] starts cutting hair off \the [src]."), span_notice("You start cutting the hair off \the [src]..."), span_hear("You hear the sound of a knife rubbing against flesh."))
if(do_after(user, 50, target = src))
to_chat(user, span_notice("You cut the hair from this [src.singular_name]."))
new /obj/item/stack/sheet/hairlesshide(user.drop_location(), 1)
use(1)
else
return ..()
//Step two - washing..... it's actually in washing machine code.
//Step three - drying
/obj/item/stack/sheet/wethide/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return (exposed_temperature > drying_threshold_temperature)
/obj/item/stack/sheet/wethide/atmos_expose(datum/gas_mixture/air, exposed_temperature)
wetness--
if(wetness == 0)
new /obj/item/stack/sheet/leather(drop_location(), 1)
wetness = initial(wetness)
use(1)
/obj/item/stack/sheet/wethide/microwave_act(obj/machinery/microwave/MW)
..()
new /obj/item/stack/sheet/leather(drop_location(), amount)
qdel(src)
/obj/item/stack/sheet/animalhide/carp
name = "carp scales"
desc = "The scaly skin of a space carp. It looks quite beatiful when detached from the foul creature who once wore it."
singular_name = "carp scales"
icon_state = "sheet-carp"
inhand_icon_state = "sheet-carp"
merge_type = /obj/item/stack/sheet/animalhide/carp
GLOBAL_LIST_INIT(carp_recipes, list ( \
new/datum/stack_recipe("carp costume", /obj/item/clothing/suit/hooded/carp_costume, 4), \
new/datum/stack_recipe("carp mask", /obj/item/clothing/mask/gas/carp, 1), \
new/datum/stack_recipe("carpskin chair", /obj/structure/chair/comfy/carp, 2), \
new/datum/stack_recipe("carpskin suit", /obj/item/clothing/under/suit/carpskin, 3), \
new/datum/stack_recipe("carpskin fedora", /obj/item/clothing/head/fedora/carpskin, 2), \
))
/obj/item/stack/sheet/animalhide/carp/get_main_recipes()
. = ..()
. += GLOB.carp_recipes