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I got tired of having to walk new admin candidates through the admin buttons and telling them about all of the antiquated buttons they'd never use, so I'm doing my part and removing a bunch of the transformation bloat from the player panel. Below is the current menu The only button admins I know ever actually use is the human rudimentary transformation one, and literally nothing else. Judging by how the options are a random choice of some of the station pets, these options probably haven't been updated since like 2012. In addition, the non-rudimentary transformations only work if you're a human, so not sure why they show up for non human player panels. Here's the new pared down selection, I figured these would be the only useful ones from the bunch. They work no matter what mob the target was previously, whether it be another living mob or a ghost. In addition, I also cut out the transformation equivalents from the VV dropdown, because lord knows that menu keeps getting longer and longer. Lastly, I refactored stuff where possible without getting too trapped in cursed pre-MSO era admincode.
934 lines
33 KiB
Plaintext
934 lines
33 KiB
Plaintext
/client/proc/Debug2()
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set category = "Debug"
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set name = "Debug-Game"
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if(!check_rights(R_DEBUG))
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return
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if(GLOB.Debug2)
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GLOB.Debug2 = 0
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message_admins("[key_name(src)] toggled debugging off.")
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log_admin("[key_name(src)] toggled debugging off.")
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else
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GLOB.Debug2 = 1
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message_admins("[key_name(src)] toggled debugging on.")
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log_admin("[key_name(src)] toggled debugging on.")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Debug Two") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/* 21st Sept 2010
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Updated by Skie -- Still not perfect but better!
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Stuff you can't do:
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Call proc /mob/proc/Dizzy() for some player
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Because if you select a player mob as owner it tries to do the proc for
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/mob/living/carbon/human/ instead. And that gives a run-time error.
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But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
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*/
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/client/proc/Cell()
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set category = "Debug"
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set name = "Air Status in Location"
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if(!mob)
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return
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var/turf/T = get_turf(mob)
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if(!isturf(T))
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return
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atmosanalyzer_scan(usr, T, TRUE)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Air Status In Location") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_robotize(mob/M in GLOB.mob_list)
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set category = "Admin.Fun"
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set name = "Make Cyborg"
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if(!SSticker.HasRoundStarted())
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tgui_alert(usr,"Wait until the game starts")
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return
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log_admin("[key_name(src)] has robotized [M.key].")
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INVOKE_ASYNC(M, /mob.proc/Robotize)
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/client/proc/makepAI(turf/T in GLOB.mob_list)
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set category = "Admin.Fun"
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set name = "Make pAI"
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set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
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var/list/available = list()
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for(var/mob/C in GLOB.mob_list)
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if(C.key)
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available.Add(C)
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var/mob/choice = tgui_input_list(usr, "Choose a player to play the pAI", "Spawn pAI", sort_names(available))
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if(!choice)
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return
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if(!isobserver(choice))
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var/confirm = tgui_alert(usr, "[choice.key] isn't ghosting right now. Are you sure you want to yank them out of their body and place them in this pAI?", "Spawn pAI Confirmation", list("Yes", "No"))
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if(confirm != "Yes")
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return
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var/obj/item/paicard/card = new(T)
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var/mob/living/silicon/pai/pai = new(card)
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var/chosen_name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text|null
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if (isnull(chosen_name))
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return
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pai.name = chosen_name
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pai.real_name = pai.name
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pai.key = choice.key
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card.setPersonality(pai)
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for(var/datum/pai_candidate/candidate in SSpai.candidates)
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if(candidate.key == choice.key)
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SSpai.candidates.Remove(candidate)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Make pAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//TODO: merge the vievars version into this or something maybe mayhaps
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/client/proc/cmd_debug_del_all(object as text)
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set category = "Debug"
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set name = "Del-All"
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var/list/matches = get_fancy_list_of_atom_types()
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if (!isnull(object) && object!="")
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matches = filter_fancy_list(matches, object)
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if(matches.len==0)
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return
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sort_list(matches)
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if(hsbitem)
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hsbitem = matches[hsbitem]
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var/counter = 0
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for(var/atom/O in world)
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if(istype(O, hsbitem))
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counter++
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qdel(O)
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CHECK_TICK
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log_admin("[key_name(src)] has deleted all ([counter]) instances of [hsbitem].")
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message_admins("[key_name_admin(src)] has deleted all ([counter]) instances of [hsbitem].")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Delete All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_debug_make_powernets()
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set category = "Debug"
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set name = "Make Powernets"
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SSmachines.makepowernets()
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log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
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message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Powernets") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_grantfullaccess(mob/M in GLOB.mob_list)
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set category = "Debug"
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set name = "Grant Full Access"
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if(!SSticker.HasRoundStarted())
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tgui_alert(usr,"Wait until the game starts")
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return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/worn = H.wear_id
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var/obj/item/card/id/id = null
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if(worn)
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id = worn.GetID()
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if(id)
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if(id == worn)
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worn = null
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qdel(id)
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id = new /obj/item/card/id/advanced/debug()
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id.registered_name = H.real_name
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id.update_label()
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id.update_icon()
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if(worn)
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if(istype(worn, /obj/item/pda))
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var/obj/item/pda/PDA = worn
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PDA.id = id
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id.forceMove(PDA)
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else if(istype(worn, /obj/item/storage/wallet))
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var/obj/item/storage/wallet/W = worn
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W.front_id = id
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id.forceMove(W)
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W.update_icon()
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else
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H.equip_to_slot(id,ITEM_SLOT_ID)
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else
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tgui_alert(usr,"Invalid mob")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Grant Full Access") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(src)] has granted [M.key] full access.")
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message_admins(span_adminnotice("[key_name_admin(usr)] has granted [M.key] full access."))
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/client/proc/cmd_assume_direct_control(mob/M in GLOB.mob_list)
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set category = "Admin.Game"
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set name = "Assume direct control"
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set desc = "Direct intervention"
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if(M.ckey)
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if(tgui_alert(usr,"This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
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return
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if(!M || QDELETED(M))
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to_chat(usr, span_warning("The target mob no longer exists."))
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return
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message_admins(span_adminnotice("[key_name_admin(usr)] assumed direct control of [M]."))
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log_admin("[key_name(usr)] assumed direct control of [M].")
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var/mob/adminmob = mob
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if(M.ckey)
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M.ghostize(FALSE)
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M.ckey = ckey
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init_verbs()
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if(isobserver(adminmob))
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qdel(adminmob)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_give_direct_control(mob/M in GLOB.mob_list)
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set category = "Admin.Game"
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set name = "Give direct control"
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if(!M)
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return
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if(M.ckey)
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if(tgui_alert(usr,"This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
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return
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var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sort_list(GLOB.clients)
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var/mob/oldmob = newkey.mob
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var/delmob = FALSE
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if((isobserver(oldmob) || tgui_alert(usr,"Do you want to delete [newkey]'s old mob?","Delete?",list("Yes","No")) != "No"))
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delmob = TRUE
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if(!M || QDELETED(M))
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to_chat(usr, span_warning("The target mob no longer exists, aborting."))
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return
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if(M.ckey)
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M.ghostize(FALSE)
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M.ckey = newkey.key
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M.client?.init_verbs()
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if(delmob)
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qdel(oldmob)
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message_admins(span_adminnotice("[key_name_admin(usr)] gave away direct control of [M] to [newkey]."))
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log_admin("[key_name(usr)] gave away direct control of [M] to [newkey].")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_test_atmos_controllers()
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set category = "Mapping"
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set name = "Test Atmos Monitoring Consoles"
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var/list/dat = list()
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if(SSticker.current_state == GAME_STATE_STARTUP)
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to_chat(usr, "Game still loading, please hold!", confidential = TRUE)
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return
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message_admins(span_adminnotice("[key_name_admin(usr)] used the Test Atmos Monitor debug command."))
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log_admin("[key_name(usr)] used the Test Atmos Monitor debug command.")
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var/bad_shit = 0
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for(var/obj/machinery/computer/atmos_control/tank/console in GLOB.atmos_air_controllers)
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dat += "<h1>[console] at [AREACOORD(console)]:</h1><br>"
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if(console.input_tag == console.output_tag)
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dat += "Error: input_tag is the same as the output_tag, \"[console.input_tag]\"!<br>"
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bad_shit++
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if(!LAZYLEN(console.input_info))
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dat += "Failed to find a valid outlet injector as an input with the tag [console.input_tag].<br>"
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bad_shit++
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if(!LAZYLEN(console.output_info))
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dat += "Failed to find a valid siphon pump as an outlet with the tag [console.output_tag].<br>"
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bad_shit++
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if(!bad_shit)
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dat += "<B>STATUS:</B> NORMAL"
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else
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bad_shit = 0
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dat += "<br>"
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CHECK_TICK
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var/datum/browser/popup = new(usr, "testatmoscontroller", "Test Atmos Monitoring Consoles", 500, 750)
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popup.set_content(dat.Join())
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popup.open()
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/client/proc/cmd_admin_areatest(on_station)
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set category = "Mapping"
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set name = "Test Areas"
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var/list/dat = list()
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var/list/areas_all = list()
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var/list/areas_with_APC = list()
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var/list/areas_with_multiple_APCs = list()
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var/list/areas_with_air_alarm = list()
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var/list/areas_with_RC = list()
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var/list/areas_with_light = list()
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var/list/areas_with_LS = list()
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var/list/areas_with_intercom = list()
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var/list/areas_with_camera = list()
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var/static/list/station_areas_blacklist = typecacheof(list(/area/holodeck/rec_center, /area/shuttle, /area/engineering/supermatter, /area/science/test_area, /area/space, /area/solars, /area/mine, /area/ruin, /area/asteroid))
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if(SSticker.current_state == GAME_STATE_STARTUP)
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to_chat(usr, "Game still loading, please hold!", confidential = TRUE)
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return
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var/log_message
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if(on_station)
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dat += "<b>Only checking areas on station z-levels.</b><br><br>"
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log_message = "station z-levels"
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else
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log_message = "all z-levels"
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message_admins(span_adminnotice("[key_name_admin(usr)] used the Test Areas debug command checking [log_message]."))
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log_admin("[key_name(usr)] used the Test Areas debug command checking [log_message].")
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for(var/area/A in world)
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if(on_station)
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var/list/area_turfs = get_area_turfs(A.type)
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if (!length(area_turfs))
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continue
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var/turf/picked = pick(area_turfs)
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if(is_station_level(picked.z))
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if(!(A.type in areas_all) && !is_type_in_typecache(A, station_areas_blacklist))
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areas_all.Add(A.type)
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else if(!(A.type in areas_all))
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areas_all.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/power/apc/APC in GLOB.apcs_list)
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var/area/A = APC.area
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if(!A)
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dat += "Skipped over [APC] in invalid location, [APC.loc]."
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continue
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if(!(A.type in areas_with_APC))
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areas_with_APC.Add(A.type)
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else if(A.type in areas_all)
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areas_with_multiple_APCs.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/airalarm/AA in GLOB.machines)
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var/area/A = get_area(AA)
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if(!A) //Make sure the target isn't inside an object, which results in runtimes.
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dat += "Skipped over [AA] in invalid location, [AA.loc].<br>"
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continue
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if(!(A.type in areas_with_air_alarm))
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areas_with_air_alarm.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/requests_console/RC in GLOB.machines)
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var/area/A = get_area(RC)
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if(!A)
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dat += "Skipped over [RC] in invalid location, [RC.loc].<br>"
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continue
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if(!(A.type in areas_with_RC))
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areas_with_RC.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/light/L in GLOB.machines)
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var/area/A = get_area(L)
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if(!A)
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dat += "Skipped over [L] in invalid location, [L.loc].<br>"
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continue
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if(!(A.type in areas_with_light))
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areas_with_light.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/light_switch/LS in GLOB.machines)
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var/area/A = get_area(LS)
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if(!A)
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dat += "Skipped over [LS] in invalid location, [LS.loc].<br>"
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continue
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if(!(A.type in areas_with_LS))
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areas_with_LS.Add(A.type)
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CHECK_TICK
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for(var/obj/item/radio/intercom/I in GLOB.machines)
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var/area/A = get_area(I)
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if(!A)
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dat += "Skipped over [I] in invalid location, [I.loc].<br>"
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continue
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if(!(A.type in areas_with_intercom))
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areas_with_intercom.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/camera/C in GLOB.machines)
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var/area/A = get_area(C)
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if(!A)
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dat += "Skipped over [C] in invalid location, [C.loc].<br>"
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continue
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if(!(A.type in areas_with_camera))
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areas_with_camera.Add(A.type)
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CHECK_TICK
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var/list/areas_without_APC = areas_all - areas_with_APC
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var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
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var/list/areas_without_RC = areas_all - areas_with_RC
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var/list/areas_without_light = areas_all - areas_with_light
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var/list/areas_without_LS = areas_all - areas_with_LS
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var/list/areas_without_intercom = areas_all - areas_with_intercom
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var/list/areas_without_camera = areas_all - areas_with_camera
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if(areas_without_APC.len)
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dat += "<h1>AREAS WITHOUT AN APC:</h1>"
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for(var/areatype in areas_without_APC)
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dat += "[areatype]<br>"
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CHECK_TICK
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if(areas_with_multiple_APCs.len)
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dat += "<h1>AREAS WITH MULTIPLE APCS:</h1>"
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for(var/areatype in areas_with_multiple_APCs)
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dat += "[areatype]<br>"
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CHECK_TICK
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if(areas_without_air_alarm.len)
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dat += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>"
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for(var/areatype in areas_without_air_alarm)
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dat += "[areatype]<br>"
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CHECK_TICK
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if(areas_without_RC.len)
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dat += "<h1>AREAS WITHOUT A REQUEST CONSOLE:</h1>"
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for(var/areatype in areas_without_RC)
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dat += "[areatype]<br>"
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CHECK_TICK
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if(areas_without_light.len)
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dat += "<h1>AREAS WITHOUT ANY LIGHTS:</h1>"
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for(var/areatype in areas_without_light)
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dat += "[areatype]<br>"
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CHECK_TICK
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if(areas_without_LS.len)
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dat += "<h1>AREAS WITHOUT A LIGHT SWITCH:</h1>"
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for(var/areatype in areas_without_LS)
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dat += "[areatype]<br>"
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CHECK_TICK
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if(areas_without_intercom.len)
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dat += "<h1>AREAS WITHOUT ANY INTERCOMS:</h1>"
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for(var/areatype in areas_without_intercom)
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dat += "[areatype]<br>"
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CHECK_TICK
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if(areas_without_camera.len)
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dat += "<h1>AREAS WITHOUT ANY CAMERAS:</h1>"
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for(var/areatype in areas_without_camera)
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dat += "[areatype]<br>"
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CHECK_TICK
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if(!(areas_with_APC.len || areas_with_multiple_APCs.len || areas_with_air_alarm.len || areas_with_RC.len || areas_with_light.len || areas_with_LS.len || areas_with_intercom.len || areas_with_camera.len))
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dat += "<b>No problem areas!</b>"
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|
|
var/datum/browser/popup = new(usr, "testareas", "Test Areas", 500, 750)
|
|
popup.set_content(dat.Join())
|
|
popup.open()
|
|
|
|
|
|
/client/proc/cmd_admin_areatest_station()
|
|
set category = "Mapping"
|
|
set name = "Test Areas (STATION Z)"
|
|
cmd_admin_areatest(TRUE)
|
|
|
|
/client/proc/cmd_admin_areatest_all()
|
|
set category = "Mapping"
|
|
set name = "Test Areas (ALL)"
|
|
cmd_admin_areatest(FALSE)
|
|
|
|
/client/proc/robust_dress_shop()
|
|
|
|
var/list/baseoutfits = list("Naked","Custom","As Job...", "As Plasmaman...")
|
|
var/list/outfits = list()
|
|
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman)
|
|
|
|
for(var/path in paths)
|
|
var/datum/outfit/O = path //not much to initalize here but whatever
|
|
outfits[initial(O.name)] = path
|
|
|
|
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sort_list(outfits)
|
|
if (isnull(dresscode))
|
|
return
|
|
|
|
if (outfits[dresscode])
|
|
dresscode = outfits[dresscode]
|
|
|
|
if (dresscode == "As Job...")
|
|
var/list/job_paths = subtypesof(/datum/outfit/job)
|
|
var/list/job_outfits = list()
|
|
for(var/path in job_paths)
|
|
var/datum/outfit/O = path
|
|
job_outfits[initial(O.name)] = path
|
|
|
|
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sort_list(job_outfits)
|
|
dresscode = job_outfits[dresscode]
|
|
if(isnull(dresscode))
|
|
return
|
|
|
|
if (dresscode == "As Plasmaman...")
|
|
var/list/plasmaman_paths = typesof(/datum/outfit/plasmaman)
|
|
var/list/plasmaman_outfits = list()
|
|
for(var/path in plasmaman_paths)
|
|
var/datum/outfit/O = path
|
|
plasmaman_outfits[initial(O.name)] = path
|
|
|
|
dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sort_list(plasmaman_outfits)
|
|
dresscode = plasmaman_outfits[dresscode]
|
|
if(isnull(dresscode))
|
|
return
|
|
|
|
if (dresscode == "Custom")
|
|
var/list/custom_names = list()
|
|
for(var/datum/outfit/D in GLOB.custom_outfits)
|
|
custom_names[D.name] = D
|
|
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sort_list(custom_names)
|
|
dresscode = custom_names[selected_name]
|
|
if(isnull(dresscode))
|
|
return
|
|
|
|
return dresscode
|
|
|
|
/client/proc/cmd_admin_rejuvenate(mob/living/M in GLOB.mob_list)
|
|
set category = "Debug"
|
|
set name = "Rejuvenate"
|
|
|
|
if(!check_rights(R_ADMIN))
|
|
return
|
|
|
|
if(!mob)
|
|
return
|
|
if(!istype(M))
|
|
tgui_alert(usr,"Cannot revive a ghost")
|
|
return
|
|
M.revive(full_heal = TRUE, admin_revive = TRUE)
|
|
|
|
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
|
|
var/msg = span_danger("Admin [key_name_admin(usr)] healed / revived [ADMIN_LOOKUPFLW(M)]!")
|
|
message_admins(msg)
|
|
admin_ticket_log(M, msg)
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Rejuvenate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_delete(atom/A as obj|mob|turf in world)
|
|
set category = "Debug"
|
|
set name = "Delete"
|
|
|
|
if(!check_rights(R_SPAWN|R_DEBUG))
|
|
return
|
|
|
|
admin_delete(A)
|
|
|
|
/client/proc/cmd_admin_check_contents(mob/living/M in GLOB.mob_list)
|
|
set category = "Debug"
|
|
set name = "Check Contents"
|
|
|
|
var/list/L = M.get_contents()
|
|
for(var/t in L)
|
|
to_chat(usr, "[t]", confidential = TRUE)
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check Contents") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/modify_goals()
|
|
set category = "Debug"
|
|
set name = "Modify goals"
|
|
|
|
if(!check_rights(R_ADMIN))
|
|
return
|
|
|
|
holder.modify_goals()
|
|
|
|
/datum/admins/proc/modify_goals()
|
|
var/dat = ""
|
|
for(var/datum/station_goal/S in GLOB.station_goals)
|
|
dat += "[S.name] - <a href='?src=[REF(S)];[HrefToken()];announce=1'>Announce</a> | <a href='?src=[REF(S)];[HrefToken()];remove=1'>Remove</a><br>"
|
|
dat += "<br><a href='?src=[REF(src)];[HrefToken()];add_station_goal=1'>Add New Goal</a>"
|
|
usr << browse(dat, "window=goals;size=400x400")
|
|
|
|
/client/proc/cmd_debug_mob_lists()
|
|
set category = "Debug"
|
|
set name = "Debug Mob Lists"
|
|
set desc = "For when you just gotta know"
|
|
|
|
switch(tgui_input_list(usr, "Which list?",, list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Clients","Joined Clients")))
|
|
if("Players")
|
|
to_chat(usr, jointext(GLOB.player_list,","), confidential = TRUE)
|
|
if("Admins")
|
|
to_chat(usr, jointext(GLOB.admins,","), confidential = TRUE)
|
|
if("Mobs")
|
|
to_chat(usr, jointext(GLOB.mob_list,","), confidential = TRUE)
|
|
if("Living Mobs")
|
|
to_chat(usr, jointext(GLOB.alive_mob_list,","), confidential = TRUE)
|
|
if("Dead Mobs")
|
|
to_chat(usr, jointext(GLOB.dead_mob_list,","), confidential = TRUE)
|
|
if("Clients")
|
|
to_chat(usr, jointext(GLOB.clients,","), confidential = TRUE)
|
|
if("Joined Clients")
|
|
to_chat(usr, jointext(GLOB.joined_player_list,","), confidential = TRUE)
|
|
|
|
/client/proc/cmd_display_del_log()
|
|
set category = "Debug"
|
|
set name = "Display del() Log"
|
|
set desc = "Display del's log of everything that's passed through it."
|
|
|
|
var/list/dellog = list("<B>List of things that have gone through qdel this round</B><BR><BR><ol>")
|
|
sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
|
|
for(var/path in SSgarbage.items)
|
|
var/datum/qdel_item/I = SSgarbage.items[path]
|
|
dellog += "<li><u>[path]</u><ul>"
|
|
if (I.qdel_flags & QDEL_ITEM_SUSPENDED_FOR_LAG)
|
|
dellog += "<li>SUSPENDED FOR LAG</li>"
|
|
if (I.failures)
|
|
dellog += "<li>Failures: [I.failures]</li>"
|
|
dellog += "<li>qdel() Count: [I.qdels]</li>"
|
|
dellog += "<li>Destroy() Cost: [I.destroy_time]ms</li>"
|
|
if (I.hard_deletes)
|
|
dellog += "<li>Total Hard Deletes [I.hard_deletes]</li>"
|
|
dellog += "<li>Time Spent Hard Deleting: [I.hard_delete_time]ms</li>"
|
|
dellog += "<li>Highest Time Spent Hard Deleting: [I.hard_delete_max]ms</li>"
|
|
if (I.hard_deletes_over_threshold)
|
|
dellog += "<li>Hard Deletes Over Threshold: [I.hard_deletes_over_threshold]</li>"
|
|
if (I.slept_destroy)
|
|
dellog += "<li>Sleeps: [I.slept_destroy]</li>"
|
|
if (I.no_respect_force)
|
|
dellog += "<li>Ignored force: [I.no_respect_force]</li>"
|
|
if (I.no_hint)
|
|
dellog += "<li>No hint: [I.no_hint]</li>"
|
|
dellog += "</ul></li>"
|
|
|
|
dellog += "</ol>"
|
|
|
|
usr << browse(dellog.Join(), "window=dellog")
|
|
|
|
/client/proc/cmd_display_overlay_log()
|
|
set category = "Debug"
|
|
set name = "Display overlay Log"
|
|
set desc = "Display SSoverlays log of everything that's passed through it."
|
|
|
|
render_stats(SSoverlays.stats, src)
|
|
|
|
/client/proc/cmd_display_init_log()
|
|
set category = "Debug"
|
|
set name = "Display Initialize() Log"
|
|
set desc = "Displays a list of things that didn't handle Initialize() properly"
|
|
|
|
usr << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
|
|
|
|
/client/proc/debug_huds(i as num)
|
|
set category = "Debug"
|
|
set name = "Debug HUDs"
|
|
set desc = "Debug the data or antag HUDs"
|
|
|
|
if(!holder)
|
|
return
|
|
debug_variables(GLOB.huds[i])
|
|
|
|
/client/proc/jump_to_ruin()
|
|
set category = "Debug"
|
|
set name = "Jump to Ruin"
|
|
set desc = "Displays a list of all placed ruins to teleport to."
|
|
if(!holder)
|
|
return
|
|
var/list/names = list()
|
|
for(var/i in GLOB.ruin_landmarks)
|
|
var/obj/effect/landmark/ruin/ruin_landmark = i
|
|
var/datum/map_template/ruin/template = ruin_landmark.ruin_template
|
|
|
|
var/count = 1
|
|
var/name = template.name
|
|
var/original_name = name
|
|
|
|
while(name in names)
|
|
count++
|
|
name = "[original_name] ([count])"
|
|
|
|
names[name] = ruin_landmark
|
|
|
|
var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sort_list(names)
|
|
|
|
|
|
var/obj/effect/landmark/ruin/landmark = names[ruinname]
|
|
|
|
if(istype(landmark))
|
|
var/datum/map_template/ruin/template = landmark.ruin_template
|
|
usr.forceMove(get_turf(landmark))
|
|
to_chat(usr, span_name("[template.name]"), confidential = TRUE)
|
|
to_chat(usr, "<span class='italics'>[template.description]</span>", confidential = TRUE)
|
|
|
|
/client/proc/place_ruin()
|
|
set category = "Debug"
|
|
set name = "Spawn Ruin"
|
|
set desc = "Attempt to randomly place a specific ruin."
|
|
if (!holder)
|
|
return
|
|
|
|
var/list/exists = list()
|
|
for(var/landmark in GLOB.ruin_landmarks)
|
|
var/obj/effect/landmark/ruin/L = landmark
|
|
exists[L.ruin_template] = landmark
|
|
|
|
var/list/names = list()
|
|
names += "---- Space Ruins ----"
|
|
for(var/name in SSmapping.space_ruins_templates)
|
|
names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, list(/area/space))
|
|
names += "---- Lava Ruins ----"
|
|
for(var/name in SSmapping.lava_ruins_templates)
|
|
names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, list(/area/lavaland/surface/outdoors/unexplored))
|
|
names += "---- Ice Ruins ----"
|
|
for(var/name in SSmapping.ice_ruins_templates)
|
|
names[name] = list(SSmapping.ice_ruins_templates[name], ZTRAIT_ICE_RUINS, list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored))
|
|
names += "---- Ice Underground Ruins ----"
|
|
for(var/name in SSmapping.ice_ruins_underground_templates)
|
|
names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored))
|
|
|
|
var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in sort_list(names)
|
|
var/data = names[ruinname]
|
|
if (!data)
|
|
return
|
|
var/datum/map_template/ruin/template = data[1]
|
|
if (exists[template])
|
|
var/response = tgui_alert(usr,"There is already a [template] in existence.", "Spawn Ruin", list("Jump", "Place Another", "Cancel"))
|
|
if (response == "Jump")
|
|
usr.forceMove(get_turf(exists[template]))
|
|
return
|
|
else if (response == "Cancel")
|
|
return
|
|
|
|
var/len = GLOB.ruin_landmarks.len
|
|
seedRuins(SSmapping.levels_by_trait(data[2]), max(1, template.cost), data[3], list(ruinname = template))
|
|
if (GLOB.ruin_landmarks.len > len)
|
|
var/obj/effect/landmark/ruin/landmark = GLOB.ruin_landmarks[GLOB.ruin_landmarks.len]
|
|
log_admin("[key_name(src)] randomly spawned ruin [ruinname] at [COORD(landmark)].")
|
|
usr.forceMove(get_turf(landmark))
|
|
to_chat(src, span_name("[template.name]"), confidential = TRUE)
|
|
to_chat(src, "<span class='italics'>[template.description]</span>", confidential = TRUE)
|
|
else
|
|
to_chat(src, span_warning("Failed to place [template.name]."), confidential = TRUE)
|
|
|
|
/client/proc/run_empty_query(val as num)
|
|
set category = "Debug"
|
|
set name = "Run empty query"
|
|
set desc = "Amount of queries to run"
|
|
|
|
var/list/queries = list()
|
|
for(var/i in 1 to val)
|
|
var/datum/db_query/query = SSdbcore.NewQuery("NULL")
|
|
INVOKE_ASYNC(query, /datum/db_query.proc/Execute)
|
|
queries += query
|
|
|
|
for(var/datum/db_query/query as anything in queries)
|
|
query.sync()
|
|
qdel(query)
|
|
queries.Cut()
|
|
|
|
message_admins("[key_name_admin(src)] ran [val] empty queries.")
|
|
|
|
/client/proc/clear_dynamic_transit()
|
|
set category = "Debug"
|
|
set name = "Clear Dynamic Turf Reservations"
|
|
set desc = "Deallocates all reserved space, restoring it to round start conditions."
|
|
if(!holder)
|
|
return
|
|
var/answer = tgui_alert(usr,"WARNING: THIS WILL WIPE ALL RESERVED SPACE TO A CLEAN SLATE! ANY MOVING SHUTTLES, ELEVATORS, OR IN-PROGRESS PHOTOGRAPHY WILL BE DELETED!", "Really wipe dynamic turfs?", list("YES", "NO"))
|
|
if(answer != "YES")
|
|
return
|
|
message_admins(span_adminnotice("[key_name_admin(src)] cleared dynamic transit space."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Clear Dynamic Transit") // If...
|
|
log_admin("[key_name(src)] cleared dynamic transit space.")
|
|
SSmapping.wipe_reservations() //this goes after it's logged, incase something horrible happens.
|
|
|
|
/client/proc/toggle_medal_disable()
|
|
set category = "Debug"
|
|
set name = "Toggle Medal Disable"
|
|
set desc = "Toggles the safety lock on trying to contact the medal hub."
|
|
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
|
|
SSachievements.achievements_enabled = !SSachievements.achievements_enabled
|
|
|
|
message_admins(span_adminnotice("[key_name_admin(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Medal Disable") // If...
|
|
log_admin("[key_name(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout.")
|
|
|
|
/client/proc/view_runtimes()
|
|
set category = "Debug"
|
|
set name = "View Runtimes"
|
|
set desc = "Open the runtime Viewer"
|
|
|
|
if(!holder)
|
|
return
|
|
|
|
GLOB.error_cache.show_to(src)
|
|
|
|
/client/proc/pump_random_event()
|
|
set category = "Debug"
|
|
set name = "Pump Random Event"
|
|
set desc = "Schedules the event subsystem to fire a new random event immediately. Some events may fire without notification."
|
|
if(!holder)
|
|
return
|
|
|
|
SSevents.scheduled = world.time
|
|
|
|
message_admins(span_adminnotice("[key_name_admin(src)] pumped a random event."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Pump Random Event")
|
|
log_admin("[key_name(src)] pumped a random event.")
|
|
|
|
/client/proc/start_line_profiling()
|
|
set category = "Profile"
|
|
set name = "Start Line Profiling"
|
|
set desc = "Starts tracking line by line profiling for code lines that support it"
|
|
|
|
LINE_PROFILE_START
|
|
|
|
message_admins(span_adminnotice("[key_name_admin(src)] started line by line profiling."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Line Profiling")
|
|
log_admin("[key_name(src)] started line by line profiling.")
|
|
|
|
/client/proc/stop_line_profiling()
|
|
set category = "Profile"
|
|
set name = "Stops Line Profiling"
|
|
set desc = "Stops tracking line by line profiling for code lines that support it"
|
|
|
|
LINE_PROFILE_STOP
|
|
|
|
message_admins(span_adminnotice("[key_name_admin(src)] stopped line by line profiling."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Stop Line Profiling")
|
|
log_admin("[key_name(src)] stopped line by line profiling.")
|
|
|
|
/client/proc/show_line_profiling()
|
|
set category = "Profile"
|
|
set name = "Show Line Profiling"
|
|
set desc = "Shows tracked profiling info from code lines that support it"
|
|
|
|
var/sortlist = list(
|
|
"Avg time" = /proc/cmp_profile_avg_time_dsc,
|
|
"Total Time" = /proc/cmp_profile_time_dsc,
|
|
"Call Count" = /proc/cmp_profile_count_dsc
|
|
)
|
|
var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist
|
|
if (!sort)
|
|
return
|
|
sort = sortlist[sort]
|
|
profile_show(src, sort)
|
|
|
|
/client/proc/reload_configuration()
|
|
set category = "Debug"
|
|
set name = "Reload Configuration"
|
|
set desc = "Force config reload to world default"
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
if(tgui_alert(usr, "Are you absolutely sure you want to reload the configuration from the default path on the disk, wiping any in-round modificatoins?", "Really reset?", list("No", "Yes")) == "Yes")
|
|
config.admin_reload()
|
|
|
|
/// A debug verb to check the sources of currently running timers
|
|
/client/proc/check_timer_sources()
|
|
set category = "Debug"
|
|
set name = "Check Timer Sources"
|
|
set desc = "Checks the sources of the running timers"
|
|
if (!check_rights(R_DEBUG))
|
|
return
|
|
|
|
var/bucket_list_output = generate_timer_source_output(SStimer.bucket_list)
|
|
var/second_queue = generate_timer_source_output(SStimer.second_queue)
|
|
|
|
usr << browse({"
|
|
<h3>bucket_list</h3>
|
|
[bucket_list_output]
|
|
|
|
<h3>second_queue</h3>
|
|
[second_queue]
|
|
"}, "window=check_timer_sources;size=700x700")
|
|
|
|
/proc/generate_timer_source_output(list/datum/timedevent/events)
|
|
var/list/per_source = list()
|
|
|
|
// Collate all events and figure out what sources are creating the most
|
|
for (var/_event in events)
|
|
if (!_event)
|
|
continue
|
|
var/datum/timedevent/event = _event
|
|
|
|
do
|
|
if (event.source)
|
|
if (per_source[event.source] == null)
|
|
per_source[event.source] = 1
|
|
else
|
|
per_source[event.source] += 1
|
|
event = event.next
|
|
while (event && event != _event)
|
|
|
|
// Now, sort them in order
|
|
var/list/sorted = list()
|
|
for (var/source in per_source)
|
|
sorted += list(list("source" = source, "count" = per_source[source]))
|
|
sorted = sortTim(sorted, .proc/cmp_timer_data)
|
|
|
|
// Now that everything is sorted, compile them into an HTML output
|
|
var/output = "<table border='1'>"
|
|
|
|
for (var/_timer_data in sorted)
|
|
var/list/timer_data = _timer_data
|
|
output += {"<tr>
|
|
<td><b>[timer_data["source"]]</b></td>
|
|
<td>[timer_data["count"]]</td>
|
|
</tr>"}
|
|
|
|
output += "</table>"
|
|
|
|
return output
|
|
|
|
/proc/cmp_timer_data(list/a, list/b)
|
|
return b["count"] - a["count"]
|
|
|
|
#ifdef TESTING
|
|
/client/proc/check_missing_sprites()
|
|
set category = "Debug"
|
|
set name = "Debug Worn Item Sprites"
|
|
set desc = "We're cancelling the Spritemageddon. (This will create a LOT of runtimes! Don't use on a live server!)"
|
|
var/actual_file_name
|
|
for(var/test_obj in subtypesof(/obj/item))
|
|
var/obj/item/sprite = new test_obj
|
|
if(!sprite.slot_flags || (sprite.item_flags & ABSTRACT))
|
|
continue
|
|
//Is there an explicit worn_icon to pick against the worn_icon_state? Easy street expected behavior.
|
|
if(sprite.worn_icon)
|
|
if(!(sprite.icon_state in icon_states(sprite.worn_icon)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Slot Flags are [sprite.slot_flags]."), confidential = TRUE)
|
|
else if(sprite.worn_icon_state)
|
|
if(sprite.slot_flags & ITEM_SLOT_MASK)
|
|
actual_file_name = 'icons/mob/clothing/mask.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Mask slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_NECK)
|
|
actual_file_name = 'icons/mob/clothing/neck.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Neck slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_BACK)
|
|
actual_file_name = 'icons/mob/clothing/back.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Back slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_HEAD)
|
|
actual_file_name = 'icons/mob/clothing/head.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Head slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_BELT)
|
|
actual_file_name = 'icons/mob/clothing/belt.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Belt slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_SUITSTORE)
|
|
actual_file_name = 'icons/mob/clothing/belt_mirror.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Suit Storage slot."), confidential = TRUE)
|
|
else if(sprite.icon_state)
|
|
if(sprite.slot_flags & ITEM_SLOT_MASK)
|
|
actual_file_name = 'icons/mob/clothing/mask.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Mask slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_NECK)
|
|
actual_file_name = 'icons/mob/clothing/neck.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Neck slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_BACK)
|
|
actual_file_name = 'icons/mob/clothing/back.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Back slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_HEAD)
|
|
actual_file_name = 'icons/mob/clothing/head.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Head slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_BELT)
|
|
actual_file_name = 'icons/mob/clothing/belt.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Belt slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_SUITSTORE)
|
|
actual_file_name = 'icons/mob/clothing/belt_mirror.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Suit Storage slot."), confidential = TRUE)
|
|
#endif
|