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Creates update_name and update_desc Creates the wrapper proc update_appearance to batch update_name, update_desc, and update_icon together Less non-icon handling code in update_icon and friends Signal hooks for things that want to change names and descriptions 99%+ of the changes in this are just from switching everything over to update_appearance from update_icon
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
/obj/projectile/bullet/reusable/foam_dart
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name = "foam dart"
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desc = "I hope you're wearing eye protection."
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damage = 0 // It's a damn toy.
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damage_type = OXY
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nodamage = TRUE
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foamdart_proj"
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base_icon_state = "foamdart_proj"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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range = 10
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var/modified = FALSE
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var/obj/item/pen/pen = null
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/obj/projectile/bullet/reusable/foam_dart/handle_drop()
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if(dropped)
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return
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var/turf/T = get_turf(src)
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dropped = 1
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var/obj/item/ammo_casing/caseless/foam_dart/newcasing = new ammo_type(T)
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newcasing.modified = modified
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var/obj/projectile/bullet/reusable/foam_dart/newdart = newcasing.loaded_projectile
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newdart.modified = modified
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if(modified)
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newdart.damage = 5
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newdart.nodamage = FALSE
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newdart.damage_type = damage_type
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if(pen)
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newdart.pen = pen
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pen.forceMove(newdart)
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pen = null
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newdart.update_appearance()
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/obj/projectile/bullet/reusable/foam_dart/Destroy()
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pen = null
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return ..()
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/obj/projectile/bullet/reusable/foam_dart/riot
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name = "riot foam dart"
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icon_state = "foamdart_riot_proj"
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base_icon_state = "foamdart_riot_proj"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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nodamage = FALSE
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stamina = 25
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