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## About The Pull Request Due to how projectile code currently operates its (almost) impossible to parry projectiles and completely impossible to projectile boost them, as they move away from you instantly after being shot. Parrying others projectiles requires them to be slow enough and to land on a tile right in front of you on their last move of their tick, as else they instantly hit you. I moved parrying component from being on user to being on projectiles themselves and added TRAIT_MINING_PARRYING which allows users to actually perform the parries. This allows me to get rid of parry code existing on all projectiles and add a "grace period" mechanic - now you can parry projectiles by clicking on any turf they moved through in the last 0.25 seconds. Parrying actually runs when projectiles hit you if you clicked on the correct turf during same grace period timer. This also acts as lag compensation, allowing players with high ping to utilize this mechanic. Projectile boosting occurs when you hit a tile the projectile moved through in first 0.25 seconds of its existence. Parry also occurs on click instead of attack_hand due to this, so you can parry projectiles while holding your accelerator/crusher/resonator(what even?) - which is also important to make projectile boosting possible as firing sets your click cooldown - making attacking the turf impossible (another roadblock on ultrakill players' path) Projectile boosting now grants x1.5 damage multiplier and +40% speed instead of x1.15 and +20% like parrying, since its significantly harder to perform. Crusher projectiles now can be parried/boosted. Crushers are ***the*** badass miner weapon, but they weren't possible to boost - probably because it'd be pointless due to their lack of damage. Now boosting a crusher blast gives it 10 damage, +3 range and makes the mark it applies always count as backstab for additional style (although doing so is very tricky due to speed/range) Crusher marks are now a STATUS_EFFECT_REFRESH effect and no longer per-user. This means that anyone can blow up anyone else's mark and applying new ones refreshes the timer. Trophy effects of the person who detonated the mark are the ones actually applied. also cleaned up pixel_move a bit ## Why It's Good For The Game Parrying refactor - parries are a very cool mechanic which is almost impossible to execute in-game (and boosting is physically impossible) and even if "fixed" would require perfect server performance and single digit ping. Making them slightly easier to execute and adding a grace period will allow more players to utilize it and also make it possible to do parrying/boosting on highpop. Boosting damage/speed buff - Boosting is harder to perform, and while with parrying damage/speed is a nice bonus to the fact that your face doesn't explode outwards from a death bolt, for boosting its the only reason why you'd do it (beyond style points) Crusher boosting - Crushers are more often used by skilled miners as they are a high risk/high reward weapon. Them not being boostable is rather disappointing as boosting is supposed to be a thing for extremely skilled miners to do, essentially turning crushers into deadweight for those who wanted to use style meters. Unified crusher marks - Mobs being able to have multiple crusher marks made fighting very confusing for rare coop crusher miners, as you weren't able to tell if you could detonate the mark or not. This should make coop fighting more viable as marks can now be comboed if you have good cooperation with your teammate. ## Changelog 🆑 refactor: Refactored parrying to be projectile-side and not user-side. add: You can now parry crusher projectiles to give them some more range, add damage and make the mark always count as a backstab. add: Projectile parrying has been significantly improved, making parrying and boosting projectiles actually possible. Includes a small grace period as lag compensation for players with higher pings. balance: Crusher marks can now be detonated by any crusher, not only the one that applied it, as to incentivise coop mining for crusher users. balance: Projectile boosting now gives a significantly bigger damage and speed increase /🆑
469 lines
16 KiB
Plaintext
469 lines
16 KiB
Plaintext
#define STYLE_DULL 1
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#define STYLE_COOL 2
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#define STYLE_BRUTAL 3
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#define STYLE_ABSOLUTE 4
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#define STYLE_SPACED 5
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#define ACTION_KILL "KILL"
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#define ACTION_MINOR_KILL "MINOR KILL"
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#define ACTION_MAJOR_KILL "MAJOR KILL"
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#define ACTION_DISRESPECT "DISRESPECT"
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#define ACTION_MELEED "MELEE'D"
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#define ACTION_ROCK_MINED "ROCK MINED"
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#define ACTION_ORE_MINED "ORE MINED"
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#define ACTION_TRAPPER "TRAPPER"
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#define ACTION_PARRIED "PARRIED"
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#define ACTION_PROJECTILE_BOOST "PROJECTILE BOOST"
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#define ACTION_GIBTONITE_HIT "GIBTONITE HIT"
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#define ACTION_GIBTONITE_BOOM "GIBTONITE BOOM"
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#define ACTION_GIBTONITE_DEFUSED "GIBTONITE DEFUSED"
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#define ACTION_MARK_DETONATED "MARK DETONATED"
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#define ACTION_GEYSER_MARKED "GEYSER MARKED"
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/datum/component/style
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/// Amount of style we have.
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var/style_points = -1
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/// Our style point multiplier.
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var/point_multiplier = 1
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/// The current rank we have.
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var/rank = STYLE_DULL
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/// The last point affecting actions we've done
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var/list/actions = list()
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/// The style meter shown on screen.
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var/atom/movable/screen/style_meter_background/meter
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/// The image of the style meter.
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var/atom/movable/screen/style_meter/meter_image
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/// The timer for meter updating
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var/timerid
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/// Highest score attained by this component, to avoid as much overhead when considering to award a high score to the client
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var/high_score = 0
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/// What rank, minimum, the user needs to be to hotswap items
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var/hotswap_rank = STYLE_BRUTAL
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/// If this is multitooled, making it make funny noises on the user's rank going up
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var/multitooled = FALSE
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/// A static list of lists of all the possible sounds to play when multitooled, in numerical order
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var/static/list/rankup_sounds = list(
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list(
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'sound/items/style/combo_dull1.ogg',
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'sound/items/style/combo_dull2.ogg',
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'sound/items/style/combo_dull3.ogg',
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),
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list(
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'sound/items/style/combo_cool1.ogg',
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'sound/items/style/combo_cool2.ogg',
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'sound/items/style/combo_cool3.ogg',
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),
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list(
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'sound/items/style/combo_brutal1.ogg',
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'sound/items/style/combo_brutal2.ogg',
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'sound/items/style/combo_brutal3.ogg',
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),
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list(
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'sound/items/style/combo_absolute1.ogg',
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'sound/items/style/combo_absolute2.ogg',
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'sound/items/style/combo_absolute3.ogg',
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),
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list(
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'sound/items/style/combo_spaced1.ogg',
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'sound/items/style/combo_spaced2.ogg',
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),
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)
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/datum/component/style/Initialize(multitooled = FALSE)
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if(!ismob(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/mob_parent = parent
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meter = new()
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meter_image = new()
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meter.vis_contents += meter_image
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meter_image.add_filter("meter_mask", 1, list(type = "alpha", icon = icon('icons/hud/style_meter.dmi', "style_meter"), flags = MASK_INVERSE))
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meter.update_appearance()
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meter_image.update_appearance()
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update_screen()
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if(mob_parent.hud_used)
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mob_parent.hud_used.static_inventory += meter
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mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
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START_PROCESSING(SSdcs, src)
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if(multitooled)
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src.multitooled = multitooled
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/datum/component/style/RegisterWithParent()
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RegisterSignal(parent, COMSIG_USER_ITEM_INTERACTION, PROC_REF(hotswap))
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RegisterSignal(parent, COMSIG_MOB_MINED, PROC_REF(on_mine))
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RegisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(on_take_damage))
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RegisterSignal(parent, COMSIG_MOB_EMOTED("flip"), PROC_REF(on_flip))
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RegisterSignal(parent, COMSIG_MOB_EMOTED("spin"), PROC_REF(on_spin))
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RegisterSignal(parent, COMSIG_MOB_ITEM_ATTACK, PROC_REF(on_attack))
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RegisterSignal(parent, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(on_punch))
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RegisterSignal(SSdcs, COMSIG_GLOB_MOB_DEATH, PROC_REF(on_death))
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RegisterSignal(parent, COMSIG_LIVING_RESONATOR_BURST, PROC_REF(on_resonator_burst))
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RegisterSignal(parent, COMSIG_LIVING_PROJECTILE_PARRIED, PROC_REF(on_projectile_parry))
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RegisterSignal(parent, COMSIG_LIVING_DEFUSED_GIBTONITE, PROC_REF(on_gibtonite_defuse))
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RegisterSignal(parent, COMSIG_LIVING_CRUSHER_DETONATE, PROC_REF(on_crusher_detonate))
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RegisterSignal(parent, COMSIG_LIVING_DISCOVERED_GEYSER, PROC_REF(on_geyser_discover))
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ADD_TRAIT(parent, TRAIT_MINING_PARRYING, STYLE_TRAIT)
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/datum/component/style/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_USER_ITEM_INTERACTION)
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UnregisterSignal(parent, COMSIG_MOB_MINED)
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UnregisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE)
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UnregisterSignal(parent, list(COMSIG_MOB_EMOTED("flip"), COMSIG_MOB_EMOTED("spin")))
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UnregisterSignal(parent, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_LIVING_UNARMED_ATTACK))
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UnregisterSignal(SSdcs, COMSIG_GLOB_MOB_DEATH)
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UnregisterSignal(parent, COMSIG_LIVING_RESONATOR_BURST)
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UnregisterSignal(parent, COMSIG_LIVING_PROJECTILE_PARRIED)
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UnregisterSignal(parent, COMSIG_LIVING_DEFUSED_GIBTONITE)
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UnregisterSignal(parent, COMSIG_LIVING_CRUSHER_DETONATE)
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UnregisterSignal(parent, COMSIG_LIVING_DISCOVERED_GEYSER)
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REMOVE_TRAIT(parent, TRAIT_MINING_PARRYING, STYLE_TRAIT)
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/datum/component/style/Destroy(force)
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STOP_PROCESSING(SSdcs, src)
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var/mob/mob_parent = parent
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if(mob_parent.hud_used)
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mob_parent.hud_used.static_inventory -= meter
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mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
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return ..()
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/datum/component/style/process(seconds_per_tick)
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point_multiplier = round(max(point_multiplier - 0.2 * seconds_per_tick, 1), 0.1)
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change_points(-5 * seconds_per_tick * ROUND_UP((style_points + 1) / 200), use_multiplier = FALSE)
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update_screen()
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/datum/component/style/proc/add_action(action, amount)
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if(length(actions) > 9)
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actions.Cut(1, 2)
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if(length(actions))
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var/last_action = actions[length(actions)]
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if(action == actions[last_action])
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amount *= 0.5
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var/id
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while(!id || (id in actions))
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id = "action[rand(1, 1000)]"
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actions[id] = action
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change_points(amount)
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addtimer(CALLBACK(src, PROC_REF(remove_action), id), 10 SECONDS)
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/datum/component/style/proc/remove_action(action_id)
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actions -= action_id
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update_screen()
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/datum/component/style/proc/change_points(amount, use_multiplier = TRUE)
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if(!amount)
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return
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var/modified_amount = amount * (amount > 0 ? 1 - 0.1 * rank : 1) * (use_multiplier ? point_multiplier : 1)
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style_points = max(style_points + modified_amount, -1)
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update_screen()
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if(style_points > high_score)
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var/mob/mob_parent = parent
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if((mob_parent.flags_1 & ADMIN_SPAWNED_1) || (mob_parent.datum_flags & DF_VAR_EDITED) || (datum_flags & DF_VAR_EDITED) || !SSachievements.achievements_enabled || !mob_parent.client) // No varediting/spawning this or the owner
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return
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var/award_status = mob_parent.client.get_award_status(/datum/award/score/style_score)
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if(award_status >= style_points)
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high_score = style_points
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return
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mob_parent.client.give_award(/datum/award/score/style_score, mob_parent, style_points - award_status)
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high_score = style_points
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/datum/component/style/proc/update_screen(rank_changed)
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var/go_back = null
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if(!isnull(rank_changed))
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timerid = null
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if(rank_changed == point_to_rank())
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go_back = rank > rank_changed ? 100 : 0
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if(multitooled && (rank_changed > rank)) // make funny noises
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var/mob/mob_parent = parent
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mob_parent.playsound_local(get_turf(mob_parent), pick(rankup_sounds[rank_changed]), 70, vary = FALSE)
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if((rank < hotswap_rank) && (rank_changed >= hotswap_rank))
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var/mob/mob_parent = parent
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mob_parent.balloon_alert(mob_parent, "hotswapping enabled")
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else if((rank >= hotswap_rank) && (rank_changed < hotswap_rank))
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var/mob/mob_parent = parent
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mob_parent.balloon_alert(mob_parent, "hotswapping disabled")
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rank = rank_changed
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meter.maptext = "[format_rank_string(rank)][generate_multiplier()][generate_actions()]"
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meter.maptext_y = 94 - 12 * length(actions)
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update_meter(point_to_rank(), go_back)
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/datum/component/style/proc/update_meter(new_rank, go_back)
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if(!isnull(go_back))
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animate(meter_image.get_filter("meter_mask"), time = 0 SECONDS, flags = ANIMATION_END_NOW, x = go_back)
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animate(meter_image.get_filter("meter_mask"), time = 1 SECONDS, x = (rank > new_rank ? 0 : ((rank < new_rank) || (style_points >= 500) ? 100 : (style_points % 100) + 1)))
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if(!isnull(new_rank) && new_rank != rank && !timerid)
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timerid = addtimer(CALLBACK(src, PROC_REF(update_screen), new_rank), 1 SECONDS)
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/datum/component/style/proc/rank_to_color(new_rank)
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switch(new_rank)
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if(STYLE_DULL)
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return "#aaaaaa"
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if(STYLE_COOL)
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return "#aaaaff"
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if(STYLE_BRUTAL)
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return "#aaffff"
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if(STYLE_ABSOLUTE)
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return "#66ffff"
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if(STYLE_SPACED)
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return "#ffaa00"
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/datum/component/style/proc/point_to_rank()
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switch(style_points)
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if(-1 to 99)
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return STYLE_DULL
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if(100 to 199)
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return STYLE_COOL
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if(200 to 299)
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return STYLE_BRUTAL
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if(300 to 399)
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return STYLE_ABSOLUTE
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if(400 to INFINITY)
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return STYLE_SPACED
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/datum/component/style/proc/rank_to_string(new_rank)
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switch(new_rank)
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if(STYLE_DULL)
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return "DULL"
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if(STYLE_COOL)
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return "COOL"
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if(STYLE_BRUTAL)
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return "BRUTAL"
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if(STYLE_ABSOLUTE)
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return "ABSOLUTE"
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if(STYLE_SPACED)
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return "SPACED!"
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/datum/component/style/proc/format_rank_string(new_rank)
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return MAPTEXT_PIXELLARI("<font color='[rank_to_color(new_rank)]'>[rank_to_string(new_rank)]</font>")
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/datum/component/style/proc/generate_multiplier()
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return "<br>" + MAPTEXT_GRAND9K("MULTIPLIER: [point_multiplier]X")
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/datum/component/style/proc/generate_actions()
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var/action_string = ""
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for(var/action in actions)
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action_string += "<br>" + MAPTEXT_GRAND9K("+ <font color='[action_to_color(actions[action])]'>[actions[action]]</font>")
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return action_string
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/datum/component/style/proc/action_to_color(action)
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switch(action)
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if(ACTION_KILL)
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return "#ff0000"
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if(ACTION_MINOR_KILL)
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return "#ff6666"
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if(ACTION_MAJOR_KILL)
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return "#ffaa00"
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if(ACTION_DISRESPECT)
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return "#990000"
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if(ACTION_MELEED)
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return "#660033"
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if(ACTION_ROCK_MINED)
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return "#664433"
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if(ACTION_ORE_MINED)
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return "#663366"
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if(ACTION_TRAPPER)
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return "#363366"
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if(ACTION_PARRIED)
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return "#591324"
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if(ACTION_PROJECTILE_BOOST)
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return "#80112c"
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if(ACTION_GIBTONITE_HIT)
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return "#201d40"
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if(ACTION_GIBTONITE_BOOM)
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return "#1e176e"
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if(ACTION_GIBTONITE_DEFUSED)
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return "#2b2573"
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if(ACTION_MARK_DETONATED)
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return "#ac870e"
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if(ACTION_GEYSER_MARKED)
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return "#364866"
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/// A proc that lets a user, when their rank >= `hotswap_rank`, swap items in storage with what's in their hands, simply by clicking on the stored item with a held item
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/datum/component/style/proc/hotswap(mob/living/source, atom/target, obj/item/weapon, click_parameters)
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SIGNAL_HANDLER
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if((rank < hotswap_rank) || !isitem(target) || !(target in source.get_all_contents()))
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return NONE
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var/obj/item/item_target = target
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if(!(item_target.item_flags & IN_STORAGE))
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return NONE
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var/datum/storage/atom_storage = item_target.loc.atom_storage
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if(!atom_storage.can_insert(weapon, source, messages = FALSE))
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source.balloon_alert(source, "unable to hotswap!")
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return NONE
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atom_storage.attempt_insert(weapon, source, override = TRUE)
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INVOKE_ASYNC(source, TYPE_PROC_REF(/mob/living, put_in_hands), target)
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source.visible_message(span_notice("[source] quickly swaps [weapon] out with [target]!"), span_notice("You quickly swap [weapon] with [target]."))
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return ITEM_INTERACT_BLOCKING
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// Point givers
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/datum/component/style/proc/on_punch(mob/living/carbon/human/punching_person, atom/attacked_atom, proximity)
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SIGNAL_HANDLER
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if(!proximity || !punching_person.combat_mode || !isliving(attacked_atom))
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return
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var/mob/living/disrespected = attacked_atom
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if(disrespected.stat || faction_check(punching_person.faction, disrespected.faction) || !(FACTION_MINING in disrespected.faction))
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return
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add_action(ACTION_DISRESPECT, 60 * (ismegafauna(disrespected) ? 2 : 1))
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/datum/component/style/proc/on_attack(mob/living/attacking_person, mob/living/attacked_mob)
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SIGNAL_HANDLER
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if(!istype(attacked_mob) || attacked_mob.stat)
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return
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var/mob/living/attacked = attacked_mob
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var/mob/mob_parent = parent
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if(faction_check(attacking_person.faction, attacked.faction) || !(FACTION_MINING in attacked.faction) || (istype(mob_parent.get_active_held_item(), /obj/item/kinetic_crusher) && attacked.has_status_effect(/datum/status_effect/crusher_mark)))
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return
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add_action(ACTION_MELEED, 50 * (ismegafauna(attacked) ? 1.5 : 1))
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/datum/component/style/proc/on_mine(datum/source, turf/closed/mineral/rock, give_exp)
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SIGNAL_HANDLER
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if(istype(rock, /turf/closed/mineral/gibtonite))
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var/turf/closed/mineral/gibtonite/gib_rock = rock
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switch(gib_rock.stage)
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if(GIBTONITE_UNSTRUCK)
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add_action(ACTION_GIBTONITE_HIT, 40)
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return
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if(GIBTONITE_ACTIVE)
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add_action(ACTION_GIBTONITE_BOOM, 50)
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return
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if(GIBTONITE_DETONATE)
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add_action(ACTION_GIBTONITE_BOOM, 50)
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return
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if(rock.mineralType)
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if(give_exp)
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add_action(ACTION_ORE_MINED, 40)
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rock.mineralAmt = ROUND_UP(rock.mineralAmt * (1 + ((rank * 0.1) - 0.3))) // You start out getting 20% less ore, but it goes up to 20% more at S-tier
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else if(give_exp)
|
|
add_action(ACTION_ROCK_MINED, 25)
|
|
|
|
/datum/component/style/proc/on_resonator_burst(datum/source, mob/creator, mob/living/hit_living)
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|
SIGNAL_HANDLER
|
|
|
|
if(faction_check(creator.faction, hit_living.faction) || (hit_living.stat != CONSCIOUS) || !(FACTION_MINING in hit_living.faction))
|
|
return
|
|
|
|
add_action(ACTION_TRAPPER, 70)
|
|
|
|
/datum/component/style/proc/on_projectile_parry(datum/source, obj/projectile/parried)
|
|
SIGNAL_HANDLER
|
|
|
|
if(parried.firer == parent)
|
|
add_action(ACTION_PROJECTILE_BOOST, 160) // This is genuinely really impressive
|
|
else
|
|
add_action(ACTION_PARRIED, 110)
|
|
|
|
/datum/component/style/proc/on_gibtonite_defuse(datum/source, det_time)
|
|
SIGNAL_HANDLER
|
|
|
|
add_action(ACTION_GIBTONITE_DEFUSED, min(40, 20 * (10 - det_time))) // 40 to 180 points depending on speed
|
|
|
|
/datum/component/style/proc/on_crusher_detonate(datum/source, mob/living/target, obj/item/kinetic_crusher/crusher, backstabbed)
|
|
SIGNAL_HANDLER
|
|
|
|
if(target.stat == DEAD)
|
|
return
|
|
|
|
var/has_brimdemon_trophy = locate(/obj/item/crusher_trophy/brimdemon_fang) in crusher.trophies
|
|
|
|
add_action(ACTION_MARK_DETONATED, round((backstabbed ? 60 : 30) * (ismegafauna(target) ? 1.5 : 1) * (has_brimdemon_trophy ? 1.25 : 1)))
|
|
|
|
|
|
/datum/component/style/proc/on_geyser_discover(datum/source, obj/structure/geyser/geyser)
|
|
SIGNAL_HANDLER
|
|
|
|
add_action(ACTION_GEYSER_MARKED, 100)
|
|
|
|
|
|
// Emote-based multipliers
|
|
/datum/component/style/proc/on_flip()
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(min(point_multiplier + 0.5, 3), 0.1)
|
|
update_screen()
|
|
|
|
/datum/component/style/proc/on_spin()
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(min(point_multiplier + 0.3, 3), 0.1)
|
|
update_screen()
|
|
|
|
|
|
// Negative effects
|
|
/datum/component/style/proc/on_take_damage(...)
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(max(point_multiplier - 0.3, 1), 0.1)
|
|
change_points(-30, use_multiplier = FALSE)
|
|
|
|
/datum/component/style/proc/on_death(datum/source, mob/living/died, gibbed)
|
|
SIGNAL_HANDLER
|
|
|
|
var/mob/mob_parent = parent
|
|
if(died == parent)
|
|
change_points(-500, use_multiplier = FALSE)
|
|
return
|
|
else if(faction_check(mob_parent.faction, died.faction) || !(FACTION_MINING in died.faction) || (died.z != mob_parent.z) || !(died in view(mob_parent.client?.view, get_turf(mob_parent))))
|
|
return
|
|
if(ismegafauna(died))
|
|
add_action(ACTION_MAJOR_KILL, 350)
|
|
|
|
else if(died.maxHealth >= 75) //at least legions
|
|
add_action(ACTION_KILL, 125)
|
|
|
|
else if(died.maxHealth >= 30) //at least goliath children, dont count legion skulls
|
|
add_action(ACTION_MINOR_KILL, 75)
|
|
|
|
#undef STYLE_DULL
|
|
#undef STYLE_COOL
|
|
#undef STYLE_BRUTAL
|
|
#undef STYLE_ABSOLUTE
|
|
#undef STYLE_SPACED
|
|
|
|
#undef ACTION_KILL
|
|
#undef ACTION_MINOR_KILL
|
|
#undef ACTION_MAJOR_KILL
|
|
#undef ACTION_DISRESPECT
|
|
#undef ACTION_MELEED
|
|
#undef ACTION_ROCK_MINED
|
|
#undef ACTION_ORE_MINED
|
|
#undef ACTION_TRAPPER
|
|
#undef ACTION_PARRIED
|
|
#undef ACTION_PROJECTILE_BOOST
|
|
#undef ACTION_GIBTONITE_HIT
|
|
#undef ACTION_GIBTONITE_BOOM
|
|
#undef ACTION_GIBTONITE_DEFUSED
|
|
#undef ACTION_MARK_DETONATED
|
|
#undef ACTION_GEYSER_MARKED
|