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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request https://github.com/user-attachments/assets/155210d1-d0ae-404e-b69c-a0d185306db6 ### Added container rustle sounds for: - medkit - box - toolbox ### Added container open sounds for: - box - toolbox ### De-hard coded container rustle sounds so now you can change the sound path on subtypes. ## Why It's Good For The Game - Hearing the same cloth rustling SFX for boxes, toolboxes and medkits, when they're clearly not made of cloth is immersion breaking, let's fix that. - giving players satisfying sounds when they open containers and an overall diversity of sounds will reduce ear fatigue - rustle SFX were previously hard coded and you couldn't change them or change the `vary` boolean, we should keep the code customizable and allow contributors to add more rustle sounds by implementing this framework. ## Changelog 🆑 grungussuss sound: added rustle sounds for: toolbox, medkit, box sound: added open sounds for: toolbox, box code: added support for giving container items rustle sounds /🆑
107 lines
3.9 KiB
Plaintext
107 lines
3.9 KiB
Plaintext
/obj/structure/toiletbong
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name = "toilet bong"
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desc = "A repurposed toilet with re-arranged piping and an attached flamethrower. Why would anyone build this?"
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "toiletbong"
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base_icon_state = "toiletbong"
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density = FALSE
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anchored = TRUE
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var/smokeradius = 1
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var/mutable_appearance/weed_overlay
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/obj/structure/toiletbong/Initialize(mapload)
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. = ..()
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create_storage()
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AddComponent(/datum/component/simple_rotation, post_rotation = CALLBACK(src, PROC_REF(post_rotation)))
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create_storage(max_total_storage = 100, max_slots = 12, canhold = /obj/item/food)
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atom_storage.attack_hand_interact = FALSE
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atom_storage.do_rustle = FALSE
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atom_storage.animated = FALSE
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weed_overlay = mutable_appearance('icons/obj/watercloset.dmi', "[base_icon_state]_overlay")
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START_PROCESSING(SSobj, src)
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/obj/structure/toiletbong/update_overlays()
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. = ..()
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if (LAZYLEN(contents))
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. += weed_overlay
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/obj/structure/toiletbong/attack_hand(mob/living/carbon/user)
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. = ..()
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if (!anchored)
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user.balloon_alert(user, "secure it first!")
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return
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if (!LAZYLEN(contents))
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user.balloon_alert(user, "it's empty!")
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return
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user.visible_message(span_boldnotice("[user] takes a huge drag on the [src]."))
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if (!do_after(user, 2 SECONDS, target = src))
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return
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var/turf/toiletbong_location = loc
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toiletbong_location.hotspot_expose(1000, 5)
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for (var/obj/item/item in contents)
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if (item.resistance_flags & INDESTRUCTIBLE)
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user.balloon_alert(user, "[item.name] is blocking the pipes!")
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continue
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playsound(src, 'sound/items/modsuit/flamethrower.ogg', 50)
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var/datum/effect_system/fluid_spread/smoke/chem/smoke_machine/puff = new
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puff.set_up(smokeradius, holder = src, location = user, carry = item.reagents, efficiency = 20)
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puff.start()
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if (prob(5) && !(obj_flags & EMAGGED))
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if(user.get_liked_foodtypes() & GORE)
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user.balloon_alert(user, "a hidden treat!")
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user.visible_message(span_danger("[user] fishes a mouse out of the pipes."))
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else
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to_chat(user, span_userdanger("There was something disgusting in the pipes!"))
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user.visible_message(span_danger("[user] spits out a mouse."))
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user.adjust_disgust(50)
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user.vomit(VOMIT_CATEGORY_DEFAULT)
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var/mob/living/spawned_mob = new /mob/living/basic/mouse(get_turf(user))
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spawned_mob.faction |= "[REF(user)]"
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if(prob(50))
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for(var/j in 1 to rand(1, 3))
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step(spawned_mob, pick(NORTH,SOUTH,EAST,WEST))
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qdel(item)
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if(!(obj_flags & EMAGGED))
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break
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update_appearance(UPDATE_ICON)
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/obj/structure/toiletbong/wrench_act(mob/living/user, obj/item/tool)
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..()
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default_unfasten_wrench(user, tool)
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return ITEM_INTERACT_SUCCESS
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///Called in the simple rotation's post_rotation callback, playing a sound cue to players.
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/obj/structure/toiletbong/proc/post_rotation(mob/user, degrees)
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playsound(src, 'sound/items/deconstruct.ogg', 50)
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/obj/structure/toiletbong/crowbar_act(mob/living/user, obj/item/tool)
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if(anchored)
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return FALSE
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tool.play_tool_sound(src)
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to_chat(user, span_notice("You begin taking apart the [src]."))
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if (!do_after(user, 10 SECONDS, target = src))
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return FALSE
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new /obj/item/flamethrower(get_turf(src))
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new /obj/item/stack/sheet/iron(get_turf(src))
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var/obj/item/tank/internals/plasma/ptank = new /obj/item/tank/internals/plasma(get_turf(src))
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ptank.air_contents.gases[/datum/gas/plasma][MOLES] = (0)
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qdel(src)
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return TRUE
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/obj/structure/toiletbong/emag_act(mob/user, obj/item/card/emag/emag_card)
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if(obj_flags & EMAGGED)
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return FALSE
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obj_flags |= EMAGGED
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smokeradius = 2
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playsound(src, 'sound/effects/fish_splash.ogg', 50)
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balloon_alert(user, "toilet broke")
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if (emag_card)
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to_chat(user, span_boldwarning("The [emag_card] falls into the toilet. You fish it back out. Looks like you broke the toilet."))
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return TRUE
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/obj/structure/toiletbong/attackby(obj/item/attacking_item, mob/user, params)
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if(istype(attacking_item, /obj/item/card/emag))
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return
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return ..()
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