mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-11 09:22:41 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
334 lines
9.6 KiB
Plaintext
334 lines
9.6 KiB
Plaintext
SUBSYSTEM_DEF(vote)
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name = "Vote"
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wait = 10
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flags = SS_KEEP_TIMING|SS_NO_INIT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/choices = list()
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var/list/choice_by_ckey = list()
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var/list/generated_actions = list()
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var/initiator
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var/mode
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var/question
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var/started_time
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var/time_remaining
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var/list/voted = list()
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var/list/voting = list()
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// Called by master_controller
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/datum/controller/subsystem/vote/fire()
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if(!mode)
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return
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time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
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if(time_remaining < 0)
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result()
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SStgui.close_uis(src)
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reset()
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/datum/controller/subsystem/vote/proc/reset()
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choices.Cut()
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choice_by_ckey.Cut()
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initiator = null
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mode = null
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question = null
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time_remaining = 0
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voted.Cut()
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voting.Cut()
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remove_action_buttons()
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/datum/controller/subsystem/vote/proc/get_result()
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//get the highest number of votes
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var/greatest_votes = 0
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var/total_votes = 0
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for(var/option in choices)
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var/votes = choices[option]
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total_votes += votes
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if(votes > greatest_votes)
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greatest_votes = votes
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//default-vote for everyone who didn't vote
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if(!CONFIG_GET(flag/default_no_vote) && choices.len)
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var/list/non_voters = GLOB.directory.Copy()
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non_voters -= voted
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for (var/non_voter_ckey in non_voters)
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var/client/C = non_voters[non_voter_ckey]
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if (!C || C.is_afk())
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non_voters -= non_voter_ckey
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if(non_voters.len > 0)
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if(mode == "restart")
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choices["Continue Playing"] += non_voters.len
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if(choices["Continue Playing"] >= greatest_votes)
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greatest_votes = choices["Continue Playing"]
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else if(mode == "map")
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for (var/non_voter_ckey in non_voters)
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var/client/C = non_voters[non_voter_ckey]
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var/preferred_map = C.prefs.preferred_map
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if(isnull(global.config.defaultmap))
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continue
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if(!preferred_map)
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preferred_map = global.config.defaultmap.map_name
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choices[preferred_map] += 1
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greatest_votes = max(greatest_votes, choices[preferred_map])
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. = list()
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if(greatest_votes)
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for(var/option in choices)
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if(choices[option] == greatest_votes)
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. += option
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return .
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/datum/controller/subsystem/vote/proc/announce_result()
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var/list/winners = get_result()
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var/text
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if(winners.len > 0)
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if(question)
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text += "<b>[question]</b>"
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else
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text += "<b>[capitalize(mode)] Vote</b>"
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for(var/i=1,i<=choices.len,i++)
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var/votes = choices[choices[i]]
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if(!votes)
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votes = 0
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text += "\n<b>[choices[i]]:</b> [votes]"
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if(mode != "custom")
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if(winners.len > 1)
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text = "\n<b>Vote Tied Between:</b>"
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for(var/option in winners)
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text += "\n\t[option]"
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. = pick(winners)
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text += "\n<b>Vote Result: [.]</b>"
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else
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text += "\n<b>Did not vote:</b> [GLOB.clients.len-voted.len]"
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else
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text += "<b>Vote Result: Inconclusive - No Votes!</b>"
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log_vote(text)
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remove_action_buttons()
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to_chat(world, "\n<span class='infoplain'><font color='purple'>[text]</font></span>")
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return .
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/datum/controller/subsystem/vote/proc/result()
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. = announce_result()
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var/restart = FALSE
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if(.)
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switch(mode)
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if("restart")
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if(. == "Restart Round")
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restart = TRUE
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if("map")
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SSmapping.changemap(global.config.maplist[.])
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SSmapping.map_voted = TRUE
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if(restart)
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var/active_admins = FALSE
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for(var/client/C in GLOB.admins + GLOB.deadmins)
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if(!C.is_afk() && check_rights_for(C, R_SERVER))
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active_admins = TRUE
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break
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if(!active_admins)
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// No delay in case the restart is due to lag
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SSticker.Reboot("Restart vote successful.", "restart vote", 1)
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else
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to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
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message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
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return .
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/datum/controller/subsystem/vote/proc/submit_vote(vote)
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if(!mode)
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return FALSE
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if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
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return FALSE
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if(!vote || vote < 1 || vote > choices.len)
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return FALSE
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// If user has already voted, remove their specific vote
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if(usr.ckey in voted)
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choices[choices[choice_by_ckey[usr.ckey]]]--
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else
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voted += usr.ckey
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choice_by_ckey[usr.ckey] = vote
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choices[choices[vote]]++
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return vote
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/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key)
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//Server is still intializing.
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if(!Master.current_runlevel)
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to_chat(usr, span_warning("Cannot start vote, server is not done initializing."))
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return FALSE
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var/lower_admin = FALSE
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var/ckey = ckey(initiator_key)
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if(GLOB.admin_datums[ckey])
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lower_admin = TRUE
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if(!mode)
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if(started_time)
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var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
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if(mode)
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to_chat(usr, span_warning("There is already a vote in progress! please wait for it to finish."))
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return FALSE
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if(next_allowed_time > world.time && !lower_admin)
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to_chat(usr, span_warning("A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!"))
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return FALSE
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reset()
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switch(vote_type)
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if("restart")
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choices.Add("Restart Round","Continue Playing")
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if("map")
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if(!lower_admin && SSmapping.map_voted)
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to_chat(usr, span_warning("The next map has already been selected."))
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return FALSE
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// Randomizes the list so it isn't always METASTATION
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var/list/maps = list()
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for(var/map in global.config.maplist)
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var/datum/map_config/VM = config.maplist[map]
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if(!VM.votable || (VM.map_name in SSpersistence.blocked_maps))
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continue
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maps += VM.map_name
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shuffle_inplace(maps)
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for(var/valid_map in maps)
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choices.Add(valid_map)
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if("custom")
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question = stripped_input(usr,"What is the vote for?")
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if(!question)
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return FALSE
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for(var/i=1,i<=10,i++)
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var/option = capitalize(stripped_input(usr,"Please enter an option or hit cancel to finish"))
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if(!option || mode || !usr.client)
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break
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choices.Add(option)
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else
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return FALSE
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mode = vote_type
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initiator = initiator_key
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started_time = world.time
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var/text = "[capitalize(mode)] vote started by [initiator || "CentCom"]."
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if(mode == "custom")
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text += "\n[question]"
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log_vote(text)
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var/vp = CONFIG_GET(number/vote_period)
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to_chat(world, "\n<span class='infoplain'><font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='byond://winset?command=vote'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font></span>")
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time_remaining = round(vp/10)
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for(var/c in GLOB.clients)
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var/client/C = c
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var/datum/action/vote/V = new
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if(question)
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V.name = "Vote: [question]"
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C.player_details.player_actions += V
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V.Grant(C.mob)
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generated_actions += V
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if(C.prefs.toggles & SOUND_ANNOUNCEMENTS)
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SEND_SOUND(C, sound('sound/misc/bloop.ogg'))
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return TRUE
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return FALSE
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/mob/verb/vote()
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set category = "OOC"
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set name = "Vote"
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SSvote.ui_interact(usr)
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/datum/controller/subsystem/vote/ui_state()
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return GLOB.always_state
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/datum/controller/subsystem/vote/ui_interact(mob/user, datum/tgui/ui)
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// Tracks who is voting
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if(!(user.client?.ckey in voting))
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voting += user.client?.ckey
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Vote")
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ui.open()
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/datum/controller/subsystem/vote/ui_data(mob/user)
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var/list/data = list(
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"allow_vote_map" = CONFIG_GET(flag/allow_vote_map),
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"allow_vote_restart" = CONFIG_GET(flag/allow_vote_restart),
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"choices" = list(),
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"lower_admin" = !!user.client?.holder,
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"mode" = mode,
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"question" = question,
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"selected_choice" = choice_by_ckey[user.client?.ckey],
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"time_remaining" = time_remaining,
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"upper_admin" = check_rights_for(user.client, R_ADMIN),
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"voting" = list(),
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)
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if(!!user.client?.holder)
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data["voting"] = voting
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for(var/key in choices)
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data["choices"] += list(list(
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"name" = key,
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"votes" = choices[key] || 0
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))
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return data
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/datum/controller/subsystem/vote/ui_act(action, params)
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. = ..()
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if(.)
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return
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var/upper_admin = FALSE
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if(usr.client.holder)
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if(check_rights_for(usr.client, R_ADMIN))
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upper_admin = TRUE
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switch(action)
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if("cancel")
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if(usr.client.holder)
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usr.log_message("[key_name_admin(usr)] cancelled a vote.", LOG_ADMIN)
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message_admins("[key_name_admin(usr)] has cancelled the current vote.")
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reset()
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if("toggle_restart")
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if(usr.client.holder && upper_admin)
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CONFIG_SET(flag/allow_vote_restart, !CONFIG_GET(flag/allow_vote_restart))
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if("toggle_map")
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if(usr.client.holder && upper_admin)
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CONFIG_SET(flag/allow_vote_map, !CONFIG_GET(flag/allow_vote_map))
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if("restart")
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if(CONFIG_GET(flag/allow_vote_restart) || usr.client.holder)
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initiate_vote("restart",usr.key)
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if("map")
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if(CONFIG_GET(flag/allow_vote_map) || usr.client.holder)
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initiate_vote("map",usr.key)
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if("custom")
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if(usr.client.holder)
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initiate_vote("custom",usr.key)
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if("vote")
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submit_vote(round(text2num(params["index"])))
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return TRUE
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/datum/controller/subsystem/vote/proc/remove_action_buttons()
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for(var/v in generated_actions)
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var/datum/action/vote/V = v
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if(!QDELETED(V))
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V.remove_from_client()
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V.Remove(V.owner)
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generated_actions = list()
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/datum/controller/subsystem/vote/ui_close(mob/user)
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voting -= user.client?.ckey
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/datum/action/vote
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name = "Vote!"
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button_icon_state = "vote"
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/datum/action/vote/Trigger()
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if(owner)
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owner.vote()
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remove_from_client()
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Remove(owner)
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/datum/action/vote/IsAvailable()
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return TRUE
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/datum/action/vote/proc/remove_from_client()
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if(!owner)
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return
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if(owner.client)
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owner.client.player_details.player_actions -= src
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else if(owner.ckey)
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var/datum/player_details/P = GLOB.player_details[owner.ckey]
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if(P)
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P.player_actions -= src
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