Files
Bubberstation/code/modules/cargo
ArcaneMusic 7b8efd3daa Stock Market UI Tweaks and improvements (#95564)
## About The Pull Request

This PR pulls forward some UI tweaks that I made in #93183, but cleaned
up and with some additional adjustments.
This adjusts a bit of the GMM Ui, cutting out the horizontal quantity
measurement and rolling that into the supply/order information in the
middle.
<img width="984" height="613" alt="image"
src="https://github.com/user-attachments/assets/40661624-c88d-4899-a624-7f3b391edf27"
/>
Adds a hit of color as well to show what materials are currently being
ordered.
Adds a bit of tooltip text in order to showcase the range of prices that
a mineral can be bought and sold at, in order to showcase why lower
value minerals like glass/iron can be bought and sold from.
In addition to this, also tweaks the logic on the disabling of buttons
to better reflect these thresholds, so you can buy and sell when sitting
on those thresholds.

## Why It's Good For The Game

The market UI needs to exist in a sort of "spreadsheet" format, in order
to see all the values, all the costs, and make decisions about what you
what to buy and how many. That said, it's clunky, and there's a lot of
complexity related to buying and selling materials already that I would
love to cut down on.

This helps trim the UI, makes it a bit smaller, but adds in some missing
information that even I don't have memorized for the purposes of regular
gameplay.

## Changelog

🆑
qol: The GMM Ui can now tell you the minimum and maximum price ranges
that a material will sell for.
qol: You can now sell materials on the edge of their buying and selling
thresholds. (This really only effects iron and glass, practically)
/🆑
2026-04-23 08:50:02 +12:00
..