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## About The Pull Request This PR pulls forward some UI tweaks that I made in #93183, but cleaned up and with some additional adjustments. This adjusts a bit of the GMM Ui, cutting out the horizontal quantity measurement and rolling that into the supply/order information in the middle. <img width="984" height="613" alt="image" src="https://github.com/user-attachments/assets/40661624-c88d-4899-a624-7f3b391edf27" /> Adds a hit of color as well to show what materials are currently being ordered. Adds a bit of tooltip text in order to showcase the range of prices that a mineral can be bought and sold at, in order to showcase why lower value minerals like glass/iron can be bought and sold from. In addition to this, also tweaks the logic on the disabling of buttons to better reflect these thresholds, so you can buy and sell when sitting on those thresholds. ## Why It's Good For The Game The market UI needs to exist in a sort of "spreadsheet" format, in order to see all the values, all the costs, and make decisions about what you what to buy and how many. That said, it's clunky, and there's a lot of complexity related to buying and selling materials already that I would love to cut down on. This helps trim the UI, makes it a bit smaller, but adds in some missing information that even I don't have memorized for the purposes of regular gameplay. ## Changelog 🆑 qol: The GMM Ui can now tell you the minimum and maximum price ranges that a material will sell for. qol: You can now sell materials on the edge of their buying and selling thresholds. (This really only effects iron and glass, practically) /🆑