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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> This adds a new lava/ice ruin called the Shoe Factory. It's basically an abandoned conveyor belt full of random shoes. <img width="736" height="608" alt="StrongDMM-2026-04-16 20 02 24" src="https://github.com/user-attachments/assets/113f1dc0-7ab7-48fa-9f4d-a32398e7d83d" /> There are 29 pairs of random shoes total. These use a new shoe random spawner that spawns ANY subtype of shoes. (even admin shoe types like disabler/bullet shoes) On top of this, the shoe spawner modifies the `slowdown` anywhere between `-0.5` (fast) to `+0.5` (slow) via dice rolls. (5d3) You basically need to roll a YAHTZEE to get super fast shoes. Using the dice method results in ~60% of shoes being normal, while ~20% are fast, and the other ~20% are slow. So you really need to test each shoe individually Cinderella style. Here is a [nice chart](https://tadeohepperle.com/dice-calculator-frontend/?d1=%2B5d3) showing the probability breakdown of dice rolls. For atmosphere, there are crates full of leather/tanning/hides. Also, there is a loom with durathread, cotton, and wool supplies. ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> More ruin content. Also gives a chance for players to obtain some super rare shoe types. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 map: Add Shoe Factory to lava/ice ruins. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->