Files
Bubberstation/code/modules/mining/boulder_processing/refinery.dm
T
MrMelbert 4eadf5caf7 The big tooltype_act de-cargo-cult-ing (#95408)
## About The Pull Request

Removes a lot of cargo cult copypasta with
`default_deconstruction_screwdriver`, `default_deconstruction_crowbar`,
and to a lesser extent `default_pry_open` and
`default_change_direction_wrench`

ALL you gotta do now if you want your machine to have an openable panel
or be deconstructible with a crowbar is this
```dm
/obj/machinery/dish_drive/screwdriver_act(mob/living/user, obj/item/tool)
	return default_deconstruction_screwdriver(user, tool)

/obj/machinery/dish_drive/crowbar_act(mob/living/user, obj/item/tool)
	return default_deconstruction_crowbar(user, tool)
```

`default_deconstruction_screwdriver` no longer directly sets
`icon_state`, requiring the user pass in the open and closed icon
states. Now, it just calls `update_appearance`, and everything that once
passed the icon state now uses `base_icon_state` and
`update_icon_state`.

## Why It's Good For The Game

Many of these procs were terribly overcomplicated and difficult to work
with for what should be a relatively simple action

Streamlining it makes it easier for coders to understand and work with

## Changelog

🆑 Melbert
refactor: A majority of machines had their screwdriver/crowbar/wrench
interactions rewritten, report any oddities like being unable to open a
machine's panel or deconstruct a machine
/🆑
2026-04-14 19:46:24 -04:00

90 lines
3.2 KiB
Plaintext

/**
* Your new favorite industrial waste magnet!
* Accepts boulders and produces sheets of non-metallic materials.
* When upgraded, it can hold more boulders and process more at once.
*/
/obj/machinery/bouldertech/refinery
name = "boulder refinery"
desc = "BR for short. Accepts boulders and refines non-metallic ores into sheets using internal chemicals."
icon_state = "stacker"
base_icon_state = "stacker"
circuit = /obj/item/circuitboard/machine/refinery
usage_sound = 'sound/machines/mining/refinery.ogg'
action = "crushing"
/obj/machinery/bouldertech/refinery/can_process_material(datum/material/possible_mat)
var/static/list/processable_materials
if(!length(processable_materials))
processable_materials = list(
/datum/material/glass,
/datum/material/plasma,
/datum/material/diamond,
/datum/material/bluespace,
/datum/material/bananium,
/datum/material/plastic,
)
return is_type_in_list(possible_mat, processable_materials)
/obj/machinery/bouldertech/refinery/RefreshParts()
. = ..()
boulders_held_max = 0
for(var/datum/stock_part/matter_bin/bin in component_parts)
boulders_held_max += bin.tier
boulders_processing_count = 0
for(var/datum/stock_part/servo/servo in component_parts)
boulders_processing_count += servo.tier
boulders_processing_count = ROUND_UP((boulders_processing_count / 8) * boulders_held_max)
/**
* Your other new favorite industrial waste magnet!
* Accepts boulders and produces sheets of metallic materials.
* When upgraded, it can hold more boulders and process more at once.
*/
/obj/machinery/bouldertech/refinery/smelter
name = "boulder smelter"
desc = "BS for short. Accept boulders and refines metallic ores into sheets."
icon_state = "smelter"
base_icon_state = "smelter"
light_system = OVERLAY_LIGHT
light_range = 2
light_power = 3
light_color = "#ffaf55"
circuit = /obj/item/circuitboard/machine/smelter
usage_sound = 'sound/machines/mining/smelter.ogg'
action = "smelting"
/obj/machinery/bouldertech/refinery/smelter/Initialize(mapload)
. = ..()
update_light_value()
/obj/machinery/bouldertech/refinery/smelter/can_process_material(datum/material/possible_mat)
var/static/list/processable_materials
if(!length(processable_materials))
processable_materials = list(
/datum/material/iron,
/datum/material/titanium,
/datum/material/silver,
/datum/material/gold,
/datum/material/uranium,
)
return is_type_in_list(possible_mat, processable_materials)
/obj/machinery/bouldertech/refinery/smelter/proc/update_light_value()
set_light_on(!panel_open && anchored && is_operational)
/obj/machinery/bouldertech/refinery/smelter/on_set_anchored(atom/movable/source, anchorvalue)
update_light_value()
/obj/machinery/bouldertech/refinery/smelter/on_set_is_operational(old_value)
update_light_value()
/obj/machinery/bouldertech/refinery/smelter/on_set_panel_open(old_value)
update_light_value()
/obj/machinery/bouldertech/refinery/smelter/maim_golem(mob/living/carbon/human/rockman)
rockman.visible_message(span_warning("[rockman] is processed by [src]!"), span_userdanger("You get melted into rock by [src]!"))
rockman.investigate_log("was melted by [src] for being a golem", INVESTIGATE_DEATHS)
rockman.dust()