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* optimizes some internals of signal and component code (#59154) * optimizes some internals of signal and component code * comment and a better var name * gets rid of DF_SIGNAL_ENABLED and all referencing code because its dumb * gets rid of NONE | CallAsync(stuff) * fixes conflicts * puts NONE back in * optimizes some internals of signal and component code Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.