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Bubberstation/code/datums/elements/weapon_description.dm
SkyratBot 9e71c36830 [MIRROR] Nanotransen Legal Liability Initiative - Weapon Stats but more RP (#5874)
* Nanotransen Legal Liability Initiative - Weapon Stats but more RP (#58865)

* Weapon Descriptions (And Also Reversion)

Adds support for weapon statistics to be shown as part of examining an item, similar to the tags found on armor. Also, reverts the small changes I made on master because I'm a fucking idiot and made those changes on master.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Nanotransen Legal Liability Initiative - Weapon Stats but more RP

Co-authored-by: Beatrice <83368538+SpaceDragon00@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-05-23 15:04:50 +01:00

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/**
*
* The purpose of this element is to widely provide the ability to examine an object and determine its damage, with the ability to add
* additional notes or information based on type or other factors
*
*/
/datum/element/weapon_description
element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH
id_arg_index = 2
// Additional proc to be run for specific object types
var/attached_proc
// Flavor text crimes used in build_weapon_text()
var/list/crimes = list("Assaults", "Third Degree Murders", "Robberies", "Terrorist Attacks", "Different Felonies", "Felinies", "Counts of Tax Evasion", "Mutinies")
var/list/victims = list("a human", "a moth", "a felinid", "a lizard", "a particularly resilient slime", "a syndicate Aagent", "a clown", "a mime", "a mortal foe", "an innocent bystander")
/datum/element/weapon_description/Attach(datum/target, attached_proc)
. = ..()
if(!isitem(target)) // Do not attach this to anything that isn't an item
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/warning_label)
RegisterSignal(target, COMSIG_TOPIC, .proc/topic_handler)
// Don't perform the assignment if there is nothing to assign, or if we already have something for this bespoke element
if(attached_proc && !src.attached_proc)
src.attached_proc = attached_proc
/datum/element/weapon_description/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_PARENT_EXAMINE, COMSIG_TOPIC))
/**
*
* This proc is called when the user examines an object with the associated element. This produces a hyperlinked
* text line provided that the given item meets the weapon-determining criteria (Sufficient force or notes)
*
* Arguments:
* * source - Object being examined, cast into an item variable
* * user - Unused
* * examine_texts - The output text list of the original examine function
*/
/datum/element/weapon_description/proc/warning_label(obj/item/item, mob/user, list/examine_texts)
SIGNAL_HANDLER
if(item.force >= 5 || item.throwforce >= 5 || item.override_notes || item.offensive_notes) /// Only show this tag for items that could feasibly be weapons, shields, or those that have special notes
examine_texts += "<span class='notice'>It appears to have an ever-updating bluespace <a href='?src=[REF(item)];examine=1'>warning label.</a></span>"
/**
*
* Details the stats of the examined weapon
*
* This function is called when the user clicks the hyperlink provided by
* warning_label(). It calls build_label_text() and outputs its return value to the user
*
* Arguments:
* * source - Object being examined, sent to build_label_text()
* * href-list - List provided by the href of input values, used to know what hyperlinked action is being attempted
*/
/datum/element/weapon_description/proc/topic_handler(atom/source, user, href_list)
SIGNAL_HANDLER
if(href_list["examine"])
to_chat(user, "<span class='notice'>[build_label_text(source)]</span>")
/**
*
* Compiles a warning label detailing various statistics of the examined weapon
*
* This function is called by the "examine" function of Topic(), and compiles a number of relevant
* weapon stats into a message that is then shown to the user
* Arguments:
* * source - The object whose stats are being examined
*/
/datum/element/weapon_description/proc/build_label_text(obj/item/source)
var/list/readout = list("") // Readout is used to store the text block output to the user so it all can be sent in one message
// Meaningless flavor text. The number of crimes is constantly changing because of the complex Nanotrasen legal system and the esoteric nature of time itself!
readout += "<span class='warning'>WARNING:</span> This item has been marked as dangerous by the NT legal team because of its use in <span class='warning'>[rand(2,99)] [crimes[rand(1, crimes.len)]]</span> in the past hour.\n"
// Doesn't show the base notes for items that have the override notes variable set to true
if(!source.override_notes)
// Make sure not to divide by 0 on accident
if(source.force > 0)
readout += "Our extensive research has shown that it takes a mere <span class='warning'>[round((100 / source.force), 0.1)]</span> hit\s to beat down [victims[rand(1, victims.len)]] with no armor."
else
readout += "Our extensive research found that you couldn't beat anyone to death with this if you tried."
if(source.throwforce > 0)
readout += "If you decide to throw this object instead, one will take <span class='warning'>[round((100 / source.throwforce), 0.1)]</span> hit\s before collapsing."
else
readout += "If you decide to throw this object instead, then you will have trouble damaging anything."
if(source.armour_penetration > 0 || source.block_chance > 0)
readout += "This item has proven itself <span class='warning'>[weapon_tag_convert(source.armour_penetration)]</span> of piercing armor and <span class='warning'>[weapon_tag_convert(source.block_chance)]</span> of blocking attacks."
// Custom manual notes
if(source.offensive_notes)
readout += source.offensive_notes
// Check if we have an additional proc, if so, add it to the readout
if(attached_proc)
readout += call(source, attached_proc)()
// Finally bringing the fields together
return readout.Join("\n")
/**
*
* Converts percentile based stats to an adjective appropriate for the
* examined warning label
*
* Arguments:
* * tag_val: The value of the item to be added to the tag
*/
/datum/element/weapon_description/proc/weapon_tag_convert(tag_val)
switch(tag_val)
if(0)
return "INCAPABLE"
if(1 to 25)
return "BARELY CAPABLE"
if(26 to 50)
return "CAPABLE"
if(51 to 75)
return "VERY CAPABLE"
if(76 to INFINITY)
return "EXTREMELY CAPABLE"
else
return "STRANGELY CAPABLE"